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Resident Evil, Game On With Wii 264

oneils writes "Chris Morris of CNN.com outlines some interesting gameplay impressions of Nintendo's Wii. He explains that the new controller works well with first person shooter games like Metroid Prime, but, currently, falls short in the Legend of Zelda: Twilight Princess. Morris' impression is that this setback can be rectified by 'optimization.'" From the article: "Imagine holding your TV remote control by its ends and pretending it's a steering wheel. Substitute the Wii controller and you've got an idea of how to control 'Excite Truck'. Driving's pretty easy. The real fun comes when you hit a hill and go sailing into the air. The object is to land with all four wheels on the ground. To do that you'll have to tilt the controller back and forth away from you to stabilize the truck. It's frenetic and fast-paced - and seemed to be everyone's favorite game. I agreed." Several readers also wrote in to mention that Resident Evil will be coming to the Wii. No word on if it's RE5, or a spin-off/remake. Lots of related links below, please Read More. Update: 05/10 20:41 GMT by Z : Joystiq has pictures of a Zapper attachment for the Wiimote.
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Resident Evil, Game On With Wii

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  • Additionally two USB ports and one SD card slot are provided. - from Wikipedia [wikipedia.org]

    Most likely you'll be able to plug a standard USB keyboard into it. Especially given that Nintendo has stated you'll be able to use standard USB hard drives with it (IIRC).
  • Re:Nice looking list (Score:5, Informative)

    by MBCook ( 132727 ) <foobarsoft@foobarsoft.com> on Wednesday May 10, 2006 @02:43PM (#15302922) Homepage
    I'm in the same boat. There is one or two games on the 360 and PS3 that I am interested in. Then there is the Wii. Here is the list I have collected so far:
    • Trauma Center Wii
    • Wii Sports
    • Metroid Prime 3: Corruption
    • Super Mario Brothers Galaxy
    • Rayman
    • Sonic Wildfire
    • Wario Ware Smooth Move
    • Resident Evil Wii
    • Super Smash Brother Wii

    They are saying they'll have up to 27 or so launch titles, so there are obviously even more. Some of them (like the Final Fantasy and others) I'm wait and see on. But these are just near-launch titles, what will we see in the future?

    And that doesn't include virtual console and indie stuff.

  • Re:Nice looking list (Score:4, Informative)

    by Dark Paladin ( 116525 ) <jhummel.johnhummel@net> on Wednesday May 10, 2006 @02:49PM (#15302985) Homepage
    No kidding - the DS upcoming list [gamerspress.com] is almost as evil. Between "Phoenix Wright 2" and "Elite Beat Force", those two alone gave me a joygasm. Throw in "Magical Vacation", the really good looking "Final Fantasy III" remake, and Castlevania with a girl who fights with a big book -

    (sigh) I keep telling my wife I need to just get rich so I have more time for game play.
  • by Lispy ( 136512 ) on Wednesday May 10, 2006 @03:00PM (#15303074) Homepage
    Yes, I will get this box too. The point is, I never got warm with my PS2, since whenever I tried to play a game usually the tutorial alone was so damn boring I didn't actually bother to play thru. (Namely I played: Metal Gear solid 2 (terribly boring ), Silent Hill 2 (no athmosphere whatsoever), Devil may cry (repetitive), Final Fantasy X (I never got across the tut), Tecken tag tournament (the only fun one))

    One could argue that I am the short attention span type, but I am definetly not. I play videogames for 25 years now and I really LOVED the classic adventures and even fell for shooters such as QII or Wolfenstein. My last addiction was Neverwinternights, and a korean MMORPG called DarkAges. Both were really catchy and quite time consuming. In contradiction to the PS2 games that felt too straight and uninspired for me.

    When I first read about the new Wii controller I wasn't sure wether it was such a bright idea but the more I think and read about it more it seems to be a good implementation for quite a lot of gamesettings. I really hope that they stick with their sane pricing policy. This could fill a gap in the console section that could sit nicely with my gaming habits.

  • Re:Nice looking list (Score:1, Informative)

    by Anonymous Coward on Wednesday May 10, 2006 @03:12PM (#15303175)
    HD has nothing to do with. PC have been gaming at this kind of resolution for a good two or three years. It's all down to GPU, CPU and memory grunt. This is why a top end video card for a PC is as much as a console.
  • Re:Retro Controller (Score:4, Informative)

    by J. T. MacLeod ( 111094 ) on Wednesday May 10, 2006 @03:23PM (#15303280)
    It's not a rumor any longer. Though it's only been a minor note, they've revealed the shell.

    http://www.nintendo.co.jp/n10/e3_2006/wii/controll er.html [nintendo.co.jp]
  • Re:Retro Controller (Score:3, Informative)

    by Daetrin ( 576516 ) on Wednesday May 10, 2006 @04:02PM (#15303606)
    That's not actually a shell, it's a separate controller. Looks pretty cool though :)
  • Re:Retro Controller (Score:3, Informative)

    by jamesmacaulay ( 875797 ) on Wednesday May 10, 2006 @04:08PM (#15303656)
    Google's translation [google.com] indicates that it connects to the remote, and that it's got two Z buttons.
  • by Bulletz26 ( 967431 ) on Wednesday May 10, 2006 @04:14PM (#15303702)
    "The hand stress is definately a potential problem some games. The real question is do I have to hold it out in front of me, or can I rest the controller on my lap and use less dramatic movements?"

    Not if the developer knows what they're doing. Take a look at this excerpt from IGN's preview of 'WiiSports Tennis':

    One interesting thing we learned while playing is that you can choose to either do wide, arching movements that genuinely simulate the real game of tennis, or, alternatively, you can choose simple flicks of the wrist to do the same thing. So, if you want to go out (like the actors in Nintendo's initial controller teaser video), you have that option. But if not, you can go small, too. The game recognizes and translates either movement to the court on the fly.
    (Full article http://revolution.ign.com/articles/706/706071p1.ht ml [ign.com])

    So I'd think if the proper optimizations are made, usage of the Wii-mote really doesn't have to be any more tiring than using a dual-shock or xbox controller.
  • by Krimszon ( 815968 ) on Wednesday May 10, 2006 @05:14PM (#15304170)
    Two words, classic controller: http://www.planetgamecube.com/media/2533/1/22060.j pg [planetgamecube.com]
  • Super Mario Galaxy! (Score:5, Informative)

    by Silent sound ( 960334 ) on Wednesday May 10, 2006 @05:54PM (#15304442)
    Not linked from this story are hands on reports on Mario Galaxy from the E3 floor! [gamespot.com] And here are some photos from the E3 demo stations [advancedmn.com]. This is probably the most exciting thing to come out of this entire E3, this game looks amazing.

    The graphics are creative and mindbendingly absurdist, the gameplay sounds intuitive and natural, and even better-- if I understand the Gamespot hands on correctly, Mario Galaxy isn't a stupid star/shine hunt like the last two games were. The point is to just get from point A to point B, like in the 2D mario games-- meaning that the environments can be huge and expansive and there can be a wide variety of them, as opposed to Mario Sunshine where the levels were basically just entering the same 10 boxes over and over to do different little errands in them. I am so happy about this, I cannot wait to play this game. I hope it is a launch title.

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