Red Steel Impressions Roundup 50
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by
Zonk
from the bang-bang-slice-slice dept.
from the bang-bang-slice-slice dept.
Ubisoft is working on one of the more 'adult' titles slated for the early days of the Wii launch, and there are lots of folks with opinions. From IGN's Red Steel hands-on: "Another important element to the gameplay, which is closely related to the story, is the idea of choice. In Japan, the Yakuza are not senseless killers -- they will only do so when forced into the position. With your girl in possession of the Yakuza, you'll need to become part of the culture, and earn opposing groups respect to get where you need to be. So you'll have to make choices with both your sword and your gun; you may want to perform a headshot or slash a guy's throat, but you can also force them to surrender. In the Yakuza this mutual respect and honor, this admission that one is beaten, is a real thing." More views below, if you Read More.
Effect on Nintendo's target customer base? (Score:2, Interesting)
I think Nintendo needs titles like this to avoid being relegated to the casual market only, but I'm wondering how they will market it when they are also trying to sell to non-gamers.
DBtS (Score:2, Interesting)
It's main claim to fame was its sword control system. It allowed you to directly control a melee weapon with the keyboard, mouse, or joystick. It included force-feedback effects, which is how I played the game. Nothing like feeling the clash of your sword against a shield, or the resistance of someone's neck as your blade cut into it...
Too bad I couldn't get it to work in any NT based system (2000 or XP), but I was heavily reminded of "Die by the Sword" from these Wii articles.
Re:I played it at E3 (Score:3, Interesting)