Red Steel Impressions Roundup 50
Ubisoft is working on one of the more 'adult' titles slated for the early days of the Wii launch, and there are lots of folks with opinions. From IGN's Red Steel hands-on: "Another important element to the gameplay, which is closely related to the story, is the idea of choice. In Japan, the Yakuza are not senseless killers -- they will only do so when forced into the position. With your girl in possession of the Yakuza, you'll need to become part of the culture, and earn opposing groups respect to get where you need to be. So you'll have to make choices with both your sword and your gun; you may want to perform a headshot or slash a guy's throat, but you can also force them to surrender. In the Yakuza this mutual respect and honor, this admission that one is beaten, is a real thing." More views below, if you Read More.
Re:BONK THE ZONK! (Score:2)
He must get alot of fan boy crap, and it's E3 so x10 the normal. Yet still, it's stuff I want to read (unlike your waste of time comment)
Re:BONK THE ZONK! (Score:2)
Leave Zonk alone.
I want this game! (Score:5, Insightful)
But seriously, the Red Steel videos are impressive. That sword duel part was really exciting. There is another first-person swordfighting game, Maken X for the Dreamcast, and great as it was, its problem was that no control pad could ever have the precision for a "real" swordfight. I think Red Steel may end up being the Wii's killer app.
Re:I want this game! (Score:2)
Well, in defense, 'untraditional' still fits here since, while it isn't the first, it certainly isn't the norm.
I'm hella excited about Red Steel.
Re:I want this game! (Score:2)
Re:I want this game! (Score:1)
Re:I want this game! (Score:2)
Re:I want this game! (Score:1)
Re:I want this game! (Score:2)
Re:I want this game! (Score:2)
That would be *awesome*! The Wii will make fighting games much more epic because when you get to the big boss you will actually be _tired_.
Re:I want this game! (Score:2)
Re:I want this game! (Score:1)
Re:I want this game! (Score:1)
After seeing more clips of the games (esp. Red Steel), I have to say I'm a heck of a lot less concerned. If someone were to offer to spend time teaching me how to paint, for instance, the last thing I'd be worried about is how tiring it might to hold and manipulate a brush for hours at a time.
Maybe a better analogy might be an orchestra conductor moving his stick around in terms of movement. And if
Re:I want this game! (Score:2)
Totally OT, but.... (Score:2)
Re:Totally OT, but.... (Score:2)
Re:I want this game! (Score:1)
Re:I want this game! (Score:1)
Ubi claims that the NPCs in Red Steel will notice if you goof off and react insulted. They also claimed that they will include masters and such who will react insulted at the slightest sign of disrespect (even expecting you to take a bow using the controller).
Re:I want this game! (Score:2)
personally, i will stick with daikatana and superfly johnson. thank you very much.
Re:I want this game! (Score:2)
Re:I want this game! (Score:2)
Re:I want this game! (Score:1)
Re:I want this game! (Score:2)
They're different than Half Life. They said that if you wander off while someone is talking to you, they'll get angry at your "impudence".
Effect on Nintendo's target customer base? (Score:2, Interesting)
I think Nintendo needs titles like this to avoid being relegated to the casual market only, but I'm wondering how they will market it when they are also trying to sell to non-gamers.
Re:Effect on Nintendo's target customer base? (Score:1)
I highly doubt the honor and ability to force others to surrender is what's going to sell this game to non-gamers. Instead, the flagrant physically realistic violence will.
Re:Effect on Nintendo's target customer base? (Score:3, Insightful)
You run commercials for Red Steel during wrestling and other male oriented programming. You run commericals for more casual games during more female or generic audiences, like American Idol. Advertise the kid oriented games during cartoons and other childrens programming.
Multiple advertising plans for multiple audiences.
Re:Effect on Nintendo's target customer base? (Score:3, Insightful)
Good Lord, more of this garbage from people about how Nintendo needs senseless violence, hookers and people killing cops in order to "break away" from the casual gamer. Go back to playing your GTA LLVIII and I'll handle the casual gaming for you.
The casual market (read Nintendo DS, et. al.) is KICKING THE FUCKING SHIT out of anything around. The 'casual' market is what made a title like the Sims one of the #1 s
Re:Effect on Nintendo's target customer base? (Score:1)
I can't wait to play this game... I also can't wait to play the new Mario and the new Zelda. Nintendo catches a lot of flack because they don't really offer a variety, for the most part the titles on their system are equivalent to a Family film in terms of their content. They obviously don't NEED a variety to keep themselves in business, but as a gamer I really appreciate it when they offer me some adult oriented titles to round out their catalog. Lets
Re:Effect on Nintendo's target customer base? (Score:1)
Nintendo will surely be advertising the next harry potter game, or animal-crossing-ish games, etc, for other demographics.
I would love to see someone roll their own fencing simulator for the Wii.
Re:Effect on Nintendo's target customer base? (Score:1, Insightful)
Re:Effect on Nintendo's target customer base? (Score:2, Insightful)
Re:Effect on Nintendo's target customer base? (Score:1)
DBtS (Score:2, Interesting)
It's main claim to fame was its sword control system. It allowed you to directly control a melee weapon with the keyboard, mouse, or joystick. It included force-feedback effects, which is how I played the game. Nothing like feeling the clash of your sword against a shield
Re:DBtS (Score:2)
"Holy crap, this controller thing would be PERFECT for a Die By The Sword remake/sequel!"
Re:DBtS (Score:2)
Re:DBtS (Score:2)
Re:DBtS (Score:1)
Its true! (Score:5, Funny)
Re:Its true! (Score:1)
If Chuck Norris [chucknorrisfacts.com] had been thrown through a window, just bowing would have killed everyone in the room!
Yeah... (Score:1)
I played it at E3 (Score:5, Informative)
After some sword fighting you spend the rest of the game going down narrow alleyways where guys pop up ala virtua cop, and you have to mow them down. The enemys were shaded kinda odd, their lighting and shading didn't fit the environment they were in, you could be fighting in a panchino palour, and the environment can be full of red and purple neon lights, but the guys wwere being shaded bright tan or yellow with a really harsh rim light, making them look like they were just cut and pasted there.
I'm really trying not to be mr. negative here, and I'm sure I'm going to get a ton of people calling me a poo poo head, but it was one of the weakest titles that was in the living room subsection of the wii booth [yes I'm counting Tennis and the Conductor game in that assessment].
So hopefully the final product will actually be a good title, but as it stands right now, it feels like hype.
Re:I played it at E3 (Score:3, Insightful)
Re:I played it at E3 (Score:3, Interesting)