Resident Evil, Game On With Wii 264
oneils writes "Chris Morris of CNN.com outlines some interesting gameplay impressions of Nintendo's Wii. He explains that the new controller works well with first person shooter games like Metroid Prime, but, currently, falls short in the Legend of Zelda: Twilight Princess. Morris' impression is that this setback can be rectified by 'optimization.'" From the article: "Imagine holding your TV remote control by its ends and pretending it's a steering wheel. Substitute the Wii controller and you've got an idea of how to control 'Excite Truck'. Driving's pretty easy. The real fun comes when you hit a hill and go sailing into the air. The object is to land with all four wheels on the ground. To do that you'll have to tilt the controller back and forth away from you to stabilize the truck. It's frenetic and fast-paced - and seemed to be everyone's favorite game. I agreed." Several readers also wrote in to mention that Resident Evil will be coming to the Wii. No word on if it's RE5, or a spin-off/remake. Lots of related links below, please Read More. Update: 05/10 20:41 GMT by Z : Joystiq has pictures of a Zapper attachment for the Wiimote.
Retro Controller (Score:4, Interesting)
I'd like to see how people plan to play these games with a motion sensor controller. (Hint: It's very doubtful they can.) Ergo, the "retro" controller. Designed to allow classic gameplay on the Wii.
Of course, classic, classic (NES) is fully supported by the Wii-little design.
Re:Retro Controller (Score:2)
As excited as I am for the Wii and it's games, I'm even more interested in the virtual console because they say they will open it up to 3rd party developers, and more importantly indie developers who "have more imagination than money" (or something like that, that was a paraphrase). Sounds like it might be possible to buy a developer license. I can't
Re:Retro Controller (Score:2)
Wrong, they never showed the shell, that was just a Photoshop job from IGN (or whoever did it). There is so far no official shell, only rumors.
Re:Retro Controller (Score:2)
I thought it was a good idea though.
Re:Retro Controller (Score:3, Insightful)
But as some of the people in the comments on the Eurogamer article mention, it's 100% possible that this controller plugs into the Wii remote, and NOT into the console... which would make sense IMO: why have a long cable to the machine, when you can just have a small one to the remote, which can be on the armrest of the chair, or wherever. Makes perfect sense to me. Not REQUIRED of course (
Re:Retro Controller (Score:2)
Re:Retro Controller (Score:2)
As a small-hander, I'll agree that it looks like it
Re:Retro Controller (Score:4, Informative)
http://www.nintendo.co.jp/n10/e3_2006/wii/control
Re:Retro Controller (Score:3, Informative)
Re:Retro Controller (Score:3, Informative)
Re:Retro Controller (Score:2)
They ahve either already said, or rumor has it, that they will sell Dev kits for $2,000. not cheap but a fraction of the cost of PS3 or 360 kits.
Re:Retro Controller (Score:2)
Re:Retro Controller (Score:2)
http://www.gamerevolution.com/oldsite/articles/re v olution/revolution_controller1b.jpg [gamerevolution.com]
The nunchuck part is your analog stick and Z button / R buttons. The A and B buttons are the A and B buttons on the remote (the B is on the back) and the C arrows are the D-PAD just above the A button. You can't press them at the same time you pressed the A/B buttons but you couldn't do it on the original.
The only thing missi
Interesting (Score:5, Funny)
How, exactly, would you need to manipulate the controller to make a "Jill sandwich?"
Re:Interesting (Score:2)
Opera browser on the Wii, huh? (Score:3, Interesting)
Luckily, I don't think the Opera browser on the Wii will end up like WebTV (*barf*) turned out to be, since the motion sensitive controller could be used to emulate a mouse. The question is, will Opera release a keyboard for their browser, will Nintendo release an all-purpose keyboard for other games, or will it be an onscreen keyboard?
Re:Opera browser on the Wii, huh? (Score:5, Informative)
Most likely you'll be able to plug a standard USB keyboard into it. Especially given that Nintendo has stated you'll be able to use standard USB hard drives with it (IIRC).
Re:Opera browser on the Wii, huh? (Score:2)
Their embedded browsers have just about the same level of standards support as their desktop browser, so this works really well.
Firefox is nice, but they don't even compete in this market.
Nice looking list (Score:5, Interesting)
Either way, it would appear that Nintendo has a lot of 3rd party support time time around, which made me think of why, and then something that Ubisoft president commented on made me figure it out.
Long story short, he made some less then flattering remarks about the PS3 [nintendojo.com] - how it just ups the power. The same could be said for the 360. But that's no the issue for a publisher; for a publisher, all of that extra power and HD requirements goes into cost. Now, a development team needs even bigger hardware, a bigger graphics and sound team to get the same game out, which now increases the cost of the game by a large margin - say from $1 million to $7-$10 million. For a publisher, that means increased risk, reduced margins, and relying ever more on "certain" hits (which can vanish if something goes wrong - look at the Tomb Raider franches, and what they've had to do to get it back).
Nintendo is offering publishers something more than just a gimmick: they're offering them reduced price. Look at "Brain Age" - developed, tested, and ready for market in 90 days, and it hardly needed a graphics team. Since the Wii uses really Gamecube development systems with more power, that's an easy transfer of knowledge, which is why I predict that for the first year, Wii games will look pretty much like Gamecube games, maybe a little smoother.
But for the publisher, once you get past the controller issue, it's reduced cost, reduced time, reduced risk over time. If the Wii takes off at all, it may be that publishers wind up favoring it if for no other reason than it makes them more money over time.
Of course, this is all just my opinion, and I could be wrong. But my family is pretty much committed to the Wii - the only thing I need to know is how to get DVD functionality out of it and it'll be the only console in the play room for family computer gaming for quite some time.
Re:Nice looking list (Score:5, Informative)
They are saying they'll have up to 27 or so launch titles, so there are obviously even more. Some of them (like the Final Fantasy and others) I'm wait and see on. But these are just near-launch titles, what will we see in the future?
And that doesn't include virtual console and indie stuff.
Re:Nice looking list (Score:4, Informative)
(sigh) I keep telling my wife I need to just get rich so I have more time for game play.
Re:Nice looking list (Score:2)
It's never been a better or a worse time to be a college gamer.
As for the Wii, I've never been this excited about the launch of a system. I'm a Nintendo loyalist just because I've always found Nintendo's games to always be the most pure fun. I've always also bought and played the other systems, too, and often loved them, but the steep price tag for what just feels like P
Re:Nice looking list (Score:2, Interesting)
Re:Nice looking list (Score:2)
Or - who knows. Guess we'll find out. I'm tring my own contacts to see what's up.
Re:Nice looking list (Score:2)
Re:Nice looking list (Score:2)
I've also played the first case of Gyakuten Saiban 3 via a fanmade translation patch, and I know you play as [*spoiler*] Mia, as she defends Phoenix in her second case. I've also heard in that game, or possibly the second, you get to play as Edgeworth and Maya.
Dammit, I need these games now.
Re:Nice looking list (Score:3, Interesting)
Re:Nice looking list (Score:2)
Re:Nice looking list (Score:2)
Re:Nice looking list (Score:2)
Re:Nice looking list (Score:2)
Re:Nice looking list (Score:2)
1)Nintendo's 1st party games will never go on the xbox
2)Nintendo has a proven emulation system on the Gamecube for NES, SNES, and N64. This means old devs don't have to port, they just need to get Nintendo a rom. Zero cost to them.
Re:Nice looking list (Score:2)
That makes no sense. So is the original programmers time not worth as much as yours then? He should give t
Re:Nice looking list (Score:2)
Either way I'm just saying for a casual game (like tetris) one would expect to pay $5 or $10 bucks but to me $20 bucks is just too much.
But thats me, obviously people are buying or else it would be priced lower.
BTW? I got marked troll for giving me opinion on casual game pricing?? Ser
Re:Nice looking list (Score:5, Insightful)
When the XBox 360 was announced you could hear industry insiders talking about the end of life as we know it - without rapid market growth we were looking at financing only 1/2 the total number of games. And market growth was an elusive target, as people started to realize that the number of actual gamers wasn't really growing in the US - they were just spending more money (and how long could we expect that?); and the Japanese market pre-DS was on the verge of collapse from genre exhaustion... well, listening to the Japanese game developers anyway - they always sounded so fatalistic.
Microsoft (for some reason) said that the XNA toolset would bring costs under control for HD games(which doesn't make sense when the art department/sweatshop eats up most of the funds) --- Sony has made no attempt that I know of to address the skyrocketing costs. Nintendo simply isn't taking their next system there.
Yes, sure, it might take more people to program a game for such a complex controller, but you aren't going to need 200 people churning out high res textures that will only be appreciated by people with HDTVs. Nintendo knows what it's doing.
Re:Nice looking list (Score:2)
You're quite right that the fact that the assets are rendered at a high resolution doesn't necessarily mean anything on its own.
Re:Nice looking list (Score:3, Interesting)
But here's the thing that doesn't fit about that:
If I want a cheap console with lots of third-party support and no HD support, I can
Re:Nice looking list (Score:5, Insightful)
Except it won't be long before you stop seeing first party PS2 games published, unless the PS3 bombs so badly that SCEA hangs on to the PS2 to stay afloat.
"What's so wonderful about a new-generation console with previous-generation performance?"
Well, considering it's been described as "better than the GameCube," and the GameCube is better than the PS2 as far as performace is concerned, why are you holding on to your PS2 again?
"Why buy a new console that doesn't offer any new performance boost?"
Because the only other option is to buy a new console that offers nothing but a performance boost?
"but those who don't have the need for ultra-smooth HD graphics already have three perfectly good consoles to choose from, each with a 5-year library of fun games already developed for them and being sold for about $20 a pop in many cases."
Games get old. You can only play one game for so long before you want to try something new, otherwise we'd all still be playing Pong.
"Unless you're filthy rich, there's no way you already own and have played every single available PS2 game."
No, but I own all the PS2 games that I might actually want.
"In other words, the Wii doesn't seem to fill any niche that isn't already served."
If the other niches are "being served," why are video game purchases still dominated by 20-something guys?
Re:Nice looking list (Score:2)
This remains true in spite of Nintendo targeting everybody else for several years now. It could very well be that adult men are actually more intersted in console gaming than other people.
That's not automatically a function of games being targeted at them.
It might also, for example, be a funciton of the fact that the majority of prime-time TV is targeted at women. Given a choice between watching "Gilm
Re:Nice looking list (Score:4, Insightful)
Look at the Japanese Sales charts. They are here [m-create.com]. Now you tell me how successful they have been. Animal Crossing: Wild World has sold more than Final Fantasy 12 in Japan on a system with less than half the userbase, and it is still in the top ten. Brain training 1 and 2 have a decent shot at beating FF 12 too. It is crazy. I thought the DS would be successful in Japan, but it is kicking the ever-loving shit out of every other console combined.
Wake up and smell the coffee. The revolution has already begun, and in a mere 6 months, it will finally be televised.
Re:Nice looking list (Score:2)
I had N64 with a roomate for a short while and loaned out my copy of Shadows of the Empire and Pilotwings and never got it back.
I really don't want to buy an older N64 just to re
Re:Nice looking list (Score:2)
Re:TV system doesn't match (Score:2)
It has 3 inputs with a monitor thru and a video 2 thru. The jack for video 2 is on the front which took years for the ho
Re:Nice looking list (Score:3, Interesting)
People who found the N64, GameCube, PS, PS2, and X-Box "intimidating, complex, or alienating" are not going to look at the Wii and say "Wow! Wireless motion-sensor control! That changes everything! I want I want I want!"
So far, everybody who has expressed a lot of excitement about Wii has been previous-generation Nintendo owners. Not that that's a bad target market. A
Re:Nice looking list (Score:2, Insightful)
As several people have pointed out, Nintendo's strategy to reach out to non-gamers has been a massive success on the DS.
People aren't intimidated by technology. Everyone has a computer and keyboard and wires and mice. And that's the problem -- the gamepad is less intuitive than a mouse-based interface.
No one calls a mouse an "optical camera-based motion control device". And they're not going to think of a Wii controller in those terms either, it's either going to be intuitive when they try it out, or it'
Re:Nice looking list (Score:2)
Sure, my X-box controller baffled my 65-year old dad, but he would not have any interest in owning a DS either.
Look at the controller for the Game Cube. It looks about as complicated as the toy piano my little neice likes to pound on with a plastic hammer. You can't tell me that "intimidation" by that controller is what kept non-gamers away from the cube, and a TV remote controll held sideways is suddenly going to make it all clear to them.
Th
Re:Nice looking list (Score:2)
Re:Nice looking list (Score:2)
Not really. I'm just passing time during process-imposed "downtime" at the office by discussing a few things that strike me as odd about the Wii strategy, and the popular theories about why it's going to take off and reclaim market dominance from Sony.
I'm not really trying to "win" the argument, so much as challenge those of you who think the Wii is hot stuff to explain why it's such a "revolution" to have a slightly different controller and slightly less impressive graphics
Re:The Spirit of Wii (Warning: Dissertation ensues (Score:2)
It pretty much never works, because the funny thing about non-voters is: They typically don't vote.
There might be a few people out there who don't play console games because they don't like the genres or the controllers.
But most people who don't play console games are people who are NOT INTERESTED in playing console games. If th
Re:The Spirit of Wii (Warning: Dissertation ensues (Score:2)
It's worked for the DS, with girls buying Nintendogs and the elderly buying Brain Age.
Re:The Spirit of Wii (Warning: Dissertation ensues (Score:3, Interesting)
Before the DS and the PSP, there was only the GameBoy, which wasn't hugely popular with adults, but did rather well with both men and women.
It seems to me that the thing that makes DS games so popular with women is: No hand-held game is small enough for your back jeans pocket, but the DS fits in a purse.
I have a PSP (mainly for airplane travel amusement), and I've seen purses that are smaller than
Gotta admire Nintendo's balls (Score:3, Insightful)
This takes huge balls.
Re:Gotta admire Nintendo's balls (Score:5, Interesting)
Still. this DOES take balls. Balls and genius. Seriously, i predict that Wii will be the most loved of the consols this generation.
Speaking of balls, Sony can lick mine. Geeze, i mean they really are not shaping up that well this time around, and this comes from a guy that has NEVER owned a nintendo system. Just the genesis and playstation (greatest consol to date) and xbox. This time around I will be getting some nintendo hardware, i guess.
Re:Gotta admire Nintendo's balls (Score:2)
Re:I love Nintendo (Score:2)
Uhh... dude, it was the lack of support from 3rd parties, and relatively few new franchisey games (Pikmin, and moving Metroid into 3D) that was a kind of bummber about the GC. Still my favorite system of that generation, because of the multiplayer.
But really, I don't think memory cards entered into it for most people.
Re:Gotta admire Nintendo's balls (Score:2)
Actually I think it is a well hedged bet though. They're planning on a normal controller, at launch buying the console + normal controller is still going to be significantly less than the other systems. I think what will really make or break the wii gamble is the success of the remote in third party development. A price point difference between consoles becomes less significant as time goes on, so something has to make u
On their hitting the "sweet spot" you mean (Score:2)
Maybe Sony and MS are being reckless, where Nintendo is simply recognizing the market better at this moment and taking risks that are both more interesting and more sensible.
It seems to me like Sony is intent on "leveraging" its Playstation market position into a win over the Blu-Ra
Re:Gotta admire Nintendo's balls (Score:4, Funny)
Wait... that didn't come out right.
Nintendo and Opera are a great fit (Score:5, Insightful)
It gives me a warm fuzzy feeling when two of my favorite companies join forces like this
Re:Nintendo and Opera are a great fit (Score:2)
Re:Nintendo and Opera are a great fit (Score:3, Funny)
Goddamn that's a lot of I. There is no "i" in team, but there is one in "win" and there are fricking three in iWii...
*walks off shaking his head and muttering to himself*
Re:Nintendo and Opera are a great fit (Score:2)
Seems like Sony is about to get dethroned (Score:4, Interesting)
I personally thought that Nintendo was going down the hill before they announced the Revolution. Now it seems like it gets more attention than the 360 and the PS3, mostly due to its controller. The best part is that it does not seem to be all that mumbo jumbo some people expected the controller to be, so with a few more tweaks before the release, this might make Nintendo sell more consoles than Sony and Microsoft, mostly because the price is so competitive.
I have obviously not decided what to go for, but I am quite sure it won't be a PS3. It's too expensive and doesn't seem to offer much beyond the cheaper 360, except other games. So with features compared, it's going to be PS3 vs 360, a war which MS will probably win due to its one year advantage. Additionally, MS is likely to refine the build process costs and probably push Sony out of the game by offering a cheaper console. And no, Sony won't be able to compete because every sold console is probably a loss for Sony until we buy a game.
Things can be turned around a bit and I might be very wrong, but I really think that Sony is in deep trouble here.
Wider graphics range (Score:5, Insightful)
I would think about 360, but I know the PS3 is going to have a wider range of types of games. Beyond that with the Blu-Ray discs it's going to have games with a lot wider range of graphics since it can hold a lot more textures or other media, the lack of space is really going to hamstring the 360.
I saw another comment the other day in a news story that was kind of interesting, it stated that because both the Wii and PS3 included motion detection that there were going to be a lot of games ported only to those two platforms, leaving the 360 out in the cold. I could see that happening...
Re:Wider graphics range (Score:2, Insightful)
Dear god, please let this not be the case. While I understand some peoples prima facie tendency to lump the PS3's crippled motion detection in with the Wii's, I hope developers don't make this mistake. I want the
Think it will be the other way (Score:2)
Possibly some Wii ports might be attempted for the PS3 that make more use of buttons and rely less on the motion detection.
Either way the 360 is out in the cold though. I guess they could sell add-on motion detecting controllers just like they are planning an add-on
Re:Think it will be the other way (Score:3, Insightful)
analog buttons (Score:2)
I think Ratchet & Clank tried to use them at one point, but it was a pointless addon.
Re:analog buttons (Score:2)
Re:Wider graphics range (Score:2)
Re:Wider graphics range (Score:2)
Jumping to Conclusions (Score:2)
If the PS3 doesn't dominate the market like the PS2 did, then it doesn't necessarily follow that all the experimen
Re:Wider graphics range (Score:5, Insightful)
The video game industry has always relied heavily on addicts having more money than brains, but I think $500-$600 hits that magical "critical density" where even the fanboys will be hesitating to buy it. Even fanboys have to pay $3 a gallon, and it's been pointed out that you can get a tricked-out Xbox 360 and a Wii for the same price as the fully-fledged PS3.
Did Sony forget how they beat out the Sega Saturn that they're now making some of the same mistakes Sega did?
Seriously
All we need now is an unannounced early release of the hardware.
"Wii and PS3 included motion detection that there were going to be a lot of games ported only to those two platforms, leaving the 360 out in the cold."
First off, comparing the PS3 controller to the Wiimote is like night and day. Aside from the shell not being designed for motion detection (possible motion detection was never taken into account in the design of the PS1 controller), the Wiimote has several other functions that Sony can't or won't implement in the PS3 controller.
Secondly, the Xbox 360 controller (at least the wireless one) has ports on it. If they're capable of doing more than just connecting a headset and recharge cable, Microsoft could conceivably release a Wii-esque dongle and imitate Nintendo's control scheme even better than Sony. The only problem will be that it will have to be a separate accessory.
(My God, after years of defending the GameCube against Xbox fanboys, I'm siding with them against Sony. Screw politics, video games makes strange bedfellows.)
RE controller? (Score:3, Funny)
Drunkards System (Score:5, Funny)
Re:Drunkards System (Score:2)
I'm on expert on the subject :) (Score:3, Funny)
Wheeee! (Score:2)
Well GREAT! (In a good way) Obviously in a shooter the aiming bit of control is THE game, whereas in Zelda most of the deve
No words... Should have sent... me. (Score:2)
I finally downloaded the E3 conference video, and I was a little underwhelmed. I can't say why, though I suppose I was expecting some mega-huge final info bomb, and the hope that they'd say "Oh yeah, 'Wii'? We punk'd you."
Even so, my little fanboy heart was elated with what I saw. Now that I see the Wiimote in actual use, it looks easier than I thought it might be, and can't wait to get my hands on it myself. The addition of a little hand strap to
Re:No words... Should have sent... me. (Score:2)
Re:No words... Should have sent... me. (Score:2)
This would much better be solved by using a camera, ala the eyetoy. Otherwise people spazzing out too hard will be throwing their W
Para Para... Wii-adise? (Score:2)
Thoughts on the controller (Score:4, Interesting)
Head over to wwi.nintendo.com and watch the movies on how the controller is used. See if you can spot the one thing that just doesn't feel right.
... Did you see it?
I stared at these movies, watched them several times. It finally hit me.
When you're using the Wii controller, for some games it will be awesome. For example, the tennis game will be really cool. The baseball game will probably be sweet. The Ping-Pong game will be cool. The driving game will be cool. The games with the multi-player abilities will really be awesome, and will be huge hits at parties, I suspect.
See the catch?
All these games have you get up out of your seat and move around. That's cool.
But, see how the people hold the Wii controller in the movies that don't deal with Sports themes. They hold it out in front of them, at arms' length. You just aren't going to be able to do that for hours on end. If you sit down to play a marathon Zelda run, or a speed run at metroid, and you have to jiggle, wiggle, bounce, aim, and otherwise move the controller, you're going to wear your arms out (don't believe me? Grab a stapler in one hand and a mouse in the other, and hold them at arms' length. Come back in 45 minutes after taking some advil for the muscle pain).
Now, take your hands and put them in your lap, as if you were holding a SNES or a playstation controller, and playing Sonic the Hedgehog or Link to the Past, or whatever. Think how your hands and fingers sit. Now, imagine a TV remote in each hand, instead of a playstation controller. Which hand is pointing at the screen? Neither - in order to do that, you have to bend your wrists, which will also hurt after a while (for those of us who type for a living, a short while).
My conclusion is that the controller will be great for games that encourage physical movement, i.e. tennis, golf (especially golf, that will be cool), etc. But, trying to bootstrap the "interactive controller" nonsense onto platform games like Zelda and Metroid is only going to make them impossible to play for any length of time.
I pointed this out to a friend, and he said, "dude, not every game is going to use all the motion sensing crap, some are just going to turn the right hand controller over 90 degrees and use that". But, wait. Then, we've got a square controller, with a 4-way D-pad on the left side, and two buttons on the right side. Here's an artist's rendering [jplt.com].
They're going to have trouble trying to shoehorn the technology into games that serious gamers want to sit and play for 6 hours.
~Will
Re:Thoughts on the controller (Score:2)
One thing that should be noted is that the Wii supports Gamecube controllers and that there is a conventional "retro" controller w
Re:Thoughts on the controller (Score:5, Informative)
Not if the developer knows what they're doing. Take a look at this excerpt from IGN's preview of 'WiiSports Tennis':
One interesting thing we learned while playing is that you can choose to either do wide, arching movements that genuinely simulate the real game of tennis, or, alternatively, you can choose simple flicks of the wrist to do the same thing. So, if you want to go out (like the actors in Nintendo's initial controller teaser video), you have that option. But if not, you can go small, too. The game recognizes and translates either movement to the court on the fly.
(Full article http://revolution.ign.com/articles/706/706071p1.h
So I'd think if the proper optimizations are made, usage of the Wii-mote really doesn't have to be any more tiring than using a dual-shock or xbox controller.
Re:Thoughts on the controller (Score:2)
What you're watching is an advertisement that is intended to showcase the controller. They're holding the controller straight out not to play the game, but so the viewer can see it.
Re:Thoughts on the controller (Score:2, Informative)
Legend of Zelda: Twilight Princess (Score:2)
This shouldn't be any surprise for a couple of reasons.
Firstly, LoZ:TP has been in development for ages as a GameCube release. Hence, support for waving your Wii stick around wasn't part of the original game design, it's something they've added recently.
Secondly, LoZ:TP is going to be released simultaneously for GameCube and Wii. This means that the Wii stick can't be required for gameplay, so the game must still be optimized for a con
Super Mario Galaxy! (Score:5, Informative)
The graphics are creative and mindbendingly absurdist, the gameplay sounds intuitive and natural, and even better-- if I understand the Gamespot hands on correctly, Mario Galaxy isn't a stupid star/shine hunt like the last two games were. The point is to just get from point A to point B, like in the 2D mario games-- meaning that the environments can be huge and expansive and there can be a wide variety of them, as opposed to Mario Sunshine where the levels were basically just entering the same 10 boxes over and over to do different little errands in them. I am so happy about this, I cannot wait to play this game. I hope it is a launch title.
Re:I'm really glad to see that ExciteTruck is fun. (Score:2)
Re:I'm really glad to see that ExciteTruck is fun. (Score:5, Informative)
One could argue that I am the short attention span type, but I am definetly not. I play videogames for 25 years now and I really LOVED the classic adventures and even fell for shooters such as QII or Wolfenstein. My last addiction was Neverwinternights, and a korean MMORPG called DarkAges. Both were really catchy and quite time consuming. In contradiction to the PS2 games that felt too straight and uninspired for me.
When I first read about the new Wii controller I wasn't sure wether it was such a bright idea but the more I think and read about it more it seems to be a good implementation for quite a lot of gamesettings. I really hope that they stick with their sane pricing policy. This could fill a gap in the console section that could sit nicely with my gaming habits.
Re:I'm really glad to see that ExciteTruck is fun. (Score:2)
Re:I'm really glad to see that ExciteTruck is fun. (Score:2)
Do you know a good source for game reviews?
Re:I'm really glad to see that ExciteTruck is fun. (Score:2)
Re:The Wii and its Riimote... (Score:2)
That would be too useful. The Power Glove 2.0 would come bundled with Super Glove Ball! 2.0. More realistic-3D-ball-punching-breakout-like-action than you can shake a stick at! Aren't you excited?
Re:The Wii and its Riimote... (Score:2)
Re:The Wii and its Riimote... (Score:2)
Re:Obligatory... (Score:5, Funny)
Somehow wiii isn't the sound I'd expect someone to make as they are falling out of airplanes. I would it expect it to be this:
Omg. Ahhhahghgahhghaghaghgahhg *#*##* @*@*@*@ Im going to die.
Re:Obligatory... (Score:2)
Re:Sony in Serious Trouble (Score:2)
I thought the tilt control demo was the best part of the Sony conference. That British guy just pops out with it "Oh look it's amazing this computer magic. I've got 6 degrees of freedom, it's so innovative". The developer demo of Warhawk was hilarious. The freaking developer can't control the plane enough to actually line up a shot from the weapons against a big fl