Time-Tested Gaming 123
1up has an interesting piece looking at games that have withstood the test of time, aging gracefully where others have not. Titles discussed include the Korean powerhouse Starcraft, Nethack, and the Sim series. From the article: "It's hard to label which games are suitable for repeated lovin' and which are forgettable. One gamer's Halo is another gamer's Superman 64. But when it comes to firing up a favorite, some adventures hold the same appeal they did when they were released years ago -- and jumping in for the fortieth round is every bit as pleasurable as the first time."
What's the big deal about Nethack? (Score:3, Interesting)
Civ II (Score:4, Interesting)
Other choices? (Score:3, Interesting)
Red Alert is a kind of game that still ends up fun, even after eight years. Those times when you turn around and go for a new kind of rush, taking down a Tesla coil with dozens of infantry, or just reliving tank rushes for the sheer hell of it!
Tie Fighter had all the elements of a successful space fighter game, and allowed you to play as the bad guys. That in itself made it fun to play.
Sonic 3 might be a bit different for me, since it was the very first game I played, so I obviously see it with rose-tinted glasses. Somehow, it got the formula just right and it keeps you going throughout, pure brilliance.
Worms 2 should never age. The cartoony graphics, the silly voices and the brilliant weapons all come together to make something truly fun.
Recurring theme; Use your brain! (Score:3, Interesting)
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*Oldies but goodies
Go
Chess
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*More recent classics
Civ II
Risk
Seawolf
Monolopy/Checkers (Just hear me out on this one)
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The pattern that makes these popular and still "Fun To Play!" is that it requires you to use your brain and think strategy. (And to a lessor extent this applies to Monopoly/Checkers)
Sudoku is a recent blip on this theme.
Any game that allows you to beat any other opponent based solely on your mental ability will be coveted by the non-jocks of the world, (and we ALWAYS outnumber the jocks.)
It doesn't require physical skill. (Which is why most FPS games are mere blips in the pan, would you really devote 20+hrs to Wolfenstien3D again these days?)
One brain vs another, priceless domination.
Re:Duke 3D and 2D artwork (Score:3, Interesting)
Re: YASD (Score:3, Interesting)
That's why I'll never play Nethack. I don't enjoy games where you're forced to "learn by dieing." It's like a stupid platformer game where you're forced to memorize the first N jumps only to fall off at N+1, so you have to start over from 0, only to fall at N+2. Repeat ad infinitum. It's bullshit. I've got better things to do with my time than explore the infinite number of ways some sadistic asshat decided it should be possible to fail. It's like a poorly written choose your own adventure where 99% of the choices are wrong.
In the real life and also in games I consider fun, 99% of choices lead to non-negative outcomes. (* Note that I make a distinction between positive and non-negative.)
Sorry for the rant, but I had to vent somewhere.
Re:One glaring omission (Score:4, Interesting)
Re: YASD (Score:3, Interesting)
> you say is bad, yes. However, in Nethack you just die until you get
> the fundamentals of the game down. From that point on, it is smooth
> sailing. This applies to almost any games, even sports.
Odd, I don't recall dying even once when I was learning baseball...
Chris mattern