A 'Serious' Growth Area For Game Developers? 56
simoniker writes "The recently launched Serious Games Source website, which deals with games created for training, health, government, military, and educational uses, has an interview with the Serious Game Initiative's Ben Sawyer, in which the non-profit director, looking back at E3, comments controversially: 'I believe that every company in the games space will have a serious games related business position in the next ten years.' Sawyer especially referenced Square Enix's recent announcement that it has created a subsidiary to 'develop and distribute edutainment style software'. How many of our traditional education and training courses will be taken over by games over the next few years?"
Not new, 8 bit computer had great educational (Score:5, Insightful)
Selling those 8 bit Commodores, "back in the day", the educational software market was huge...MAvis Beacon, Carmen Sandiego. Most adults bought the machine for their kids and the first software purchase was for education...then games. It wasn't until the later 8 bit years nearing the 16 bit years that games took off bigger than educational software.
Gregor
Government/ Military (Score:2, Insightful)
Re:Edutainment? *sighs* (Score:2, Insightful)
No, you really don't want to validate their existance by responding to them.
(Yes, this message is self defeating.)
What about the classic (Score:3, Insightful)
I would like to see more open ended games that didn't involve killing people or being a criminal.
Warning: "serious" is overloaded in this context.. (Score:3, Insightful)
Warning: "serious" is overloaded in this context:
"serious games"
Found 2 possible classes:
"Serious::Game" in namespace "Croteam"
"Serious::Game" in namespace "adjective"
Didn't anybody else think <voice="Serious Sam">"Cool - Croateam are doing more Serious games - let's get our Serious Bombs and go kick some serious ass!"</voice>