Duke Nukem Forever Update 250
Gamasutra reports on an update to one of the longest running jokes in the games industry, Duke Nukem Forever. The title, already ten years in development, may (possibly) see release this decade. From the blurb: "3DR's George Broussard also demonstrated world interactivity that includes Duke standing in front of a computer and emailing the player, if he provides his email address for the game. But, according to the piece, Broussard was bashful, overall, about showing off the game, commenting: 'The problem is that when we show it, people are going to be like, Yeah, whatever. Honestly, at this point we just want to finish it.'"
Re:Preorder? (Score:2, Informative)
I noticed it's available for download at http://freshmeat.net/projects/dukeforever/ [freshmeat.net] and it's being written in Perl. I knew Perl was powerful but now I'm really impressed
Release date: September 29, 2006 (Score:2, Informative)
It even has screenshots...
Re:What Went Wrong? (Score:5, Informative)
We know exactly where it would be, because another open-source kernel project has succumbed to this.
The GNU kernel was originally meant to be based on Trix, but then it was decided that it was too much work to port to other architectures, so work began afresh on the HURD, based on the Mach microkernel. After a while, it was decided that Mach wasn't good enough, so work began again on a revision of the HURD, this time based on the L4 microkernel. These days, there's talk about abandoning that work too, in favour of something based on Coyotos [coyotos.org].
Meanwhile, after sixteen years, GNU still don't have their own production-ready operating system kernel, but more pragmatic people have brought us Linux.
Re:Release date: September 29, 2006 (Score:2, Informative)
Sorry about the ugly link, but slashdot doesn't seem to like me putting it in
http://web.archive.org/web/20050224222429/http://