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Choose Your Own Adventure Books Return 199

KermodeBear writes "Eight of the original 'Choose Your Own Adventure' books are to be republished this summer. From the Article: 'First published in 1979, the books let readers remix their own stories - and face the consequences. [...] the original titles return to bookstores, revamped with 21st-century references (cell phones!).'" For me, it's all about 1987's Space Vampire , by series originator Edward Packard. "Do you eject the vampire through the airlock?"
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Choose Your Own Adventure Books Return

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  • Adventures Rule (Score:2, Interesting)

    by SpeZek ( 970136 ) on Sunday June 04, 2006 @01:33AM (#15464979) Journal
    I remember reading these books... Unfortunately, I was always so unlucky with my choices I ended up not getting any good endings.
  • by Animats ( 122034 ) on Sunday June 04, 2006 @01:35AM (#15464982) Homepage
    There's last year's "Escape from Fire Island" [amazon.com]: "If you ask the lifeguard to bring you to the sheriff's office, turn to page 108. If you ask the lifeguard to warn everyone at the night club, turn to page 32. If you ask the lifeguard if he'd like to work out sometime, turn to page 140."
  • by freeweed ( 309734 ) on Sunday June 04, 2006 @01:39AM (#15464995)
    Choose Your Own Adventure books introduced me to the concept of memory limitations in early computers.

    Back when I was single-digit aged, I thought it would be pretty cool to "program" a CYOA book into our Vic20. A buttload of print statements, with function keys acting as the choices at the end of a section.

    Needless to say, when you get your first "?Out of Memory" error, just when entering in a program, you start thinking hard about just how this computer is storing things. Pretty much started my obsession with computer architecture at a very low level.

    Even with only a few dozen pages of large print text, these books were well over 3500 characters :) I ended up "porting" my attempts to the C64, but never bothered finishing after realizing how boring that much typing really was :)
  • Yeeeeep! (Score:5, Interesting)

    by CODiNE ( 27417 ) on Sunday June 04, 2006 @01:42AM (#15465007) Homepage
    Those were the days! Tiny oil eating shrimp that grew larger than a house, did you find all the possible endings?

    Maybe those books lead me into computers... Taught us loops and branching as kids, no wonder I used GOTOs for so long.
  • Bookmarks! (Score:3, Interesting)

    by Comen ( 321331 ) on Sunday June 04, 2006 @01:48AM (#15465018)
    I used to read these alot, and bookmark all the big choices, so I could go back when I didnt like what happened, or maybe was just to curious of what might happen if I chose a certain path.
    After about 10 bookmarks its gets out of hand!
    I do think these kind of books help kids think think about the way a simple pc program works.
  • by Cinder6 ( 894572 ) on Sunday June 04, 2006 @02:17AM (#15465092)
    I always thought it was really entertaining (and funny) to read them as if they were a normal book. The confusion that ensues if you read it out loud was always hilarious, especially if "you" die, but then are fine on the next page. This was especially amusing with the Goosebumps CYOA books.

    About halfway through, though, it gets boring because you know all the storylines.
  • by Skevin ( 16048 ) on Sunday June 04, 2006 @02:17AM (#15465093) Journal
    ...is it's the *only* genre of books I can think of told in Second Person.
  • by klenwell ( 960296 ) <klenwell@nospaM.gmail.com> on Sunday June 04, 2006 @03:09AM (#15465223) Homepage Journal
    I think it was "The Third Planet from Altair" (find the complete list here: http://en.wikipedia.org/wiki/Choose_Your_Own_Adven ture [wikipedia.org] where there was one ending where you ended up on some utopian planet. The thing was there was no choice that actually got you to that page.

    I am still haunted by that book. It was my introduction to the disillusionments of the universe.
  • by h4rm0ny ( 722443 ) on Sunday June 04, 2006 @03:42AM (#15465297) Journal

    You think that's crazy? Try Hamlet the Text Adventure [versificator.co.uk]. You may laugh, but can you beat it?

    North.
    North.
    Commit Incest
    .

  • Re:INSIDE URL 13-37 (Score:3, Interesting)

    by v1 ( 525388 ) on Sunday June 04, 2006 @03:57AM (#15465333) Homepage Journal
    HAH! I was looking for someone to post about that! (and wasn't it page 107 or 108?) I wanted to find how to get that ending so I went page-by-page three times through the book looking for the page that refers you there.

    Did you know, there is no page that directs you to that ending?

    They are very serious when they say you did not get there by making a choice. You had to turn to the wrong page to get there!

    What got me started looking is one day I found myself at that ending and was tearing my hair out trying to remember the previous page number. (when you read those books, you just don't remember the previous page, you're too focused on finding the next page to remember it - the "cheaters" would leave a finger in the previous page in case they made a "bad choice", though sometimes the "bad choice" would not turn ugly for a few more pages and then you were just going to have to start over)
  • by Jester99 ( 23135 ) on Sunday June 04, 2006 @01:06PM (#15467096) Homepage
    Choose your own adventure books introduced me to the concept of the call stack.

    I actually remember being really frustrated every time I wound up at a crappy ending, and didn't want to have to start going all the way back to the beginning to start again, so I would wind up holding my fingers in between four or five different pages corresponding to the last several jumps I had made, so I could recursively backtrack when I wound up in a problem situation..

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