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The Lost Gizmondo Halo Title 26

GameSetWatch has a piece up reporting on a lost title in the Halo universe. The game, slated for the Gizmondo portable device, utilized a unique control scheme. From the article: "... the game, had it gone into production, would have used the Gizmondo's back-mounted camera to detect motion and provide a 'mouselook'-like effect as you swiveled the handheld around, enabling the player to change the camera view just by physically rotating the machine. Whoa." This game has been rumoured in the past, but this time around GSW has the facts to back things up.
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The Lost Gizmondo Halo Title

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  • Been done... (Score:2, Interesting)

    by thos_thom ( 723520 )
    This has been done already on a nokia mobile handset. The game even incorporated the image from the camera in the game. I forget what it was called, but the system was flawed in two ways. Firstly it was inaccurate especially when you got close to objects (read: walls). Secondly it made me very dizzy.
    • > This has been done already on a nokia mobile handset. The game even incorporated the image from the camera in the game. I forget what it was called, but the system was flawed in two ways. Firstly it was inaccurate especially when you got close to objects (read: walls). Secondly it made me very dizzy.

      But on the bright side, the Nokia version was a lot cheaper to alpha-test than the Ferrari Enzo version, which also exhibited similar flaws regarding inaccuracy near objects, particularly while the pla

    • I remember trying out one game that used the camera as a control mechanism; a cow-shooting game called "Blowcow".
      Seriously.
  • I heard... (Score:4, Funny)

    by WinnipegDragon ( 655456 ) on Thursday May 04, 2006 @02:27PM (#15264415)
    In one of the sequences in the game, you crash a Warthog into a tree at 160MPH and blame it on a guy named Dietrich.
  • Why not an accelerometer?

    It seems to me a better choice than the camera, because as somebody already pointed out here, a camera could have problems with background noise like somebody or something moving. Imagine having to point the camera to a wallpapered wall all the time to get the effect right.

    With a 2 axis accelerometer (cheap one, chips sell around 15 bucks retail methinks) you could get a better chance of capturing "natural" movement.
    • I would imagine the camera would be better since you can have your reference points MUCH better by basing your location on the beermat placed on a surface.

      How far away is the table top from your 2 axis accelerometer?
      • I take You don't know what an accelerometer is . . .

        It's a device (like the Analog Devices ADXL202E chip, to use an example) that measures acceleration, hence the name.

        It could be used to measure displacement, like when you move your hand with the device, that's why i said it could be used instead of a camera. And it would take A LOT less processor time than to analyze a video frame, cause the chip already gives a serial readout with the changes in acceleration.

        Probably they used this method in the
        • I do know what an accelerometer is, and whilst I agree they can be used as a motion controller to look around with, they lack the ability to track location relative to some known reference point (except itself which will suffer from drift, these things aren't *that* good).

          So in the demo I was watching of the towers on the tabletop, the motion controller would work nicely moving the pieces around on the screen, but the pieces would not be locked and would not appear on the table top because without the refer
    • Haloware Twisted!

      Chris Mattern
    • >Why not an accelerometer?
      it's in a cell phone?
  • Could you imagine following a banshee flying overhead in a CTF game? You'd be spinning in circles trying to follow it.

I have hardly ever known a mathematician who was capable of reasoning. -- Plato

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