Choose Your Own Adventure Books Return 199
KermodeBear writes "Eight of the original 'Choose Your Own Adventure' books are to be republished this summer. From the Article: 'First published in 1979, the books let readers remix their own stories - and face the consequences. [...] the original titles return to bookstores, revamped with 21st-century references (cell phones!).'" For me, it's all about 1987's Space Vampire , by series originator Edward Packard. "Do you eject the vampire through the airlock?"
Replaced by computer RPG (Score:5, Insightful)
These were fun when I was a kid, but that was before computer games really took off. I don't see the young whipper-snappers these days being excited by a book with simple either/or choices.
Still if the came up with a good story that was interesting and compelling, (I seem to remember the plot of these things being pretty weak, even as a kid) I don't see why they wouldn't be successful.
Actually having an interesting and compelling story could sell a few console rpg's too, or movies, or tv shows, etc. etc. It all comes back to that in the end, not the gimmick.
Hated them (Score:5, Insightful)
W3b 2.O Kr3w (Score:3, Insightful)
Can we please stop using unnecessary buzzwords and buzzimplementations-of-words in article descriptions?
Re:Hated them (Score:3, Insightful)
In a word: No (Score:2, Insightful)
With choose your own adventure, the paths that you take close other paths, and you are offered two or three or more choices on about every other page. Some choices lead to a happy endings, some to a sad endings, with varying story lengths among them.