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Review of Episodic Content, Half-Life 2 Episode One 330

Half-Life 2 was worth the wait. Great story, beautiful graphics, and inventive gameplay made the game a worthy successor to Valve's 1998 classic. Last week gamers were finally allowed access to the next part of the story. Half-Life 2: Episode One is a fast-paced and entirely worthwhile continuation of Gordon Freeman's tale. It also raises some really good questions about the very idea of charging for small chunks of content. Read on for my review of this $20 experience, and a few comments on the episodic content debate.

  • Title: Half-Life 2: Episode One
  • Developer/Publisher: Valve
  • System: PC

The climactic finale to Half-Life 2 (HL2) left most players with mixed emotions. Elation at the completion of a fantastic shooter, and frustration at the sudden ending to the game's engaging story. Episode One picks up immediately after HL2 leaves off, and quickly reacquaints you with Alyx Vance and her robotic comrade. Within minutes, you're back in the thick of things, hard at work playing liberator to the human race. Episode One's story centers on the escape from City 17, the aftermath of the events of the original game, and the relationships between the resistance movement members. There are a few answers, some disappointing cop-outs, and a lot of new questions raised. The fate of Doctor Mossman, in particular, is a nagging question; her exploits are a briefly mentioned plot thread that is never readdressed or resolved. Like HL2 proper, the end of the episode is a major cliffhanger. If I had as many 'fade to white' moments in my life as Gordon has, I'd be awfully confused. These are hallmarks of Valve's storytelling at this point, though, and I don't begrudge them the need to keep us begging for more.

In fact, in almost every way possible Episode One is a success for Valve. This game is the first in a trilogy planned to end next year, and Valve has done a fantastic job in capturing interest with this initial effort. Unlike SiN Episodes , which amused but failed to engage, Episode One was so gripping I almost immediately restarted the game with 'commentary mode' enabled just to see if I could glean any more from a second go-round.

As entertaining as the story is, this title truly shines in its gameplay. Creating Half-Life 2's gameplay was a long process of trial and error. For the player, a degree of handholding was required to teach the skill required to play. Episode One, in contrast, relies on your knowledge of FPS controls and experience with the original title, packing the relatively short game with eyebrow-popping moments. New uses for the gravity gun, clever physics puzzles, the near-constant presence of Alyx Vance, and some very challenging gunplay all add to the title's brisk pace. Of particular note are the moments where Valve tweaks the player expectations. A quick crawl through the ducts becomes a drawn-out odyssey through heavily trapped rooms; you know you're having fun when death provokes a laugh instead of a sigh of frustration.

While I certainly wouldn't classify HL2 as 'easy' on normal mode, the difficulty of firefights in Episode One takes things up a notch or two from combat in that game. Several action set pieces move beyond the more straightforward boss battles; they pit you and Alyx against waves of different enemies, or put you in close quarters with some vastly unpleasant creatures. The addition of a new zombie (the 'zombine') and smarter combine soldiers contributes to this challenge. The zombine in particular (a headcrab-infested combine soldier) is a tough opponent. It takes quite a few more hits than the normal zombie to dispatch. It also displays limited tactical ability, waiting for a small knot of its kind to form before rushing you, or using a grenade to act as a walking bomb. The smarter human footsoldiers are often a frustrating surprise; they take cover and shoot straighter than their cousins in the original game.

Episode One looks great, of course. Some additional shiny has been added to the title, but for the most part you're going to be seeing the same textures and environments as in HL2 proper. It would have been nice to see some dramatically new areas, but the urban jungle you traverse on your way out of the city is as engaging as it is familiar. Sound effects are also reused, but the musical stings to accompany important moments are new and seemed more carefully composed than some of the previous offerings.

In a nutshell, Episode One is Half-Life 2 all over again. Perhaps because of its short duration (only about five hours or so), it actually manages to be even better than the original title in almost every way. The puzzles are inventive, the combat is more intense, and the story grabs you within minutes of game start; the moment, early on, where Dog and Alyx have a great moment of simple character interaction made the price of entry well worth it (for me). I've played a lot of games since Half-Life 2 came out, but this is still a franchise that impresses; Valve delivers on everything it promises. If you like story with your shooter, play this game.

The fact that Valve has released a great product should come as no surprise. What strikes me most about this title is its place in a larger debate. Episodic content has provoked a number of earnest conversations this year; how much to charge, how much content is enough, and how often content is released all seem to be sticking points in the gaming community. When Bethesda began releasing commercial mods for Oblivion earlier this year, there were a number of people that felt three dollars for horse armor was a tad much. Subsequent releases for that game have been weightier, and their low price (just $1.98 for a pirate ship) seems to have allayed criticism of those offerings.

In comparison, last month's SiN Episodes was 5-6 hours of gaming for twenty bucks. About it, I wrote "If Emergence was $15, this would be a sure thing; at $20 I'm not sure this particular ride is worth the price of admission." Now that I've seen what my $20 can get me, I know it's not worth the price of admission. If we can expect Valve's success is a high-water mark for episodic content there's going to have to be a serious reexamination of pricing and release for future, lesser offerings. I'm willing to wait for Episode Two at this point; as far as I'm concerned Valve already has my money. At the same time, I'm unlikely to purchase the next episode of SiN. The story just didn't grab me, but the amount of time we're going to be waiting is what really frustrates. With no word yet on a release for the next episode in SiN's season, we're looking at a three months wait (or more) for another length of lackluster writing and time-worn gameplay.

Valve has proven they can deliver, and four dollars an hour should be a premium price for their premium product. In contrast, SiN is just not worth it. I want faster, cheaper, or more. Two of those three will make the next developer to try for the episodic market a success. Perhaps a SiN-quality game that lasts eleven hours for $15? Or the same length for $10 every other month? I would even be interested in true micro-installments. Two or three hours of content for five bucks every month would be a good standard to set. At that rate, the television season comparison SiN is reaching for becomes a reality.

What I enjoy most about the concept of episodic content is the potential. Can developer schedules achieve a brisk enough turnaround? Will enough gamers purchase the second episodes of SiN and Half-Life 2 to ensure there will be a third? With the popularity of Xbox Live, will more developers jump on the episodic bandwagon? I, for one, certainly hope so.
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Review of Episodic Content, Half-Life 2 Episode One

Comments Filter:
  • by Some_Llama ( 763766 ) on Monday June 05, 2006 @01:31PM (#15473656) Homepage Journal
    buy it in the box and save your self 7 bucks, I am willing to actually buy this at 12.99, this was seen at Fry's electronics (if you have one near you).
  • Missing (Score:3, Informative)

    by gmerideth ( 107286 ) <gmerideth&uclnj,com> on Monday June 05, 2006 @01:52PM (#15473821) Homepage
    I guess I missed something in this expansion. The first 15 minutes of the game are watching a purely scripted environment. You have absolutely no control over the outcome nor can you make any decisions (other than to jump off of a cliff). This game is *way* to scripted to be enjoyable and combined with the inability to shoot friendlies to me has less flair than the original.
  • Well worth $20 (Score:5, Informative)

    by The MAZZTer ( 911996 ) <(megazzt) (at) (gmail.com)> on Monday June 05, 2006 @01:58PM (#15473888) Homepage
    I found Episode 1 has more entertainment value per square inch than the original Half-Life 2, which more than makes up for it being shorter. It most certantly makes the $20 price seem low now that I've played it.

    There were new "gimmicks" introduced (new enemies, new puzzle components) and variants thereof used very well. They were fairly easy to figure out but that didn't make it any less satisfying when the way forward would open to more cool stuff. You seriously can't go more than a few meters without something cool happening.

    The commentary is a bonus. I was disappointed that there were only a couple that took control of you or tweaked the rendering engine temporarily to show you something, more of that sort of thing would have been real neat. But the commentary itself was still very good, you learn a bit about the behind the scenes stuff (sort of like a mini "Making Of" while in the game. However, sometimes it's hard to hear commentary if in-game characters are talking at the same time. Fortunately you can always move away to more easily listen to the commentary.

    The only qualms I have is that I had a weird hanging problem (maybe something with my drivers, who knows) but on a second play through it disappeared.

    Also, I missed vehicles. The episode 2 teaser reveals large outdoor areas, hopefully you'll get a vehicle for part of the episode.

    In short: I am quite looking forward to episodes 2 and 3 and will preorder as soon as the option becomes available on Steam.
  • by Anonymous Coward on Monday June 05, 2006 @02:09PM (#15473974)
    From what I can tell, you want a demo recorded of someone good playing the game. Definately doable. http://developer.valvesoftware.com/wiki/Demo_Recor ding_Tools [valvesoftware.com] for the specifics, to anyone interested.
  • by athakur999 ( 44340 ) on Monday June 05, 2006 @02:29PM (#15474140) Journal
    That's was I was trying to find out. If you have a boxed versin you're probably better off getting the retail version for cheaper. If you're new to HL2 though the Steam version may be better since you get HL2:Deathmatch (which otherwise costs $10 if don't already own HL2).

    Then again, I don't know how much appeal this game would have to those who haven't already bought HL2...

  • by MagerValp ( 246718 ) on Monday June 05, 2006 @03:02PM (#15474389) Homepage
    I was hoping that they would have added a config options for it by now, but apparently not. The fix is the same as before:

        1. In the game list, right click on Half-Life 2: Episode One, and select "Properties".
        2. Click on "Set Launch Options..."
        3. Add "+sv_cheats 1 +fov 90 +default_fov 90".
        4. Click OK, Close, and launch the game.
        5. Headache-b-gone!

    If HL2 gives you headaches, while other FPS games do not, this fix is for you. It sets the field of view to 90 degrees, instead of HL2's default 75.
  • by Anonymous Coward on Monday June 05, 2006 @03:11PM (#15474485)
    Not as much a strong pound, as a weakening US dollar. The pound, compared to for instance the danish crown, is pretty unchanged, whereas the US dollar has just plunged in recent years.
  • by Ford Prefect ( 8777 ) on Tuesday June 06, 2006 @04:20AM (#15478109) Homepage
    Site seems to be down - perhaps due to slashdotting?

    Nah, more that I'm moving web hosts, and it would finally appear to be taking effect. The real site should be back up again sooner or later - but in the meantime, here's the MINERVA page on the Valve Developer Community [valvesoftware.com].

    Some download links: 1 [trollied.org], 2 [man.ac.uk], 3 [mcc.ac.uk], 4 [rdg.ac.uk], 5 [mrc.ac.uk]. Yes, I'm using friends in UK academia for download bandwidth. But if old-fashioned HTTP isn't your thing, there's always BitTorrent [parm.net]...

    Still, huge thanks for all the comments, and I guess I really should get back to the third and final part of Metastasis. (There will definitely be future chapters, so don't worry.)

    (N.B.: Difficulty levels have been tweaked a bit, with an altered skill.cfg which monkeys around with the damage taken and inflicted by the enemies. Try loading standard HL2 maps through the console from MINERVA - it's like a whole different game.)

I tell them to turn to the study of mathematics, for it is only there that they might escape the lusts of the flesh. -- Thomas Mann, "The Magic Mountain"

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