A Chat With the Final Fantasy XIII Team 56
1up's Shane Bettenhausen had the chance to sit down for a chat with the team behind FFXIII. They discuss the multiple versions of the games planned, the character of the title's heroine, the futuristic setting, and just a little bit about the game's battle system. From the article: "At first sight, it might seem like an action game, but FFXIII inherits the long tradition of the numbered FF games, which is the active-time battle command system. We are trying to use a similar system to what you've seen, but the major difference is that the battle will be speeded up considerably. In the past, you had to wait to input commands, but our goal here is to reduce that waiting time as much as possible, so that the battles are greatly speeded up."
Re:I have a question... (Score:3, Informative)
Re:How can the FIRST response get scored Redundant (Score:3, Informative)
Re:1980's-style turn-based interface = "active"? (Score:3, Informative)
FF6, for example, wasn't properly turn-based: each character had a timer on when their next action could be done. if you sat and did nothing, the mobs would still attack, while each of your characters was ready.
See http://en.wikipedia.org/wiki/Active_Time_Battle and note that this was even used in ChronoTrigger, another SNES title.
This has been in most of the numbered FF's since FF4. Even FFXI is basically the same thing, though you don't need to choose 'Attack' specifically, the concept of attack speed and delay is integral to the mechanics.
Admittedly FF1-3 were turn based, but FF4 did start a "long tradition" of Active Battle System.
Re:FFX almost perfected the ATB system. (Score:2, Informative)
FFX didn't use Active Time Battle, it used a turn based system...
Yes, FFX's system was better than ATB is, because you don't have any pointless pauses while waiting for bars to fill, turns just occur in order and the action only stops to allow the player to select a new command. However this new system isn't the turn based system FFX used. The interview doesn't give enough information to say more than that, though.