Why There Are No Hit Indie Games 267
Slate is running an article on why indie games are still such small potatoes in today's game industry. From the article: "In today's movie business, it's possible for an indie film like Napoleon Dynamite to become a sensation. Saw, which cost a mere $1.2 million, grossed 100 times that amount. That just doesn't happen in video games. The average PlayStation 2 game costs about $8 million. Studios often need large development teams--usually 40 or more people--to meet their tight deadlines. They spend money to license everything from comic book heroes to graphics engines. They record A-list actors. And if they burn their own CDs or do their own marketing, costs can really soar."
No hit indie games? (Score:5, Funny)
40 ppl (Score:5, Funny)
And Napoleon Dynamite was shot by 3 guys?
Tux Racer (Score:4, Funny)
Re:Tux Racer (Score:4, Funny)
Re:Tetris (Score:1, Funny)
Wikipedia? What is that? Some sort of online reference tool?
Thanks for your help!
Re:Tetris (Score:1, Funny)
If it weren't for sharp and astute individuals like yourself who wisely realized it was not a joke, he would have languished forever unable to reacll the name of that game. Thank you kind sir!
The above post was NOT a sarcastic rebuttal.
Re:40 ppl (Score:2, Funny)