Abandoned Games 334
Ghost Pig writes "The people of Exiled Gamers have put together an Abandonware Campaign with which they hope to be able to convince game publishers to rescue titles from their current 'Abandonware' status, and make them available for the public to play (legally) once again. They have made mention of quite a few titles that have slipped into the status of Abandonware (titles that it's no longer possible to buy at retail, and that are near impossible to locate on sites such as eBay), which includes System Shock 2, Freespace 2, as well as older titles, such as The Chaos Engine, Alien Breed and Flashback."
Re:Thats what abandonware is! (Score:5, Informative)
Some do, notably Sierra and Lucasarts, though.
Consider yourself corrected (Score:5, Informative)
Another world Hi-res (Score:3, Informative)
On April 14th 2006, a Windows XP/ME/2000/98 version of Another World, with high-resolution support and more detailed background graphics, was released as a tribute to the original game on the Another World website. The port is shareware; to unlock the full version, a special key must be bought from here for 7 euros.
You can download it from:
http://www.anotherworld.fr/anotherworld_uk/index.
Another World is no longer abandonware (Score:5, Informative)
Official Website (still being translated; download links at the bottom of the page)
http://www.anotherworld.fr/anotherworld_uk/index.
Official Website in French (lots of very interesting details about the making of the game)
http://www.anotherworld.fr/ [anotherworld.fr]
Buying the Game
http://www.magic-productions.fr/aw/index.php?lang
Official Gameboy Advance Port
http://www.foxysofts.com/index.php?l=content/gba/
An Excellent Review (from an excellent site)
http://www.idlethumbs.net/display.php?id=13 [idlethumbs.net]
An Excellent Interview (from same site)
http://www.idlethumbs.net/display.php?id=44 [idlethumbs.net]
One example... (Score:3, Informative)
Subspace [wikipedia.org] was one of the first massive multiplayer games for the internet... I played it first in 1995 with a 24k modem... and I continue playing it year after year, still my favorite game.
Virgen Interactive released the game after it gave up on selling it (I guess it was too much ahead of times). The most popular client for it is Continuum. [wikipedia.org]
Download Continuum / Subspace clients at:
http://www.subspacedownloads.com/ [subspacedownloads.com]
http://www.trenchwars.org/Trench/index.php?action
Give it a try & join the hundres of players online!
I hope other abandoned games can find such a future as this Virgen abandoned product.
Yeah, but, that's not the same as... (Score:3, Informative)
Re:Sounds good (Score:3, Informative)
Then go over here [gamequestdirect.com] and buy Rez. They've obtained the rights to repress some rare/in-demand games.
Re:Dink Smallwood (Score:5, Informative)
Seriously. Someone at the studio forgot to register/renew it, so it passed to the public domain. TV networks started airing it at christmas because it was royalty-free, and it became a big hit. The studios got pissed that they weren't making money, and lobbied congress. The irony is if the movie hadn't gone public domain, no one would have ever seen it...
Re:Leave them "dead" (Score:3, Informative)
some are already doing it (Score:2, Informative)
I'm now going to suggest something that I suggested at least a year ago and is even more feasible now:
CD burning stations in game stores. It need not be bigger than any of those displays which have a working playstation or whatever in them for people to use, so wouldn't take up more sales space than stores as used to giving up with those machines.
It would basically be a computer with a huge wad of storage space filled with game disc
All it needs from the game companies is their consent, the
Easy as pie.
Re:Freescape2 license (Score:5, Informative)
This software product, FreeSpace 2 (the "Software"), is
intended solely for your personal noncommercial home entertainment
use. You may not decompile, reverse engineer, or disassemble the
Software, except as permitted by law. Interplay Productions and
Volition, Inc. retain all rights and title in the Software including
all intellectual property rights embodied therein and derivatives
thereof. You are granted a revocable, nonassignable limited license
to create derivative works of this Software solely for your own
personal noncommercial home entertainment use and may publicly
display such derivative works to the extent specifically
authorized by Interplay in writing. A copy of this authorization, if
any, will be provided on Interplay's World Wide Web site, located at
http://www.interplay.com/ [interplay.com] or by contacting the legal department of
Interplay Productions in the US at (949) 553-6655. The Software,
including, without limitation, all code, data structures, characters,
images, sounds, text, screens, game play, derivative works and all
other elements of the Software may not be copied (except as provided
below), resold, rented, leased, distributed (electronically or
otherwise), used on pay-per-play, coin-op or other for-charge basis,
or for any commercial purpose. You may make copies of the Software
for your personal noncommercial home entertainment use and to give to
friends and acquaintances on a no cost noncommercial basis. This
limited right to copy the Software expressly excludes any copying or
distribution of the Software on a commercial basis, including,
without limitation, bundling the product with any other product or
service and any give away of the Software in connection with another
product or service. Any permissions granted herein are provided on a
temporary basis and can be withdrawn by Interplay Productions at any
time. All rights not expressly granted are reserved.
etc. etc.
That's funny you say that... (Score:2, Informative)
Re:Yeah, but, that's not the same as... (Score:5, Informative)
I'm a developer on the source code project and i write some of the major modding tools.
Some Important URLs:
http://scp.indiegames.us/ [indiegames.us]
http://hard-light.net/ [hard-light.net]
Freespace 2 (Score:4, Informative)
The ISO images (capable of being put through Alcohol 120% or so) are VERY readily available online with what looks like a real blessing. The FSOpen project is one of those better game-source-code efforts where some real, even impressive improvement was done to the game engine to bring it up to scratch..
Re:Home of the Underdogs - IP (Score:2, Informative)
Re:Leave them "dead" (Score:3, Informative)
Frogger was by Konami/Sega (1981). Donkey Kong was by Nintendo (also 1981). See Videotopia's arcade games page [videotopia.com] for more.
Re:Freespace 2 (Score:1, Informative)
Re:Dink Smallwood (Score:3, Informative)
That's why after 1990, you only see the movie broadcast on NBC (Who pays for exclusive broadcast rights).
Re:Save the Public Domain! (Score:3, Informative)
Most "Abandonware" is still legally under copyright, it's just a copyright that is not currently actively defended. There is no law that says "It's okay to do anything you want with this", only an understanding that you probably won't get sued for doing it today.
It's like sitting on the grass when the nearest police officer is having lunch, or parking in a pay lot after the attendant has gone home. You're not doing anything that you have a clear right to do, but you are getting away with doing something because there's nobody there to stop you at the time.
Re:That's an okay idea, but... (Score:3, Informative)
We have a second year coursework to implement a compiler for a subset of C targeting a machine that is relatively similar to the M68K, and it takes a good student about a weekend to do. Writing a compiler with simple optimisation for C is probably not much more than a month's work.
Writing a good compiler, of course, takes a lot longer, but GCC 1.0 was not a good compiler. As an example, the papers covering single static assignment (a simple method for optimisation that I would expect a decent student to be able to discover independently) were published by IBM in 1985; two years before GCC 1.0 was released. GCC finally got SSA support last year; twenty years after the technique was first documented.