500 Million Halo Games, Halo 3 Documentary 48
Gamespot reports on some interesting information for Halo fans. Bungie has created a seven minute documentary about the Halo 3 Trailer run at E3 this year. The short piece allows fans to see the trailer from different angles, and provides insight into its creation. They've also released word that there have been 500 million Halo 2 games played since the game's release. From the article: "This is just the latest of several impressive accolades the game has achieved. In just its first few months in retail, the game sold 6.4 million copies worldwide and logged 91 million cumulative hours on Xbox Live. According to NPD, the game has sold more than 5.1 million copies in the US as of April 2006, accounting for almost $253 million in sales domestically."
M$ vs Nintendo (Score:2, Insightful)
Please note that Nintendo makes quantity "Quality" games so this isn't really a fair comparison. If it was Random Port or Sequel VS Halo 2 then it would clearly be Halo 2 being the winner of quantity vs quality.
Person years (Score:3, Insightful)
Let's see... 91,000,000 hours / 8 hours in a day / 5 days in a week / 50 weeks in a year = 45,500 person years.
That's utterly... amazing.
In comparison, David A. Wheeler's paper Estimating Linux's Size [dwheeler.com] approximates the work on Linux so far to be about 4,500 man years. (He uses the COCOMO model [wikipedia.org].)
That reference was off the top of my head - I think it was mentioned on /. before. Didn't have much luck finding other interesting estimates...
Re:500 million games played, 6.4 mil copies sold.. (Score:2, Insightful)
But they don't. But hey, lets throw a party, based on some stupid "games played" rubric. Next party will be celebrating "500 trillion braincells killed" by the people who've played halo games.
Re:Orchestra, Chorus, I am amazed. (Score:3, Insightful)
> Halo 3 production these days doesn't seem any different from a big budget Hollywood production.
I agree, and that's exactly what's wrong with today's games...
Oh what a ridiculous thing to say. Just because a game has fantastic production values, does not make it terrible... in fact it can help a great deal. I was just playing Hitman - Blood Money the other day and it's music, environments, voice acting etc. are all supurb and only enhance the feel and realism of the game.
Half Life 2... another example (I've been using these games a bit lately in examples!).
There are still small games with limited graphic and sound flair that are fun, but 'Great looking, great sounding' does not equal 'crap game'. Bringing in a bit of Hollywood can help games, sure it can hinder if looks and mainstream appeal is all that's included, but lush scores, good acting and well directed scenes are all plusses in my book.
Re:Person years (Score:2, Insightful)
This is obviously in jest, but it's annoying when people (especially the media) use comparisons like that. Sure, that's 500,000 person years "wasted" on Halo, but spread that over 6.4 million people and you get an average of right around 19.5 person days per person (based on the 50 weeks * 5 days per week calculation), or 156 hours (assuming 8 hours per day). That's certainly reasonable for a multiplayer game like Halo 2. I spent ~90 hours just on single-player Oblivion.
Surely one person could cure cancer given 500,000 years to work on it, but getting 6.4million people to cure cancer in 19.5 work days is not going to happen.
Halo (Score:2, Insightful)
Re:Orchestra, Chorus, I am amazed. (Score:3, Insightful)
I can't put words in GP's mouth, but my understanding was that he believes that the problem with games today is that they *need* these ridiclous Hollywood-like budgets.
--Jeremy