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Red Steel Impressions Roundup 50

Posted by Zonk
from the bang-bang-slice-slice dept.
Ubisoft is working on one of the more 'adult' titles slated for the early days of the Wii launch, and there are lots of folks with opinions. From IGN's Red Steel hands-on: "Another important element to the gameplay, which is closely related to the story, is the idea of choice. In Japan, the Yakuza are not senseless killers -- they will only do so when forced into the position. With your girl in possession of the Yakuza, you'll need to become part of the culture, and earn opposing groups respect to get where you need to be. So you'll have to make choices with both your sword and your gun; you may want to perform a headshot or slash a guy's throat, but you can also force them to surrender. In the Yakuza this mutual respect and honor, this admission that one is beaten, is a real thing." More views below, if you Read More.
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Red Steel Impressions Roundup

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  • by AK__64 (740022) on Thursday May 11, 2006 @02:20PM (#15310678)
    Nintendo claimed it was targeting the Wii to a wider audience, old people, little kids, so on. Will this title advertised all over Wal-Mart's electronics aisle, and the demos running at Best Buy drive all but the geekiest gamers away?
    I think Nintendo needs titles like this to avoid being relegated to the casual market only, but I'm wondering how they will market it when they are also trying to sell to non-gamers.
  • DBtS (Score:2, Interesting)

    by Anonymous Coward on Thursday May 11, 2006 @03:53PM (#15311616)
    I wonder, does anybody else remember the game from Interplay called "Die By the Sword"? I remember playing this in the late nineties wasting many hours in the arena knocking limbs and heads off of other humans, kobolds, orcs, and ogres.

    It's main claim to fame was its sword control system. It allowed you to directly control a melee weapon with the keyboard, mouse, or joystick. It included force-feedback effects, which is how I played the game. Nothing like feeling the clash of your sword against a shield, or the resistance of someone's neck as your blade cut into it... ;)

    Too bad I couldn't get it to work in any NT based system (2000 or XP), but I was heavily reminded of "Die by the Sword" from these Wii articles.
  • Re:I played it at E3 (Score:3, Interesting)

    by Castar (67188) on Monday May 15, 2006 @08:12PM (#15339132)
    I agree, and I'm worried that this will hurt the Wii. Since Red Steel is one of the highly anticipated games for the console, if Ubisoft messes up (like in the demo, which I also played at E3) many people will write off the console for similar games. Nintendo's first party games showed that the controller worked well for a lot of stuff, but Red Steel just left a bad taste in my mouth. I hope Nintendo makes them polish it a bunch before release.

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