Hope for Another Star Control Sequel? 101
Pluvius writes "A recent post on GameSpot's Rumor Control blog suggests that there may be a chance for a new entry in the classic Star Control series in the foreseeable future. It would be developed by Toys for Bob, the creator of the first two games in the series, and it is implied that the company already holds the rights for the franchise. Quoting from the article: 'But maybe, just maybe, if enough of you people out there send [Alex Ness, producer] e-mails requesting that Toys For Bob do a legitimate sequel to Star Control 2, I'll be able to show them to [Toys For Bob parent company] Activision, along with a loaded handgun, and they will finally be convinced to roll the dice on this thing.'"
Best game of the 1990s (Score:5, Interesting)
Hell, I admit it. I played one of the pirated versions from the 90's whlie I was at university. The ones that deliberately crashed in the starmap because (said the urban legend at the time) it knew if the game was cracked in the "obvious" manner, and crashed a lot as punishment. It didn't matter, I managed to play it all the way through anyways.
I've played the game several times since, including the latest version of the open source Ur-Quan Masters, which is pretty rock solid at this point. I also now own the game (A CD re-release), with the box proudly displayed in my computer room.
I've raved about this game for the past 13 years. Plotwise, the only game I've seen that's beaten out SC2 has been "The Longest Journey" by Ragnar Tornquist, which has a sequel "Dreamfall" finally coming out on Monday. I've been dreaming about a Longest Journey sequel for 5 years, but come to think of it, I've been dreaming about a SC2 sequel, a *PROPER* SC2 sequel, for 13. SC2.1 would have "nerd-squee!" (or "OMG! Ponies!!" if you prefer) written all over it.
Hell, at this point I'd be happy if they used the existing UQM open source engine, and gave us a new plot in the StarCon universe. Hell, I'd be willing to do voice acting for the thing. (UQMites, I'm also hopeing that someday soon we'll see UQM mods with user made storylines. That would be cool too)
Star Control Zero (Score:2, Interesting)
Re:What platform would it be for? (Score:3, Interesting)
With this in mind, I would say their target market would be largely comprised of those who were around and immensely enjoyed Star Control 2. While probably many of that market have game consoles of some variety, they all are probably more likely to be heavily into their computer. People who played DOS games in the 90s generally were consistantly computer oriented, probably because it was more of a hastle back then for so many games that required x amount of conventional memory and you had to fiddle with things to get rid of memory resident things not needed for that game and move whatever else you could to 'high memory'. Those were the days...
Anyway, considering the bulk of their target market would be those who already played SC2, the platform that makes sense is personal computers. To go a step further, it should be cross-platform and run on at least Linux/x86 and Windows. Though I don't have definitive evidence for it, I strongly suspect large portions of SC2's fanbase is on linux and that uqm usage statistics may be enlightening. Additionally, developed correctly it isn't that hard to make even a fairly sophisticated game run on different Operating systems, so the cost/benefit ratio should be good regardless.
It's hard looking at their list of games to establish them to now be console-only, they haven't developed enough games, and none of them have been notable enough compared to SC2. Their best bet if they had the opportunity to do a sequel would be to target their old fans as closely as possible. If it is a good game, it would be a nice revival for their name which hasn't seen a big title since 1992.