Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×

You Say You Want A Revolution? 503

rafemonkey writes "Looks like the first hard info on a revolution game has hit the internet. The game, from Ubisoft, is called Red Steel. It's a FPS where the Revo's positional controller takes the place of the mouse. And, for those of you that were worried, the graphics look nice." PointlessWasteofTime points out that it doesn't actually look like an FPS, but more of a GunCon title, in a piece called A FanBoy Intervention. Elite Bastards has a brief history of the Revolution console. From the Waste of Time article: "Look at the Red Steel screens again. Never mind that Ubisoft has a habit of publishing concept renders and claiming they're in-game screenshots, and never mind that shots like that in magazines tend to have usually been 'touched up' a bit. Just look at the screens, then look at the inset photos of the people pointing and shooting with their Rev controllers: Guys... it's just a freaking light gun game. Tell me it's not. This isn't a badass 'Halo killer.' It's next-gen Duck Hunt."
This discussion has been archived. No new comments can be posted.

You Say You Want A Revolution?

Comments Filter:
  • by Anonymous Coward on Monday April 10, 2006 @03:04PM (#15100330)
  • by HoneyBunchesOfGoats ( 619017 ) on Monday April 10, 2006 @03:04PM (#15100338)
    If you scroll down to read the rest of that web log, it's almost 100% Nintendo bashing. The author is clearly trolling Ninentdo fans. Please don't feed the troll.

    P.S. Has "fair and balanced" journalism finally arrived at slashdot? Is every story going to feature, alongside the actual news, an obvious troll?
  • by mark-t ( 151149 ) <markt AT nerdflat DOT com> on Monday April 10, 2006 @03:06PM (#15100351) Journal
    This is surprising... at least to me.

    Generally Nintendo brings out games with their traditional trademarks first.

    Like some Mario, Donkey Kong, or Zelda variant.

  • Ahem. (Score:5, Informative)

    by volfro ( 915297 ) on Monday April 10, 2006 @03:22PM (#15100464)
    Duck hunt?

    I think not.

    Moz la Punk got ahold of details on the Game Informer article from which this news emerged, and that includes the control mechanism. Check it out [web-log.nl]. You actually use the controller to push obstacles down to use for cover. You nod your head or shake it in order to interact with NPCs. How awesome is that?

    Apparently the game uses the controller's assets in the most obvious way--that is, sword and gunplay--but from what I've read so far, it's hardly gimmicky. The gameplay appears to be pretty deep.

    The summary is biased and stupid, by the way, in an attempt to get a reaction from Nintendo people. Nice job, Slashdot.

  • by Anonymous Coward on Monday April 10, 2006 @03:25PM (#15100499)
    Pointless Waste of Time is well known for its trolling articles, they're not intended as truth, they're intended to get a reaction from the fanboys. Look for their LotR and Matrix articles for reference. Fake spoilers, bad analogies and just good old fashioned bashing are all very common.
    Nintendo has become extremely popular with console fanboys because of all Revolution info coming out, and thus PWoT will troll the hell out of them. It's all in good fun, if you take it too seriously (like so many /.ers here), then you desperately need a reality check.
  • by edwdig ( 47888 ) on Monday April 10, 2006 @03:33PM (#15100558)
    There is no "light gun" function in the Revolution controller. It's all done with the position sensing features. The screenshots show crosshairs to indicate the aim.
  • by MindStalker ( 22827 ) <mindstalker@[ ]il.com ['gma' in gap]> on Monday April 10, 2006 @04:13PM (#15100875) Journal
    I would do obscene things for something on the level of say Quake, but with a light gun for my firing (and view independant of gun).

    Quote from an Moz La Punk article.
    "Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. later

    - According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second.

    Ignoring the obvious discrepancy between one second to turn around and one second to turn at all. This sounds basically like an edge scroll system. Which would be annoying to me if there is more than a 1/8th second lag. But we'll see.
  • Re:Too early to tell (Score:3, Informative)

    by rAiNsT0rm ( 877553 ) on Monday April 10, 2006 @04:53PM (#15101216) Homepage
    Actually a lot of us have used the controller on a modified Gamecube playing Metroid Prime (an FPS) in NYC when Nintendo was demoing the controller. It was as intuitive, fluid, and immersive of an experience as I have ever had. The controller setup takes about 2 minutes to get used to and then it is like a long-lost friend. I had expected it to be a much steeper learning curve, and that is saying something since it was beta hardware running on a modified GC. It can only get better.
  • by Kataton ( 771896 ) on Monday April 10, 2006 @06:19PM (#15101809)
    Details (from http://theboard.zogdog.com/index.php?automodule=bl og&blogid=11&showentry=920 [zogdog.com]):

    -Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.
    -Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title
    -Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller

    -During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza"
    -The first third of the game will be all about being "brutal by necessity"
    -You will be less precise and favor more devastating weapons (machine guns)
    -As you progress and become more precise, smaller guns will be used
    -"The goal...is to use five bullets to kill five enemies"
    -"When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"
    -"When you fight brutally, the sounds around you grow increasingly more intense"
    -"Audio feedback"

    -Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases
    -When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies
    -Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial
    -By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc)
    -Respect plays a MAJOR part in the game

    -Flailing your sword isn't a smart idea
    -Specific motions with the controller will trigger combos (in the final game)
    -Tracing an X in the air, for instance, will unleash a devastating attack
    -You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed
    -New moves will be taught to you by two mentors in the game
    -One will teach you gun tactics, and another will teach sword tactics
    -If you don't show the proper respect to them, they won't help you
    -Friendly/respectful interaction is tied to the controller
    -You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side
    -You show extra respect by bowing to the masters
    -Ubisoft is still coming up with other interactions
    -"You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior"
    -Staying in the master's good graces is key: they give you missions that can be tackled in any order
    -You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang
    -You have to prove you are worthy to them by battling them and sparing their lives.
    -You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him
    -You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes
    -Training sessions are offered by the two masters so you can hone your skills

    Multiplayer:

    -Split screen multiplayer with traditional deathmatches
    -Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3
    -They didn't talk about Nintendo Wi Fi (NDAs). Full details haven
  • by MasaMuneCyrus ( 779918 ) on Monday April 10, 2006 @07:29PM (#15102288)
    Dangit Slashdot, you've just misreported to millions of consumers with your false story. An Ubisoft employee on IGN (Had a "Ubisoft VIP" title -- all users with " VIP" titles on IGN's forums are confirmed employees of the said company) said specifically that it "is not a rail-shooter.

    http://gonintendo.com/?p=1930 [gonintendo.com]

    I hope you correct your mistake with an update, because you've just posted biased lies about the Revolution, and crushed thousands of peoples' hope.
  • by justchris ( 802302 ) on Tuesday April 11, 2006 @02:07AM (#15103956) Homepage
    Hmmm, and if you had read developer comments, as well as comments by IBM who created the main CPU for all 3 systems, you'd know that the GC actually had better potential for improved AI because of it's increased cache. Advanced AI control depends heavily on branching predictions, something PPC based processors are particularly lousy at. To compensate for this, the GC had more CPU cache. Specifically, it had more CPU cache than the Xbox, PS2 or Xbox 360 have, in fact, it had more CPU cache than any high end gaming pc. This was done specifically because Nintendo & IBM knew that PPC processors didn't handle AI very well alone. Rev is going to have as much, if not more CPU cache than the GC. So it will still have potentially better AI than either the 360 or PS3.

    As for physics. Do you actually know how much processor time physics calculations take up? Virtually none. You know why physics are so processor intensive? The physics calculations themselves are easy, all that processor time is actually spent on processing the resulting affects on the game's graphical assets. When you have a 100,000 polygon model with full textures and lighting effects and you have to process the affects of gravity, acceleration, impact and such on the model, it's necessarily going to take more time than processing the same effects on a 10,000 polygon model with similar effects. The actual calcuations are still exactly the same, so when people talk about improved physics, they're actually talking about improved graphics.

    When you're really talking about improved physics, consider that the Revmote is a true 3 dimensional controller. To be affective, it has to constantly up date location in 3D space, degree of rotation, linear velocity, angular velocity, linear acceleartion and angular acceleration. This is more physics in the controller alone than most games have in the entirety of their gameplay. To presume that the Revolution would be lousy at handling physics is horribly counterintuitive.

Real Programmers don't eat quiche. They eat Twinkies and Szechwan food.

Working...