27 Playable Wii Games At E3 426
The Nintendo conference seemed to be the perfect opposite of Sony's conference yesterday. It was polished, the presenters were poised, and the demos conveyed exactly the message they were aiming for. Notable info includes 27 playable Wii titles on the E3 floor, a speaker in the Wii controller, a StarFox title for the DS, and a confirmation of motion sensor in the nunchuck attachment. There will be two versions of Twilight Princess (one for Wii, one for GC) and they'll both be out on Wii launch day. Launch is slated for Q4 of this year. The presenters kept the launch price and date under wraps as the tone of the event was inspiration, not information. The number of playable games available this week confirms their commitment to a launch date this year, and the hilarious tennis game played onstage by the Nintendo honchos and the contest winner made their 'playing = believing' slogan really hit home. More flash than substance, but a solid presentation overall
Slight disappointment (Score:3, Insightful)
Nevermind those engadget idiots :) (Score:5, Insightful)
Great, great conference (Score:5, Insightful)
Also, I'm very happy that there's going to be a Fire Emblem game for Wii
Re:I think I speak for us all when I say... (Score:3, Insightful)
he played doubles tennis against Reggie & Iwata, but had Miyamoto on his side... not a lot of people can say that...
i think the important question is, who won?
B.
Wii-markable (Score:3, Insightful)
I can't wait to read the reviews tomorrow after everyone has got to play the games!
When Nintendo anounced the virtual console last year, I starting thinking about buying my first console since my SNES (which I still have and play occationally).
Everything they've done since then has shown me they are serious about closing that deal.
Bringing lapsed gamers like me back into the market is just half their plan though, if they can get my mother gaming, or my grandma (that Joy of Painting game might be something she'd really enjoy - if it gets released) then they're going to blow Sony and MS out of the water. I don't even think the so-called "industry experts" have thought about the impact the addtion of lapsed, PC-only, and new gamers will have on the market. Sony may well keep 40-60% of the current market base, but if that market grows, I think it will all go to Nintendo
Could've been better (Score:5, Insightful)
1. 3rd party add-ons for the Wii controller. Lets get an idea of what developers are doing and show us that they're serious about supporting the Wii.
2. Give us a glimpse at how the older NES, SNES, Genesis, etc games will be played (the Wii controller flat-out lacks the proper number of buttons).
3. Wheres the multiplayer? Yes there was that tennis multiplayer match near the end but it seems like they didn't talk about it much overall.
4. Three words : Super Smash Bros. Where was it?
5. Less pre-made pre-arranged (gameplay?) videos, more on-stage demonstrations. (We don't want another 'was the Killzone video real time?' debate.)
Nintendo, I applaud you (Score:5, Insightful)
While the other two are busy trying to out do each other with hardware oneupmanship Nintendo is bringing us a console that is shock horror, fun to play and has games people want to play.
I don't own a console. I'm an electronics engineer, I spend all day on my ass in front of a computer thinking. When I come home I want to switch off, play a quick 30 mins of computer games that are fun. I DON'T want to play a game that takes hours to get into and that I must devote my life to.
I want a game like chess.... anyone can learn to play in a short while, but it takes ages to master.
Altogether now, Wiiiiiiiiiiiiiiiiiii!
Re:Pricing (Score:5, Insightful)
We can speculate all we want, but the only thing we can say is that it's probably to allow Nintendo as much flexibility in pricing as possible.
Not bad... (Score:5, Insightful)
From the sections of the thing that I saw (Zelda, and Red Thingy the FPS) it looks like the Weemote works fairly well. One of the big worries I had, that it wasn't gonna be precise enough for decent lightgun-style control, wasn't an issue. Some of the gesture-based stuff also looked cool, like Link's shield-block in the Zelda fight.
One of the things I thought might be a problem did crop up in Red Thingy - using the "mouse-look" style of aiming to also rotate the viewpoint. It seemed like the character was fairly slow to turn around, throughout the demo it was all fairly gently turns rather than how I know I play fps games (twitching round corners like a caffeine bomb just went off).
I think a great deal of the success of the new control-style will be how well it maps onto what gamers expect it to do. We've had pads and sticks for a long time, and we've mostly grown accustomed to the quirks of how we map them to solutions - when these fail, like FPS y-axis inversion and left-right camera rotation in 3rd person games (my own personal bugbear), it really kills the enjoyment of the game for some players. If the blend of interaction is right, these things will fly off the shelves.
Super Smash Bros. not a release title... (Score:3, Insightful)
Re:Might be great games, but... (Score:5, Insightful)
Fourth Quarter Not Confirmed (Score:5, Insightful)
Re:Nevermind those engadget idiots :) (Score:3, Insightful)
Re:Pricing (Score:5, Insightful)
1) So when MS announces their 360 price drop they can't factor in the price of the Wii
2) So that they can get more PR later on--maybe counter MS's price drop announcement with their launch price announcement (which will be at least $50 or less than the 360 core pack price)
Re:Highs, lows, and missing data (Score:3, Insightful)
If they pull that, I hope they put more RAM into the machine.
Re:Underwhelming (Score:5, Insightful)
So... yer not even going to try it?
"Besides I heard there's some secret in Wii but it turned out it's a speaker in the wiimote, which I don't think will be better utilized by game developers."
Huh? Why not? We've got developers going out of their way to do surround sound on games, but an extra audio stream into the controller would be neglected? Audio's easy. If Nintendo had shown some R2D2'esque holographic projector, well then yeah, I'd believe you.
"As for games, there were nothing that appealed to me in the lineup of 27 Wii games shown today. I don't play games to appreciate the "revolutionary" gameplay of wii, I just would like to play interactive contents."
So why hasn't Red Steel impressed you?
"If you've watched the Sony conference it has Warhawk demo, which looks 100x beautiful and fun."
Okay. A higher-detailed game sequel appealed to you. Nothing wrong with that, but I do wonder if you're unimpressed because you won't let yourself be impressed. Mind you, I cannot cast any stones here. Sony hasn't impressed me, but I haven't stepped forward to try to be impressed. Hehe.
My family's thoughts (Score:3, Insightful)
I think the 3 in 1 sports game at launch is gonna be a great title for wii. Spastic sports fun that could make mediocre sports titles fun, and a must buy, if they are packaged together, and their individual simulation value is overlooked.
The family will definitely drool over zelda. And I expect a good mario-party like title with fun mini-games.
So even if the controller response is going to underwhelm the hype, I'm pretty sure the wii will be fun enough to buy, and the family will enjoy it.
Which Xcast360 price point, and which launch date? (Score:3, Insightful)
MS has already revealed their launch date and price point
Price point for first year != price point after the round of price cuts intended to attract people who would otherwise buy a Wii. Price point for first year != price point as a loss leader to establish a foothold in Eastasia. Launch date for console != launch date for Halo 3: Head Like a Hole.
Re:Q4 2006 (Score:4, Insightful)
Re:Slight disappointment (Score:1, Insightful)
Re:Q4 2006 (Score:3, Insightful)
Aren't Listening (Score:2, Insightful)
Actually, I would say that they aren't listening, which is why they are innovating. If they were listening to what people say (No HDTV? This is gonna suck!) or (Wii? WTF kind of name is that?) or (That new controller is lame, I want another dual-analogue!) or (It's only 2x as powerful as Gamecube? The graphics will suck!) they wouldn't be innovating. In fact, they'd end up with another POS console like Microsoft and Sony have.
Nunchuck Attachment? (Score:2, Insightful)
Fighting Arts - Nunchaku Illegal in New York [fightingarts.com]
Re:Q4 2006 (Score:4, Insightful)
I think that the wii will definitely have a boost from being cheaper to develop for than the other 2 systems. Less time spent on polygons and and high textures means more time to innovate. I'm also of the opinion that artists tend to produce far more intersting output when they're working under practical constraints - give someone the freedom to do everything, and it becomes hard to do anything.