The Impact of Episodic Gaming 110
GameDailyBiz has a piece up looking at what episodic content is, and what it means to the future of the games industry. From the article: "Our age is one of aging. Mainstream gamers are now older on average than they have ever been. When you are single and unemployed, it is easy to play The Godfather for nine straight hours the day the game hits the shelf. When you are married, it becomes tougher. When you have kids, it might be impossible. It is difficult to slice some time for yourself. And in that slice, you have to carve a portion for gaming. It is no wonder casual games that require no more than 10 minutes to play continue to grow in popularity. This is why we are more likely to login to Call of Duty 2 on Xbox Live to play a quick five-minute Team Deathmatch and leave the Lobby."
Not a joke (Score:4, Informative)
Now, it has all changed. I got a 360 at the beginning of the month. I think I have played it a total of 3 hours. I have not played any PC games that I use to. I barely am able to log into Eve just to make sure I am still training something.
It's called growing up. I really do wish I could blow a few days in Battlefield2, and maybe in the future I will try to work that in. But right now, I just do a little Geometry Wars before bed (the demo version) or Blazing Angels demo (a lot of fun, that one).
Why is it about older gamers? (Score:2, Informative)
Re:Compatibility Check (Score:1, Informative)
Group B has three options:
1) Spend the rest of their lives alone
2) Settle for someone who isn't nearly as interested in gaming as they are (and possibly hope to encourage an interest in games, with no guarantee of success)
3) Hunt down the people like you who made it into group A and kill them, thus freeing up some of the gaming women.
Re:Ugh (Score:3, Informative)