You Say You Want A Revolution? 503
rafemonkey writes "Looks like the first hard info on a revolution game has hit the internet. The game, from Ubisoft, is called Red Steel. It's a FPS where the Revo's positional controller takes the place of the mouse. And, for those of you that were worried, the graphics look nice." PointlessWasteofTime points out that it doesn't actually look like an FPS, but more of a GunCon title, in a piece called A FanBoy Intervention. Elite Bastards has a brief history of the Revolution console. From the Waste of Time article: "Look at the Red Steel screens again. Never mind that Ubisoft has a habit of publishing concept renders and claiming they're in-game screenshots, and never mind that shots like that in magazines tend to have usually been 'touched up' a bit. Just look at the screens, then look at the inset photos of the people pointing and shooting with their Rev controllers: Guys... it's just a freaking light gun game. Tell me it's not. This isn't a badass 'Halo killer.' It's next-gen Duck Hunt."
Duck Hunt? Not! (Score:5, Insightful)
Really? I wasn't aware that Duck Hunt allowed you free-movement in a 3D environment. Oooohhh, that's right. It didn't.
This isn't the next Duck Hunt, and (unless it's on rails, which apparently it's not) it's not the next Time Crisis either. What it is, is a new generation of First Person Shooters that actually work on a console. No more fidgeting with those tiny analog controllers! You can now take aim and fire, all while strafing, running, jumping, (can we do Matrix style flipping, puullleeeazze?), and dodging. If this works out, Nintendo will have again revolutionized the console controller! Which would be impressive, considering that their Gamecube controller just didn't live up to its predecessors.
Of course, that's a pretty big "if". Nintendo is telling us that they've developed inexpensive positional monitors that are more natural than a light gun with target-painting, but with a full controller built in. Given that most of us remember how horrid the Power Glove was (Lucas: "I love the Power Glove. It's so bad." Yeah, right.) and that target painting doesn't work on LCD screens, Nintendo has one heck of a tall order to fill.
Psh.. this is a lot more than duck hunt (Score:5, Insightful)
It's not JUST a freaking light gun game. It's a light gun first person shooter, which is almost unheard of. I'm pretty sure that the "Next Gen Duck Hunt" and Halo-Killer could be one in the same, if the game is built right. This looks REALLY fun, and I think it has the potential to be a lot funner than any traditional FPS that I've played. There hasn't been a whole lot of change in FPS gameplay for years, this might be just what it needs.
Ah, objectivity. (Score:3, Insightful)
So: This game involves pointing a device, and duck hunt involves pointing a device, therefore this game == duck hunt. Brilliant! Let's see here. So continuing along that logic: Qix involves rolling a trackball, and World of Warcraft on my PC (I have a trackball mouse) involves rolling a trackball, therefore Qix == World of Warcraft!! Amazing.
I guess when the only tool you've ever used is a lightgun, everything looks like a nail? Or something.
Re:Duck Hunt? Not! (Score:5, Insightful)
OK, so let me get this straight... (Score:5, Insightful)
Keyboard and mouse interface: Yup, it's a shooter!
Gamepad interface: Yup, it's a shooter!
Gun interface: OMGWTFBBQ, it's Duck hunt!
What kind of stupid fanboy do you have to be to make that kind of argument?
Obvious (Score:2, Insightful)
Seems fine to me (Score:2, Insightful)
Too early to tell (Score:4, Insightful)
Can anybody explain to me... (Score:3, Insightful)
Re:If the controller is a success... (Score:5, Insightful)
As the market leader? As AMD can tell you, it's much nicer to make the other guy dance to your tune rather than dancing to his. The customers will see you as The Source(TM) for the latest and greatest, and mostly ignore the copycats.
Re:Cue fanboy self-defense mechanism... (Score:3, Insightful)
It sounds like an interesting if not great concept.
But more to the point, why is a satirical site making headlines on
Re:If the controller is a success... (Score:4, Insightful)
Re:No hidef, hard sale (Score:5, Insightful)
Re:And in other future news.... (Score:3, Insightful)
Re:duck hunt halo (Score:3, Insightful)
Dreamcast, actually. House of the Dead 2 is really fun when you have a light gun.
Re:No hidef, hard sale (Score:2, Insightful)
I think HD support will play into this upcoming race more than Nintendo plans for it to--but HD hardware will remain expensive until several years down the road, when the HDDVD/Blu-ray battle has been decided. The HD decision won't be a matter of people actually wanting HD content, since most general consumers don't really know the difference anyway, but companies are pushing HD pretty hard, making consumers think they need that HDTV.
Anyway, the HD support is kind of a moot point once you get into gameplay. For instance: I played a friend's copy of Perfect Dark Zero on a nice HD LCD, and although the game was fun, and the graphics were beautiful, the difference wasn't really that huge, simply because it played like any other first person shooter. We played multiplayer for awhile, but it got old quickly; so what's the point of all those nice high-resolution textures if the game isn't particularly interesting or fun? If Nintendo makes good games, then that whole lack of HD is pretty insignificant.
Re:Wireless mouse (Score:5, Insightful)
Re:If the controller is a success... (Score:2, Insightful)
Jump to conclusions much? (Score:5, Insightful)
Red Steel has been known to be a full movement FPS for some time now, and if someone with half a brain would look you plainly see the cord going to the nunchaku attachment in use... 3D movement. Aha! Tough one. Not to mention it *clearly states* that it is not on rail in the article... but who has time to read shit before flying off half-cocked and stating Red Steel is the next Duck Hunt.
The Revolution is the first console in 10 years to even make me stop and notice. Something new and different awaits us, and the MS/Sony fanboi's just can't stand to think that maybe, just maybe, the days of cliche, tired, overextended genres may be coming closer to being over. I'm actually upset that the first published game is an FPS, since it is not revolutionary in the least... I will say though that the controller is made for FPS games. The control is intuitive and slick, Metroid Prime was being demoed originally and it was pure heaven to play with the controller. My only actually anticipated sequel would be to Luigi's Mansion, if ever there was a perfect setup for the Revo that is it.
I'm most interested in seeing the truly new and 100% original content, that is where the Revo will begin to steal some thunder. Can we stop jumping to conclusions and trying to diss the Revo until we actually know even slightly substantiated rumors?
The RTS Genre on Revolution (Score:3, Insightful)
The writer's assumption that all revo games will have to be very basic and dumbed-down, just goes to show he lacks any real creativity or imagination.
Duck Hunt, Red Steel, and Halo (Score:2, Insightful)
I see your point, but - by the same logic - isn't Halo really just a fancy Duck Hunt, except instead of a light gun you use a joystick?
Re:Duck Hunt? Not! (Score:5, Insightful)
Absolutely! I thought the Cube's controller was the best of its generation; the XBox controller was too chunky, and Nintendo did something with the Cube that neither MS or Sony did with their consoles' controllers: they made all the buttons distinguishable by feel.
That's an incredibly important thing. I can't count the number of times when I first got my PS2 that I would be playing a game, and the game would tell me "Push the X Button". Invariably I had to take my eyes off the screen and look at the controller to figure out which one of the identically sized buttons was "X". With the GC, that was never an issue; each button has its own shape, so you can find the right button without taking your eyes off the screen.
This may seem like a small thing, but it's the small things that make or break usability, and Nintendo got this one right.
Re:obligatory... (Score:3, Insightful)
Yes, because a comment in a games forum about dance revolution must refer to some obscure anarchist quote, doesn't it?
WTF Slashdot?!?!? (Score:5, Insightful)
Of all the Red Steel coverage floating around the net, you chose the links to people calling BS on the screenshots? No reports on how awesome this game looks and how wonderful the system will be if it works like they say, just the "oh, this can't be this good" speculation.
No, you only looked at the bad. You pointed out the guy who said that these pictures were probably "touched up", but ignored Ubisoft's own claims that these are totally legit, real screenshots. You blatantly called it a GunCon game, while completely ignoring Game Informer's quote about it feeling like a true FPS, and NOT a lightgun game.
In other words, you only looked at one side of the story, the negative one. The one with no facts to back it up. This is one of the most intriguing games I've seen in damn long time. Sure, you have to take stuff like this with a grain of salt, but to completely ignore how amazing this is and just calling it BS is bullshit itself on a level I have trouble comprehending.
The game looks amazing. Period. There is not a reason in hell anyone should have a reason to question the graphics. If the Gamecube can pull off Resident Evil 4, the Revolution can pull off this. As for the controls, well, I don't think you should judge until you try it for yourself, but I also think it's stupid to think Ubisoft has Game Informer in their pocket and GI was lying when they talked about how great the game felt to play.
I'm damn ashamed and quite frankly pissed off at you Slashdot. Get your act straight.
Re:Duck Hunt? Not! (Score:1, Insightful)
Invariably I had to take my eyes off the screen and look at the controller to figure out which one of the identically sized buttons was "X".
If you have such a bad spatial sense, you're probably a very bad gamer. You're probably the kind of person that have to watch the keyboard while typing.
Re:Wireless mouse (Score:3, Insightful)
So I guess your complaint is that the new controller will allow increased realism?
Re:Can anybody explain to me... (Score:3, Insightful)
If they're smart and do it anything like PC games, you can choose the sensitivity. If you want to have to swing around a lot to force turning, then you can. If you want just a quick flick of the wrist to turn 180, then you probably can do that too. As close as this is to a mouse, it's still gonna create such a new style of doing it that people who already own everyone at games like Halo or Half Life or Battlefield won't be able to do it from the bat, everyone will start on a level playing field once more
Re:Please use a different adjective. (Score:3, Insightful)
Yeah they'll ignore them... (Score:3, Insightful)
"The Source(tm)" usually dumps huge amounts of $$ and then someone else comes along and steals it. But hey... our patent process is far too strict, so I'm sure nobody will find a way to steal Nintendo's controller.
Re:Wireless mouse (Score:1, Insightful)
A real gun has additional mass, making it easier to hold steady. It is also held differently, and the stance in which you hold the gun improves accuracy. Additionally, in real life, your targets will be much larger the small targets presented on a 27" TV at viewing distance. I would also submit that real people move slower than their videogame counterparts.
But we're not talking about real life. We're talking about video games. And we're talking about a game requiring precision using a mechanism that isn't
Granted, I think that it is still a better mechanism than a handheld controller, but it does have its own unique set of problems.
Re:Missing the point (Score:2, Insightful)
A year after the DS has proven itself, and people are STILL using the word 'gimmick'?
Comment removed (Score:2, Insightful)