The Biggest Game Dev You've Never Heard Of 85
simoniker writes "Japan-based game developer Tose has 1,000 employees, and has created 1,100 game SKUs since 1979 (including Final Fantasy GBA versions, though they can't mention it in this interview!), but they're basically unknown, because they're 'game development ninjas', and 'refuse to put [their] names on the game'. Odd stuff."
Japanese vs American attitudes (Score:2, Interesting)
Not that unusual (Score:3, Interesting)
It's surprising how much is available when you just ask the right way.
Being at the right place at the right time and simply asking "can I help out" can really get you places.
Credits (Score:2, Interesting)
I really think it can help a lot in making the team feel more like a unit and reduce work related stress.
Re:Scary (Score:4, Interesting)
Second best response ever (Score:2, Interesting)
GS: And you work across all tools?
SC: Pretty much. And everything we use is legally licensed, even in China.
Re:Scary (Score:4, Interesting)
To be fair, the first time I was a CS major in the early 90s, I didn't really see where the Internet wave was going to take us, myself. Sure, I'd been online since 1983, but somehow it never seemed real to me that I would truly be able to telecommute like this. When I went back to school in the late 90s, I had missed the crest of the wave, when many were able to get rich for doing almost nothing, but I now had the attainable goal in mind of finding a non-geographically-fixed job.
I recently re-watched James Burke's The Day the Universe Changed, made in 1985, and found it a little eerie how well he described my current working conditions in the first episode.