Duke Nukem Forever Update 250
Gamasutra reports on an update to one of the longest running jokes in the games industry, Duke Nukem Forever. The title, already ten years in development, may (possibly) see release this decade. From the blurb: "3DR's George Broussard also demonstrated world interactivity that includes Duke standing in front of a computer and emailing the player, if he provides his email address for the game. But, according to the piece, Broussard was bashful, overall, about showing off the game, commenting: 'The problem is that when we show it, people are going to be like, Yeah, whatever. Honestly, at this point we just want to finish it.'"
What Went Wrong? (Score:5, Insightful)
They are complex.
The technology is forever changing.
There are multiple platforms.
They become obsolete after two months.
The fan base is one of usual hypercriticality.
With these aspects working against you, developing them is just all the more difficult. How many times has this game changed the engine it's being built upon? Too many.
From the article: There's also a very informative timeline. As the last sentence of the above excerpt illustrates, Duke Nukem Forever came to suffer a development process that simply could never complete itself because it always needed the newest latest and greatest renderer. This is insanity, and I predict that this game will lack original content and any sort of story line since they are relying on graphics and graphics alone to satisfy the customer requirements. You could release a side scrolling version of Duke Nukem (a la Duke Nukem II) that I would play given a good story line and fun puzzle-solving levels.
How Many Big Games... (Score:2, Insightful)
Re:What Went Wrong? (Score:2, Insightful)
What happens again if you add more people to a late project?
Relevant? (Score:5, Insightful)
who? (Score:3, Insightful)
I remember playing Duke Nukem 3D, but I honestly can't remember what computer I was playing it on because it was so long ago. It isn't like there haven't been three or four generations of shooters since this game was announced.
Sure the original was amusing, but it wasn't that good. Just give it up. No matter what they finally release, it won't be worth the wait and no one will really care.
Re:What Went Wrong? (Score:5, Insightful)
Yeah, there can be a multitude of reasons but I think it boils down to: Someone in the chain of command didn't know when to call quits.
When to quit tweaking the game. When to quit adding shit. When to quit revising it. When to quit the project period.
This obviously isn't the game they had in mind years ago, hell, it's been majorly revised several times. The problem is, in that span, a normal team could have gotten several (say 2-4) of the better concepts for a DukeNukem game to market and have had at least one good, if not great game.
As it is, I don't see any strong direction for the game now, it looks like it's being designed to be a jack-of-all-trades. And through all the hype and time, the bar is set so high, that it better be nothing short of spectacular.
Personally, I'm betting it'll be thoroughly mediocre.
E-mail? (Score:5, Insightful)
This "feature" should be a late addition in the final production or something a programmer added on their lunch breaks, not something to show off.
Re:What Went Wrong? (Score:5, Insightful)
They say projects are never completed; they are merely abandonned.
You are exactly right. 3DRealms should have released 2-4 good (but not great) games since I bought my copy of Duke Nukem Atomic Edition way back when. I still load that game onto my computer occasionally when I feel like blasting some aliens, because even though the game technology is years old, it's still a very playable game.
Here's my armchair perspective of how 3DR should proceed:
3DR needs to stop thinking of Duke 4 in terms of a motion picture masterpiece that will go down in history with Ben Hur, Lawrence of Arabia, or Debbie Does Dallas. Think of it more like James Bond or Star Trek. Some people will like each release, some people will hate it. But it brings in enough dough to keep the franchise going, and gives your core fan base a whole lot of fun.
Uhhh... Not exactly a recipe for success (Score:5, Insightful)
With a motivation among the devs at this level, what quality can one expect from the game?
Re:What Went Wrong? (Score:2, Insightful)
Re:Oh please (Score:2, Insightful)
damned if they do, damned if they don't (Score:2, Insightful)
Re:terrible (Score:3, Insightful)
How can they not realize... (Score:2, Insightful)
Who exactly are they trying to sell this game to? God knows it can't be any of us.
I don't buy games out of pity, do you?
Jarndyce and Jarndyce (Score:4, Insightful)
I wont be surprised if they make more money from the book about what not to do with a game/generic development project than they do from the software itself.
Re:Truths (Score:3, Insightful)
1) The game is never released. The idiots in charge finally can the project, like they should have five years ago.
OR
1) The game is released
2) 5 people buy it
3) 5000 people download it for a laugh and delete it 5 minutes later