Overclocking the Super Nintendo 139
Robert Ivy writes "The Super Nintendo is a tricky piece of hardware, but I have finally managed to overclock it up to 5.1 MHz. At this speed, the sprites scatter across the screen; this is likely a sync issue since the CPU is running so far out of spec. I plan on trying lower speeds soon and I will update the guide on UCM." Thank god we got that out of the way!
Emulation (Score:5, Interesting)
Secret of Mana (Score:5, Interesting)
This may actually be useful! There are a number of games, among them that holy-of-holies, The Secret of Mana, that during very busy scenes with all three characters and a number of enemies, will experience slow-down and flickered sprites as an error. Does a sped-up CPU do anything at all to remedy this?
Once he's got it so it's only sped (and not fucked) up, I'd love to find out if that would help prevent those slow-downs
I'll bet nobody was expecting an actual response to this story, heh
Experienced hacker? (Score:3, Interesting)
- apparently the system does not run very stable
- he is rather desperate to get an oscillator in between 35 and 25 MHz. You can just _buy_ these things in most electronics part shops and I can think of at least four people including myself who have a high chance of having one in their garbage collection.
On top of this it would surprise me if he was a very experienced electronics hacker as those would never punt ground high and power low in circuit (of course I don't know him).
Kudos to the guy, but get real people: he changed an oscillator. That's it.
Re:Amusing but impractical (Score:4, Interesting)
Re:Don't know why I'm commenting really (Score:5, Interesting)
Wrong, and dead-on. The SNES was woefully underpowered next to the Genesis, TurboGrafx, Jaguar, etc. That Nintendo made intelligent design decisions to make games playable on the SNES, and leveraged their success with the 8-bit NES to lure in players and developers to begin with, made it a sweet gaming platform.
What Nintendo has always understood (Virtual Boy aside for a moment) is that the gameplay is really the most important element. That's why experiments like the DS worked. That's why the GameCube was routinely profitable, even though it was an also-ran in the marketplace.