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It's No Game At Apple 175

Mac Observer is running a piece by John Martellaro looking at why Apple isn't into gaming. It's just one man's opinion, but he makes some interesting arguments. From the article: "The reality is that Apple has struggled for a long time to avoid the perception that Macs are toys, and so their principle emphasis is on science, small business, education, and the creative arts. All very grownup stuff. If a market doesn't appear on Apple's main page tab, you can be sure it's a secondary market."
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It's No Game At Apple

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  • Umm...Halo? (Score:5, Insightful)

    by penguinstorm ( 575341 ) on Tuesday June 06, 2006 @12:38PM (#15480767) Homepage
    I guess that's why Steve made such a huge deal out of Halo at the PowerMac G4 launch. (I still curse Bill Gates for making me wait so long for that on a Mac.)

    And Myst.

    And why they featured game design prominently on a number of user examples on their home page for some time.

    Probably why they partnered with Bandai lo those many years ago to create the Pippin.

    It's a secondary market because Apple hasn't gained traction, not because Apple wants it be a secondary market.
  • Creative arts? (Score:5, Insightful)

    by HellPhish ( 91069 ) on Tuesday June 06, 2006 @12:49PM (#15480874) Homepage
    "The reality is that Apple has struggled for a long time to avoid the perception that Macs are toys, and so their principle emphasis is on science, small business, education, and the creative arts.

    Maybe I'm forgetting something, but isn't game design a creative art?
  • by wbren ( 682133 ) on Tuesday June 06, 2006 @01:02PM (#15480982) Homepage
    First of all, regardless of whether he worked at Apple or not, he read into some decisions the company has made way too much. Trying to rationalize unrelated business moves by fitting them to an anti-gaming philosophy is just ridiculous. I think developer support just isn't there for the Mac. Why isn't it there? Market share. Case closed. I don't think there's some vast conspiracy centering around Steve Jobs and his "concerns about some components of the military and its leadership."

    Second, I thought the following was funny:

    Computer games, as we've come to know them, are mostly (not always) about aggressive behavior, conflict, battle, wars of power, domination, and sometimes, in the worst cases, some very unwelcome social behavior. To put it bluntly, death and destruction. Apple's public culture appears to celebrate, on the other hand, creation and life. When you have several hundred senior managers at Apple who are most likely married and typically have children, you'll find a culture of affirmation, family, and life.

    All games have conflict, even the simplest childrens games. As much as we hate to hear this, the executives at Microsoft are not hedonistic killing machines bent on destruction (OK, except Ballmer if there's a chair around). Heck some of them might even have wives and children, just like those Apple managers who support a "culture of affirmation", whatever that means. I seriously doubt aggressive game content is the reason Apple sucks at games. Suggesting that Apple users want to live on a higher plane of existence where there's not "unwelcome social behavior" or aggression is why non-Mac users get ticked off at you guys.

    Finally, Apple likes control. They need and love to manage and control the image of their company. If Apple computers were to become the darling of the gaming industry, then the natural evolution of the worst driving out the best would infect their culture.

    If your corporate message can be severely tainted by a video game, you've got bigger problems. When I'm fragging people in UT on my Windows PC, I don't often forget that Microsoft is pushing Office/Vista/World Domination. In fact, I like Windows more because I can play my killing game, my educational/puzzle games, do my word processing, surf the web, etc. I think that's promoting more of a "culture of creation and life" than Apple does by trying to shove their philosophy down people's throats while making it appear trendy.

    So Apple doesn't mind supporting game developers, but they just don't want to let outrageous success in gaming cause them to lose control of the Apple message.
    And one more "we're better than you" for the road.
  • Re:Science? (Score:5, Insightful)

    by Shisha ( 145964 ) on Tuesday June 06, 2006 @01:03PM (#15480988) Homepage
    The platform of choice in different parts of academia used to be hugely determined by what platform have the software tools that the scientists need been written for. Since you do not say what field you're talking about, I can't possible comment on the accuracy of your statement.

    Here [apple.com] you might find a lot of very serious applications that are getting used on a daily basis. This [macresearch.org] is a quite recent initiative. But it's clear from the way Apple has incorporated distributed computing into the heart of OS X that it takes science seriously (if you have a Mac, have a look under the Sharing in System Preferences and look for Xgrid).
  • Moral high-road? (Score:3, Insightful)

    by nsmike ( 920396 ) on Tuesday June 06, 2006 @01:22PM (#15481161)
    Sorry, but this article is pure drivel. Since when does being less popular and prevalent in the market equal moral standards? Apple is no different than any other corporation. Give them money and they're happy. The real reason Apple doesn't dive into the gaming market is because Apples don't offer any drastic advantages over PCs in that arena, and until they do, Apple doesn't have enough market share to get the big business of gaming interested in developing a game solely for Macs.

    Game Publisher: "Hmm... I can get hundreds of millions by releasing this on PC, or I may hit two or three million by going for the Mac market."

    No brainer there.
  • Minority group (Score:5, Insightful)

    by boyfaceddog ( 788041 ) on Tuesday June 06, 2006 @01:28PM (#15481208) Journal
    I know this is hard for all of us to remember, but people who buy PCs to play games on do so because the PC is a multi-function device (email, surfing, recipes, taxes, accounts, etc). Many /.ers buy or build PCs just for gaming and $2000 for a game-machine is not a big deal. This is not true of the majority of PC game players.

    I would guess from my exposure to Macs over the years, that most Macs high-end (game friendly) macs are purchased as single-use items for money-making purposes, and low-end macs are purchased for family members of high-end mac users OR because someone somewhere demended a mac for a specific use (University IT depts, school boards, etc).

    For the rest of us caught in between high-end mac users and high-end PC gamers, there are the consoles. Consoles provide the high-end game machine without having to justify buying TurboTax to run on it.

    We have seen the minority and they is us.
  • Jerk stole my post (Score:5, Insightful)

    by objekt ( 232270 ) on Tuesday June 06, 2006 @01:33PM (#15481264) Homepage
    From the day before on /.
    http://slashdot.org/comments.pl?sid=187341&cid=154 64790 [slashdot.org]

    "Macs are OK for games... ...but when you REALLY want to do some serious work, you need an IBM PC!"

    That's what Apple was afraid of hearing back in the '80s an what lead them to ignoring the games market.


    He took that and fluffed it out into a complete article! :P
  • Different fun? (Score:5, Insightful)

    by Octos ( 68453 ) on Tuesday June 06, 2006 @01:49PM (#15481424) Homepage
    if you look at the software that comes with a Mac, you get the picture that Mac users might have a different use for their computers than just blowing things up. Instead of playing games they make moives, take photos, compose music, or podcast for fun.

    The no-games cry also applies only to the latest 3D monster games. Nobody complains that they can't play Bejeweled on a Mac; because they can do it just fine. There are tons of great, fun games for the Mac. They just aren't the ones that get all the buzz from the hardcore crowd.
  • by nanowired ( 881497 ) on Tuesday June 06, 2006 @03:08PM (#15482114)
    Honostly Apple has never been too honost. They've always talked a bit of BS, proclaiming themselves better than microsoft, when the cold Reality is that they're just as bad, if not worse. Its a highhorse, and all it will take to knock them down a knotch is a few script kiddies deciding its time for the first wave of mac virii.
  • Re:The reality... (Score:5, Insightful)

    by hey! ( 33014 ) on Tuesday June 06, 2006 @04:08PM (#15482621) Homepage Journal
    Pippen was not sold as a game console. It was demonstrated as an Internet box similar to WebTV. I think there was also some CD-ROM type shovelware titles for it and maybe some edutainment software. WebTV + CD-i.

    Which is the kind of mistake you pay your marketing guys to help you avoid.

    I've been in on business decisions of this nature, albeit on a much smaller scale, and I know how this thought process works. In order to get more revenue, you try to goose up your volume by spreading out your product line. The logic seems reasonable: you take something you already know how to do, in this case design a computer, and design a somewhat different computer. It seems on the surface safer and easier than getting into a completely different business. But in fact, it's the worst possible thing you can do.

    People who talk about Apple being a company that breaks the rule of "do one thing best" are wrong, because they define what Apple does incorrectly. By that way of thinking, Apple is a personal computer company, and providing a cheap computer (albeit through a licensee) is just more of the same. Producing an iPod is a radical departure. But in fact Apple is not a personal computer company: they're a company that produces luxury technological appliances. Offering a cheap PC means Apple has to be a high end and a low end computer company at the same time. Offering IPods is simply occupying the same niche in the music world that they do in the personal computer world. It's doing one thing well, only in two places.

    The mini is an interesting case because in some ways it resembles the Pippin. But the Pippin was really just a cheap Mac knockoff. And while the Mini is a indeed a cheap computer, I bet most people who buy them don't think of them that way. Apple was smart to make the tiny form factor, even though it would probably be cheaper to make a mini tower or desktop form factor. It means the $$/cubic inch is high. Also they explicitly marketed it to PC users who had had a positive experience with the iPod. From the point of view of that user, they probably have a Windows PC they can live with, but hate. At $500, the mini looks like a luxury, but one that you can afford if you want it badly enough. Like the iPod. I think some Mac users might have switched to the mini for the form factor, but if you're an Apple consumer drone who's been trudging the upgrade treadmill for years, the Mini isn't going to be an upgrade, more of a sidegrade. I bet a lot of the ones who broke down and bought a Mini for form factor bought another Mac as well.
  • by 99BottlesOfBeerInMyF ( 813746 ) on Tuesday June 06, 2006 @04:47PM (#15482879)

    It seems to me that most games--either for Mac OS or for Windows--are made by third-party vendors (yes, I realize that Microsoft has several game titles of their own).

    What is interesting is which game companies MS has acquired. Of the four I know of, two of them were the biggest mac game company at the time of their purchase and immediately stopped making timely mac released thereafter. Maybe MS sees games on the Mac as more important than Apple does?

    And it also seems to me that the reason there aren't lots of games for Macs is because there isn't that much demand for them.

    Actually, there are a lot of mac games. Pick the ten most popular games of 2005. How many are available for the mac? All of them are out for the mac. Five out of ten were released at the same time as the PC version. It's not that macs don't have games, it's that macs don't get unsuccessful games and game releases often lag the PC release. Many companies don't write portable games (they use DirectX because it is cheap) and then don't want to invest in porting it until they are sure it is going to be popular. When they make a lot of money, they start the port and the mac version comes out 6 months later.

    Think about it from a third-party vendor's point of view: Why get into the business of making games for a platform that only has 5% of the market (or however much Apple has at the moment) when there is most certainly more money to be made creating games (or other software) for Windows-based PCs?

    The answer is the same reason they make games in the first place, money. Take a look at a big company, like Blizzard or Id. They code using OpenGL and best practices. It is a minor expense to make a mac port, or a console port. They have cleaner, better code and are not as beholden to MS specific tools (DirectX) that are outside their control. Most of their porting costs are up front, but that is okay because they know their games are going to be successful. Smaller companies have less money up front and less talent. They need to get something out the door now. Many of them code using DirectX and if they are successful they port to consoles and macs with the assurance that they have money coming in already. It costs them more in total and their results are buggier on both PCs and Macs, but the initial investment is smaller. Others are not successful and never make a port to anything.

    And I can't speak for all Mac users, of course, but that's part of the reason I have multiple machines at home: Macs to do actual work on, and a Windows machine for playing games.

    I'd say the more common theme is macs for doing work and casual gaming. Macs for work and consoles for slightly more serious gaming. and Macs for work and everything for gaming for hardcore gamers. Of course all that might be changing soon. A mac that can run games (and other programs) with WINE or fast enough in a VM may obviate the need for a second machine for a lot of us.

  • by demonbug ( 309515 ) on Tuesday June 06, 2006 @05:19PM (#15483120) Journal
    Let's see, the top grossing computer games of 2005 were:

    1. World of Warcraft
    2. The Sims 2: University
    3. The Sims 2
    4. Guild Wars
    5. Roller Coaster Tycoon 3
    6. Battlefield 2
    7. The Sims 2: Nightlife
    8. Age Of Empires III
    9. The Sims Deluxe
    10. Call of Duty 2

    (source [wikipedia.org])

    Just look at all those sickeningly violent games...

  • Just the facts... (Score:4, Insightful)

    by multimediavt ( 965608 ) on Tuesday June 06, 2006 @06:35PM (#15483666)
    First, it's not "just one man's opinion". The article is based on the realities of Apple's corporate vision and strategy. It's not about what John believes is true, it's about what John has observed to be true working for Apple.

    Second, what he is stating isn't an argument. He's not challenging anything nor stating a divergent or opposing view to why Apple is not that interested in gaming, or the gaming market.

    Third, if you think it's an opinion or argumentative in any way, then you are totally clueless about Apple as a corporation and should not comment at all.

    Finally, if rumors are true, Apple may be making an experimental "foray", if you will, into the gaming market with an upcoming set of products, and Mac OS X improvements. I can assure you that it's an experiment at best and if sales (and developers) don't increase with the foray, it will die a very quick and painless death.

    Apple is about creating tools, not toys. Yes, this is contrary to popular opinion-an opinion that Apple has had little success in reshaping-but it is, nevertheless, true. Apple's computers, for some mind boggling reason, have never been accepted as "real computers" because they weren't user customizable, nor able to have games played on them. Well, that's because they designed them to be tools, not toys! The unfortunate reality is that a majority of society's first entree into the computer world is buying a PC to play games on. I find this sad that someone would plunk down hundreds if not thousands of dollars for a tool only to use it as a distraction from reality; a complete and total time sink. When you stop and take a good hard look at it, it's really pathetic. I can't think of a similar purchase or endeavor to relate it to, it's that stupefying to me.

    Sure, when I was eight, the initial thing that attracted me to a computer was the games, but as soon as I learned about programming (which was also at age eight) and the ability to create applications for utility purposes, science, etc., that initial attraction immediately turned into admiration of the tool.

    Computers have the ability to change the world at the will of man. They can be used to create or discover things that man would take centuries to create or discover on his own, if ever. Sure, I will occasionally play a computer game, but I don't spend a lot of time doing so. I'd much rather be using it to create than to pretend. THAT'S an opinion. Feel free to argue with it all you want.

"More software projects have gone awry for lack of calendar time than for all other causes combined." -- Fred Brooks, Jr., _The Mythical Man Month_

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