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Help for an MMORPG Addict? 559

A worried comrade asks: "A friend of mine has had what many of us (his peers) are starting to consider a serious problem that we are becoming very worried about. He is addicted to World of Warcraft, and not in the same way the rest of us are. While most of us are able to disconnect from the game to take care of our own affairs, he plays to the exclusion of his friends, his job (he calls in sick a lot, it is starting to get noticed) and his life. How do you help someone who is actively throwing their whole life away to play a game?"
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Help for an MMORPG Addict?

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  • How not to... (Score:5, Insightful)

    by QuantumG ( 50515 ) <qg@biodome.org> on Wednesday March 29, 2006 @07:41PM (#15021991) Homepage Journal
    Do *not* try to hook him up with a girl. Friends of friends tried this tact on an addicted co-worker and his failure to relate to the poor girl just drove him back to the game. My personal preference is to convince him to ask the game masters for a temporary ban. Then take care of him for the withdrawl period.
  • Good luck on that. (Score:5, Insightful)

    by rob1980 ( 941751 ) on Wednesday March 29, 2006 @07:45PM (#15022020)
    Don't just make them quit - find something to replace the MMORPG with. Doesn't have to be a girlfriend, doesn't have to be an offline game that you only play for an hour at a time, maybe it could be a previous hobby or forcing them out of the house every night to visit with friends. Just something that'll keep their mind off of the game.
  • Re:Dialup. (Score:3, Insightful)

    by masklinn ( 823351 ) <.slashdot.org. .at. .masklinn.net.> on Wednesday March 29, 2006 @07:48PM (#15022040)

    Or, to be a little more serious, inform him of how much a good-level character will go for on eBay. He might just want to sell it to cover all those bills.

    He won't. Part of the addiction to a MMORPG is relating to your character(s), being your characters. The "real" life is so unimportant because your alter-ego in the game does the living for you, why would you need a "real" life out of the game when you already have such an interresting one inside of it?

    Addicted people don't sell their chars, not their main characters anyway. Sold characters come either from chain-builders (who spend their times creating characters for them to sell), or by ex-addicts who suddenly realize how much they wasted in their characters and in the game and want some of it back.

    And he probably knows the value of his character already, maybe with a margin of error under a dozen of cents.

  • by springbox ( 853816 ) on Wednesday March 29, 2006 @07:48PM (#15022041)
    If he is able to realize how much of his time is being wasted waiting around in an online game where all of his "accomplishments" are ultimately meaningless. I play online games myself, but I'm nowhere near addicted to them. I doubt he's thinking about much else other than the game, which is a serious problem. You should try to talk some sense into him; either that or he will just have to figure it out the hard way. In any case, hopefully he will discover that having entertainment dominate his life was not a smart choice.

    I also see people who are online in games constantly and I don't understand how anyone could possibly put up with the game for extended periods of time without taking any real breaks. (Going to the bathroom doesn't count.)

  • Any way you can (Score:5, Insightful)

    by shashi ( 56458 ) on Wednesday March 29, 2006 @07:56PM (#15022103) Homepage
    Whatever you do, do something. Don't just stand by and watch. MMORPG addiction can be every bit as destructive as other types of addiction, like alcoholism. Unfortunately, since it's "just a game" too many people turn a blind eye and believe that this merely anti-social behavior will work it self out. I know, because I've been there. I did the same things when EverQuest first hit the market... I played 60+ hours a week, and I often called in sick to work just to keep playing, which was how I lost my job. Luckily I wasn't married at the time, or I probably would have lost that too. In my case, it actually wasn't the MMORPG that was the problem though. Like any addiction, it was a method to fill a void in my life. I was suffering from depression due to some undesirable situations in my personal life, and I turned to the game as a substitute for real life. It became addicting because I had much more power over my life in the game than I did in my real life. You may want to make sure your friend is doing okay in other arenas; there may be a secondary reason why he spends so much time in the game.
  • Re:The usual... (Score:3, Insightful)

    by rtb61 ( 674572 ) on Wednesday March 29, 2006 @08:02PM (#15022154) Homepage
    Actually should work, anyone busy doing the first three will be incapable of playing any computer game, a week or two should be enough. Those online games are made to hook people and fill a void in their life, just fill that void with something else, drag them out, hit the nitespots, get friends and family to visit i.e. actively disrupt their gaming oppurtunities. of course being an introvert nethead my opinion my be worthless in this regard ;).
  • I agree (Score:5, Insightful)

    by selfdiscipline ( 317559 ) on Wednesday March 29, 2006 @08:03PM (#15022159) Homepage
    The problem is not that the game is too fun or addicting, it's that RL isn't fun enough/meaningful enough/engaging enough.

    MMOs provide an easy path, with clear rewards and punishments. RL doesn't usually provide any clear feedback on how you're doing in it.

    Oh, and hallucinogens can be good for treating addiction.
  • by airos4 ( 82561 ) * <changer4@ g m ail.com> on Wednesday March 29, 2006 @08:03PM (#15022163) Homepage
    Do something, especially if you can think of something constructive that may help. But please, do NOT tie yourself into this so much that it takes you down as well. Many times I have seen people fighting addictions - drugs, alcohol, compulsive gambling, and yes religious cults and video games. I've also seen many cases where the people who care about the addict go through a hell almost as bad as the addict themselves, running on a combination of guilt and disappointment and a lot of other factors when the "treatments" don't work immediately or at all. Yes, he has a problem. Make sure it stays as HIS problem, and doesn't become your crusade.
  • Re:I've been there (Score:5, Insightful)

    by Baby Duck ( 176251 ) on Wednesday March 29, 2006 @08:05PM (#15022175) Homepage
    I had to:
    • Give away all the items I could
    • Drop a tradeskill
    • Learn enchanting (1)
    • DE whatever I could
    • Give away the disenchanted mats
    • Sell what I couldn't DE
    • Destroy what I couldn't sell
    • Delete my character
    • Cancel my account
    • Uninstall
    • Throw away all CDs, manuals, and shred handwritten WoW notes

    I was half-way sold to even cancelling the credit card my account used to be on. I had to make it as difficult as reasonably possible to become recidivist.

    As cheesy as it sounds, the "death ritual" described above was cathartic and a way to say goodbye to my character. A way to realize none of these items truly mattered for a meaningful life. That it doesn't hurt to peel away like this.

  • Sounds good. (Score:4, Insightful)

    by MAXOMENOS ( 9802 ) <mike&mikesmithfororegon,com> on Wednesday March 29, 2006 @08:39PM (#15022398) Homepage
    But, what happens if your job is crappy, you're not particularly excited about your fiance, and life is still very unpleasant?

    Wait, wait, don't tell me .... back to the RPG?

  • Re:I've been there (Score:3, Insightful)

    by AuMatar ( 183847 ) on Wednesday March 29, 2006 @09:22PM (#15022636)
    Why? Because life really blows most of the time and usually we hate our jobs and hate our girlfirends and lives... Some of us deal better than others. Some get by with a crutch.


    If your life is that bad, change it. Look for a new job. If you have to take a pay cut, its probably worth it. If your girlfriend isn't a positive thing in your life (if you don't enjoy most of the time you spend with her), dump her. Its better to be single than miserable.

    Secondly, MMOGs are not chemical addictions and should not be treated as such.


    I'd agree, but there are some personality types that are easily addicted. Other people just have a hard time finding balance betweek things. These are the people who do need to go cold turkey. You're right though, the first thing to do is try and get the guy out a bit more.

    Actually, no, thats the second thing you need to do. The first thing you need to do is figure out if you really ought to butt in. There's nothing wrong with having a hobby you spend 20 or 30 hours a week on. It may just be that he really likes the game. Coming in late to work may be a sign of him de-emphasizing work for a variety of reasons (burning out, tired of the job, tired of the career, etc). Just because *you* think he's playing too much doesn't necessarily mean he is. What matters is what makes him happy with life. If thats gaming, so be it.
  • Live and let live (Score:5, Insightful)

    by Hannah E. Davis ( 870669 ) on Wednesday March 29, 2006 @09:55PM (#15022806) Journal
    It always irks me when I read about poor real life friends being abandoned in favour of an online game, but not for the reasons you might expect. See, I've abandoned plenty of real life "friends" and made friends online too, but although I met plenty of my online friends via various games (especially MUDs), the games were not the reason why my real life friendships began to suffer. If anything, it was because the people who I had previously hung out with just didn't click with me anymore, and playing a game was a way to distance myself from them. If any of them had attempted an "intervention," I would have been pretty damn pissed -- meeting me in real life does NOT give anyone the right to try and pry me away from my chosen form of entertainment. It's my life, and I get to choose who I want to be friends with and what I want to do in my spare time.

    Incidentally, my life has never particularly suffered as a result of the small amount of game addiction that I have experienced. Maybe my marks would have been a bit higher (I usually get low to mid A's and high B's, with the odd A+ for flavour) if I'd spent less time gaming and more time doing homework, but realistically, if I hadn't been gaming or wasting time doing other hardcore nerd stuff, I would have been out dancing, getting drunk, and having random unprotected sex like the average university student -- not exactly my cup of tea.

    Quite honestly, having a chance to play a game, interact with people all over the world, roleplay, and gank the hell out of a bunch of noobs is a LOT more important to me than getting laid or frying a bunch of brain cells, even though the latter activities might be more "normal" or even "healthy." If gaming makes me happy and sex/drinking doesn't, my former friends don't need to intervene... if they truly care, they need to let me be happy on my own terms.

    There are certainly people who do need help breaking a game addiction, specifically the ones who are actually depressed by the prospect of losing aspects of their real lives, but the point I'm trying to make is that not all game addicts either want or need help. I'd rather let people be happy doing what they love than force them to take part in more socially-accepted activities that I know they're going to hate. Maybe they will lose their jobs, marriages, and friends, but if they're still happy, why does it matter? Isn't it better to be unemployed, alone and happy than rich, married, and depressed?

    (Sorry for being so incoherent, but I hope you'll get the idea -- I'm at work, and I'm sleepy from skating during my lunch break and spending the rest of the day coding, so my brain isn't exactly working at full capacity.)
  • by DoctaWatson ( 38667 ) on Wednesday March 29, 2006 @10:07PM (#15022860)
    if you think that drunk driving is the only way to hurt yourself or die with alcohol addiction.

    You're also kidding yourself if you think the repetitive but spontaneous release of dopamine and endorphine isn't a chemical addiction. These games are designed to create that kind of response, and the symptoms of withdrawal show up in these cases on a very regular basis.
  • Re:Any way you can (Score:2, Insightful)

    by darga ( 953093 ) on Wednesday March 29, 2006 @10:08PM (#15022862)
    "In my case, it actually wasn't the MMORPG that was the problem though. Like any addiction, it was a method to fill a void in my life. I was suffering from depression due to some undesirable situations in my personal life, and I turned to the game as a substitute for real life."

    I think that's a very important point that people very often overlook. I've got an addictive personality myself, and had problems with games (Team Fortress) a few years back. Eventually I cut back and started working out a lot. What I realize now, but didn't then, is that I ended up just replacing one addiction with another. I was blowing off social events and schoolwork etc so I could spend more time in the gym.

    As Shashi hints at, most forms of addiction, whether alcohol, games, drugs, film, sex, seem to have one thing in common: escapism.

    It really bothers me when I think back to people yelling at me for playing games so much, but not noticing when I became addicted to something that was "good for me," which had similar negative side effects on my life.

    Anyway, it's important to remember how complex and subtle these things can be, and that stopping playing videogames doesn't necessarily mean everything is fine.

  • Re:I've been there (Score:3, Insightful)

    by Gribflex ( 177733 ) on Wednesday March 29, 2006 @10:26PM (#15022954) Homepage
    A friend of a friend recently went through this.
    In their situation, the online gaming had started as a way for friends and family to get together and socialize across long distances. After a little while it became apparent that one of the people had developed an unhealthy addiction to the game - to the point that the parent post describes.

    While I'm not familiar with the entire recovery process that they use, I know that a portion of the process was that everyone involved cancelled their accounts. i.e. if Karl is addicted to WoW, and he plays with Mary, Stan, and Jim, then Mary, Stan and Jim all cancelled their accounts in an effort to encourage karl to cancel.

    In their situation it really helped 'karl' beat the addiction. They socially segregatted him in the online world, and would only talk to him in RL. While he still had online friends, some of the appeal was lost when his RL social network dropped away. He eventually realized that he too had a problem, and when he looked up from the keyboard he found a supportive network of family and friends (the same ones that he used to play with online) to help him in RL.

    I feel that by creating a social void online that could only be filled by going offline that the process was hastened. You may experience different results.
  • by Anonymous Coward on Wednesday March 29, 2006 @11:18PM (#15023239)
    I agree that those are poor counterarguments. "Normal" is so subjective, it's practically meaningless.

    It's hard to say whether or not this guy is healthy without knowing more about the situation. Yeah, there are a lot of unhealthy things that we do, but what matters most is degree. If a person stops taking care of him or herself because of an addiction, and that leads to health consequences, then you might consider the addiction to be a problem. Maybe this guy doesn't have that much of a problem. Who knows?

    But I think a better question to lead in to a counterargument is, "Is it sustainable?" You may say that what this guy is doing is fine, he's enjoying himself, and who cares about all of the trappings of life that other people consider to be "normal" as long as he's living his own life his own way. But if the problem is as serious as the OP suggests, then what happens when this guy loses his job? And his friends? And his home? I'd say that if you end up living on the street because of an addiction (regardless of whether that addiction is to a video game or a drug or whatever), then there's a problem. And if it ever got to that point, I think the guy might just feel a little regret for the way the past few years had turned out, as he's hustling people for spare change on the subway.

    As I say, it's all a matter of degree. Maybe his friends just think he plays too much WOW, but he's completely in control of the situation. If he is, then he'd probably be pretty annoyed at the insinuation that he's got a problem. And if he isn't in control, then it will take some time before he recognizes that he has a problem. Hopefully, that realization happens before he's irrevocably damaged his life.

  • Re:I've been there (Score:2, Insightful)

    by coolgeek ( 140561 ) on Wednesday March 29, 2006 @11:29PM (#15023312) Homepage
    I don't think you were truly addicted to EQ if it simply "wore off". Perhaps a bit obsessed with it, yes. Unless of course, you've substituted something else in place of EQ that similarly destroys your life.

    I really have a lot to say to Southpaw018 above. I totally call bullshit. Any "traditional addiction program" will include attendance of a 12-step fellowship as part of their program, so I believe he's never actually experienced a "traditional addiction program". Or perhaps the clinicians at the program diagnosed him as a non-addict, gave him something else they called "treatment" and took his parents money anyway.

    Pseudoreligious is a misnomer. I am an agnostic member of a 12-step fellowship. My belief can be characterized as "there is some force in the universe that I don't entirely understand that creates particles, planets, biology, stars, etc.", not religious at all. In my 10+ years of clean time in this particular fellowship, I have shared my belief with others freely and I have never once had anyone even remotely suggest it was incorrect. If anyone did, I would simply tell them to go fuck themselves. As a result I conclude that 12-step fellowships lack dogma which is an essential ingredient of any religion or pseudo-religiion.

    I'm not a member of AA, so I can't speak to the studies cited below. I can say however that generalizations a few sentences long taken without considering the entire context in which they were presented are somewhat suspect. I know hundreds of people that were previously addicted to a variety of chemicals who have been clean for many years now, some, like myself, have been clean the entire time without using drugs or alcohol ever again. Not every one who tries to get clean succeeds, that is true. While I cannot speak to any studies on AA, I can say anecdotally those broad sweeping statements listed in Wikipedia do not apply in all situations nor to all people.

    12-step programs do not claim to "get anyone clean", or have the "cure all". Indeed, they all require an individual to possess "a desire to get clean" in order to call themselves a member. In my observation, many (but not all) of those that do not make it lack that basic desire, i.e., they're trying to save their marriage, house, job, comply with court orders, etc., and aren't there because they truly want to change. They're there because they think they can save their "stuff". The reason for this sole requirement for membership is that recovery is not possible without first admitting there is a problem, and possessing the desire to do something about it, because it takes a lot of work and a lot of willingness to change.
  • I disagree (Score:5, Insightful)

    by Lanoitarus ( 732808 ) on Wednesday March 29, 2006 @11:30PM (#15023317)
    You're right that destroying your account doesnt prevent a new one, but it so throughly and irrevocably destroys your progress that is presents a very serious obstacle to resuming play, wheras your drinking example doesnt. If you burn all my booze, i can go buy more thats exactly the same. If you destroy my 60 priest with Tier 2 epics, thats months and months setback that i cant buy. ...except on ebay, i guess. For a #$%^ton of money. So yeah, its not perfect, but its a hell of a big obstacle. Worked for my friend, anyway.
  • by batmanmiles ( 856139 ) on Wednesday March 29, 2006 @11:43PM (#15023384)
    "game where all of his 'accomplishments' are ultimately meaningless" Don't make me get nihilist on your ass. If your life is just as filled with ultimately meaningless accomplishments-- which, if you're suitably nihilist, yours is-- it doesn't really matter which particular meaningless things you do, does it?
  • by maillemaker ( 924053 ) on Wednesday March 29, 2006 @11:57PM (#15023464)
    Playing WOW costs money. I don't know if there is a fee to actually /play/ WOW, but certainly you have to have pay to have a place to stay, pay for electricity, and pay for internet access.

    If WOW becomes a problem so that you lose your job, and income, eventually you will lose the means to play WOW. Self-solving problem.

    Harsh way to solve an addiction, but in the end, it will solve itself. Sometimes you have to hit rock bottom before you can start back up.

    Steve
  • Re:I've been there (Score:5, Insightful)

    by The Only Druid ( 587299 ) on Thursday March 30, 2006 @01:29AM (#15023951)
    Asking someone to remove your shortcomings - be it a god or whatever - is not taking personal responsibility. It's asking for someone, by definition, to fix you.
  • by mikapc ( 664262 ) on Thursday March 30, 2006 @02:00AM (#15024085)
    "If he is able to realize how much of his time is being wasted waiting around in an online game where all of his "accomplishments" are ultimately meaningless. " I'm not advocating addiction but couldn't you say all or at least 99% of accomplishments in real life are ultimately meaningless as well?
  • by Moraelin ( 679338 ) on Thursday March 30, 2006 @03:04AM (#15024325) Journal
    Ah, I never get enough of the drug-scare where anything that's a chemical -- even normal brain mediators -- is suddenly scary and to be avoided.

    Get this: dopamine is just a non-specific "I'm happy" signal in your brain. No more, no less. It's not some dope hit as a reward, or whatever bullshit you may have heard from ignorant scare mongers. It's _the_ natural "I'm happy" signal that the brain uses. (Some drugs immitate its effects, yes, which is why they also make one happy. But that's the correct relationship: drugs are a substitute for the brain's normal chemicals, not the other way around.)

    It's also non-specific. It doesn't fire just for MMOs, it fires every time you're glad about something. When the village gossip-monger found a good listener, or when the amateur photograph finds a cool thing to photograph, or when the Slashdot karma-whore sees that he's been moderated +5 Insightful... guess what? The exact same kind of dopamine response is involved. And not just in humans. When your cat is glad that she found a nice comfy place to sleep in, or when your dog is glad that the pack leader (i.e., you) gives him attention, yep, it's dopamine again.

    And yes, you're sorta pre-addicted to it from even before you were born. Everyone seeks to do the things they find pleasant, as opposed to the things they dislike. And yes, the dopamine levels immediately start to decay so you'll have to find the next fun thing to do, instead of being happy for your whole life that you once played a game. Go figure.

    Natural selection used that kind of stimulus to keep one doing the "good" things, as opposed to randomly doing dumb things. E.g., wolves have to feel glad about getting back near the pack, so they don't get spread.

    So the only way to not feed that scary dopamine addiction would be to avoid having any fun in your life.

    There is no such thing as being "addicted to MMOs" strictly, as is the case with other drugs. When you're addicted to, say, Alcohol or cigarettes, there is only one substance that can satisfy the addiction. In the "dopamine addiction" anything fun will work just as well.

    Again, it's just that humans (and all other animals) are pre-"addicted" to doing fun stuff, and to avoid non-fun stuff. _Any_ fun stuff will do. Sure, some get in a rut about how they get their fun, but then non-gamers find their own ruts too. (E.g., the village gossip-monger can get stuck on looking for the next listener, or the Slashdot karma whore can get stuck on refreshing the page.) But from the dopamine point of view, _anything_ fun will trigger it just the same anyway. That's all.

    And saying that "These games are designed to create that kind of response" is just a pretentious way of saying: games are designed to be fun. That's all.

    It's not just computer games, and it's not just humans. Most animals have their own games, tailored around what natural selection pre-programmed them to find fun.

    E.g., cats are predators, so the natural selection advantage was to be pre-programmed along the lines of "go chase something that moves and, if needed, fight it." So that's what they get, surprise, a dopamine hit for. So they have their own games where they wrestle each other. (When it looks like your cats are beating the living snot out of each other, chances are good that that's their idea of a game, not actual fighting.) Or everyone has played with their cat by making her chase something, be it a piece of paper on a string or a spot of light or whatever. Yep, that's dopamine for your cat. Somewhere in her feline brain there'll be a "yay, I chased it and caught it! I'm happy!" response, which means dopamine.

    E.g., rabbits are prey and their fun stuff is along the lines of "yay, I successfully ran away from some menace". So if you observe them, you'll see that they actually play games along those lines. They actually chase each other, effectively playing the role of a "menace" for each other.

    Etc.

    So, yes, humans are pre-addicted to fun (_all_ humans, including non-gamers), and games are designed to be great fun. It doesn't sound as pretentious and pseudo-scientiffic as the "addiction to dopamine" bullshit, but that's really all there is to it. Big whopping surprise there.
  • by IDontLinkMondays ( 923350 ) on Thursday March 30, 2006 @03:09AM (#15024347)
    Well, it may sound crazy, but the most effective method I've come across for dealing with addiction is to remove the person from it. Talk to the guy, convince him that you need to take a trip to somewhere that his vice is not available. If you both have passports, I recommend a trip to somewhere that is less likely to have computers that can play WoW. As a good example, I would recommend either the Virgin Islands or maybe the Greek island of Samos. If you're American without a passport, then a trip to the Keys in south Florida is pretty good. The goal is to get him away from easily addictive things. For example, if you were to go to Amsterdam and sit at the coffee shops and enjoy the hash, it's counter productive. Hash itself is believed to be not addictive, but the environment and lifestyle of using it is addictive. Drinking girly drinks with little unbrellas in it in a tropic island is relaxing, not so addictive. Often with game addictions the player just needs to experience life without the game to see that it really isn't so bad. Alternatively, you can be a mean assed bastard, take taser gun and hit the telephone wires on the side of his house with it. (Hit the cable wire if he's using cable modem). It should do enough damage that he won't be able to access the net without the cable installation guy coming out and fixing it. Of course, the less destructive method would be just to take a minitorch and a shit load of solder and make the biggest solder ball you've ever seen on top of the connections, shorting it out. Lots of 2 part epoxy on top of that adds a nice effect. I personally prefer the taser approach just because it's really fun to listen to a person screaming their head off yelling "FFS" and such when their cablemodem/adsl modem goes up in smoke.
  • by Narcocide ( 102829 ) on Thursday March 30, 2006 @03:14AM (#15024372) Homepage
    Joking aside, it begs the question; whats so wrong with this guy's life that he'd rather live in an MMORPG? Maybe his friends shouldn't be asking how to save him from the game but rather what it is about his life that the game saved him from first?
  • by Ka D'Argo ( 857749 ) on Thursday March 30, 2006 @03:29AM (#15024428) Homepage
    Ok so the guy has called in sick to work to play his MMO some. Let's say he stops doing that, and goes about his day to day routine of work.

    That aside, long as the guy eats, does his laundry etc why can't he sit on his ass playing his MMO 8+ hours every day?

    Many have pointed out it's not the addiction to the game, it's how fucking boring real life can be. How tedious and monotonous it can be to get up every morning at the fucking crack of dawn before the sun is even up, to go to work where you'd more than likely be charged with doing some menial task. Often constricted with many rules such as no personal phone calls (you'll see what I mean in a moment) or radio or anything to take your mind off how fucking boring it is to slave away at whatever you are doing. And this is even assuming you have a nice deskjob. Think about the poor bastards doing the manual labor.

    So you do your job for 8 hours every day, usually 5 maybe 6 days a week, year round. With no obligations to a personal family or children you are bound only to yourself. Why can't the guy sit at home and play his MMO? Sure, in some similarities, WoW (or other games) can be just as tedious as a real job. But in an MMO, you can chat with friends without being scolded by an employer, you can use any program you want such as Winamp or a voice comm to talk to people. Then there's the actual fun in the game, the tradeskilling/farming aside, I'm sure they find their real fun doing the PvP or end game PvE stuff with guildmates and friends to be the bread & butter of the game.

    Let him play. Long as guy understands he needs to go to work, pay his bills, get a decent amount of sleep each day/night then he's good to go. Don't force him to "go out with friends" in real life. Ever consider some of us don't like fucking going out? I personally can't stand bars or bar hopping, or clubs etc And around here thats all there is for people in their mid 20's to do. Sure a girlfriend could benefit him but don't try to force him into something, thats something he and only he will choose to do at some point if he ever does.

  • by Moraelin ( 679338 ) on Thursday March 30, 2006 @03:45AM (#15024484) Journal
    Having addressed what dopamine really is, let's move on to the actual topic of addiction.

    If someone ends up retreating into a game, or into any other kind of compulsively seeking one kind of fun instead of dealing with RL, blaming it on the dopamine is addressing the symptom instead of the cause. The real cause there is the sharp contrast in how much fun that is in contrast to their RL problems. The real problem there is that basically they find that the rest of their life sucks and doesn't give them much reason for joy.

    Even if you want to stick to the "dopamine addiction" pseudo-scientific explanation to the bitter end, the fact still remains: you won't get someone stuck on games who gets plenty of dopamine in their life otherwise. You won't get someone to call in sick to play MMO if they find their job interesting and fun.

    E.g., I remember days back in university when I had real fun, and months of it, coding new and interesting stuff, and believe me, no game could have pulled me away from that. In fact, it was in my free time, instead of games. There was a challenge, there was the discovering new stuff, and there was the reward or achievement, i.e., much the same elements that make games fun. (And thus trigger the dopamine response.) Some of it was "multiplayer" too, involving competition or bragging rights among fellow students and members of a local wannabe-"hacker" group. (Bearing in mind that "hacker" still mostly meant talent and hard-work, rather than "cracker" or "script-kiddie", or at least for some people.) Being the only student whose parser for a term assignment was a full BASIC-like language _including_ an IDE and debugger (yeah, I was that much of an over-achiever) was more reward and bragging rights than any game could possibly offer. I even skipped a boring christmas party to work on that IDE.

    Basically you won't see any game, and least of all a MMO, pulling someone from a fun job like that.

    On the other hand, it's easy to seek refuge somewhere else (be it games, karma-whoring on slashdot, whatever) if your job sucks more ass than the vaccuum toilets on the space shuttle, your "friends" are boring and in fact not much more than "acquaintances", your girlfriend is a pain in the ass, the neighbours are nosy gits that only get suddenly friendly when they need you to clean their computer of spyware, etc.

    I.e., to have that kind of a sharp contrast you need _two_ halves. No matter how much fun games may be, the alternatives still need to be a lot less fun to create that kind of clear-cut avoidance response.

    In which case seeking refuge in a game (or in anything else) is really just the lowest resistance path. It's easier to just jump into the one activity that's fun, than to deal with what makes the rest of your life non-fun. E.g., it's easier to just day-dream from 9 to 5 through a crap job, and then jump into WoW, than quit and find a better job. It's easier to put Azeroth as a separation layer between you and your friends, even if you're in the same guild, than to find yourself real friends you have some common topics with.

    And IMHO any kind of "cure" should address that underlying topic, rather than the symptom. Depriving someone of their sole source of fun, no matter how you may rationalize it as protecting them from some bullshit dopamine addiction, isn't solving their problems, it's just pushing them towards depression if nothing else fills that void. As long as they don't start dealing with their RL problems, being stuck with them 24h a day isn't an improvement in any form or shape.

    I.e., basically the way is to help them find dopamine somewhere else, rather than protect them from it. Because again, the only way you could possibly keep someone dopamine-free is making sure they never have any joy in their life.

    Which, come to think of it, seems to be the goal of some of the busibodies and moralistic groups.
  • Re:I agree (Score:1, Insightful)

    by Anonymous Coward on Thursday March 30, 2006 @03:56AM (#15024519)
    I agree with the hallucinogens part, many people would be surprised how well a good mushroom trip can remedy addiction. It will show you your addiction in the clearest light no matter how stubborn you are, after that it's up to you to solve it but as many have said the first step is to admit you have a problem and need help.
  • Re:I've been there (Score:5, Insightful)

    by smallfries ( 601545 ) on Thursday March 30, 2006 @05:55AM (#15024896) Homepage
    You've responded quite harshly to an insightful post on the subject. The OP made a comment that 12-step programs are psuedo-religious and cultish, but in defending them you've acted in the dogmatic way that those criticisms suggest. Purely out of interest, and not to start a flamewar here, what are the 12 steps of your program?
  • by Illserve ( 56215 ) on Thursday March 30, 2006 @07:13AM (#15025073)
    Excellent post.

    However, there are other factors that make getting off an MMOG addiction harder then just finding something "more fun". The brain uses dopamine to indicate fun yes, but it also learns which things are fun making it all the more likely to do those things, and all the harder to stop. It takes time to learn a new fun activity because you have to beat not just the dopamine released by warcraft, but all the learning as well.

    And there's another factor: quitting WOW also means coming to realization that you just flushed away the last 2 years of your youth is a soul crushing and therefun distinctly unfun experience. The new fun activity has to be more fun than WOW plus the unfun of coming to this epiphany.

    Some players have this epiphany while still playing WOW, and at that point the game becomes not just fun, but an escape mechanism as well.

    So nothing you've said is wrong, but there are a few additional wrinkles. Evolution has tacked a great deal of learning on top of our "fun detector" and WOW pushes all the right buttons.

  • UO addiction (Score:3, Insightful)

    by Restil ( 31903 ) on Thursday March 30, 2006 @07:47AM (#15025173) Homepage
    I was addicted to Ultima Online for a 6 month period starting a couple weeks after it was released. For that period of time, I would spend a minimum of 8 hours a day playing the game. The rest of my waking hours were spent thinking and scheming about the game, and most of my time at work I spent reading and contributing to various UO related websites. I wouldn't even say it was a positive experience, with all the grief and the lag and the server crashes, I found myself frustrated 24/7. Well, maybe 20/7, since I did sleep a LITTLE bit.

    And one day, I just decided to quit. I've been unable to find it, but I was writing an article somewhere about the life of a UO player and by the time I had finished it I realized what a mess my life had become as a result of that game and decided to end it. I quit and didn't look back. It seemed to be an addiction, but not a dependancy. I didn't miss it once I'd quit, but I don't think it was something I could have handled in moderation, and for that reason I refuse to touch any MMORPGS no matter how much fun someone tells me one might be.

    Ultimately, the decision was entirely mine, and certainly not suggested or motivated by anyone else. In fact, most of my friends at the time played the game and tried to discourage me from quitting. I really wouldn't know how to get someone else to quit, other than to find an activity that is enjoyable enough that it draws them away from the game, but you have to get them away from the game in both body and mind long enough for a competing interest to take hold. It's quite possible he realizes there's a problem and is just unsure about how to deal with it. You might have a tough sell recommending quitting, but it can be done.

    -Restil
  • be a friend (Score:1, Insightful)

    by Anonymous Coward on Thursday March 30, 2006 @07:48AM (#15025176)
    The problem is not that he is addicted to the game... but rather that the rest of his life isn't satisfying.

    Forget about the girlfriend idea. As someone else has already pointed out it won't work because they wont' have anything in common, unless you find one of those fabled gamer chicks & are willing to pass her on.

    The odds are he is probably lacking in social skills as well as a result of 'living' in the game. You need to engineer safe social situations where he will feel comfortable. Taking him out to 'hit the hot nite-spots' will most likely make him uncomfortable as he will not be able to relate to the people there.

    Probably the most important thing is to tell him that you are worried. He probably is aware that there is a problem & is avoiding it by playing more & more. Do not tell him that he needs to stop playing WoW, because he doesn't need to stop. He just needs to be helped getting everything else in his life back up to standard.

    Does he play other multi-player games? Do you know people who do LAN games regularly? Introduce him to other gamers. One of the biggest holes you can fall into is thinking that you are worthless & that other people won't like you & for your friend meeting people who aren't gamers will probably reinforce this idea in his mind. So get together with other gamers & get his mind off WoW for a bit so he can remember that there are other fun things too.

    Remember it's not that he is addicted to WoW, its just that nothing else seems worthwhile. You need to remedy that. And he needs to know that you want to help, and that no-one else needs to know. Shame will not help him.
  • Re:I've been there (Score:2, Insightful)

    by klik ( 93694 ) on Thursday March 30, 2006 @08:15AM (#15025236)
    Hear Hear!!

    The only person who can solve your problems is you. Once you really believe that you can make the changes necessary. If you don't believe that you are conning yourself.
  • Re:I've been there (Score:2, Insightful)

    by Hasmanean ( 814562 ) on Thursday March 30, 2006 @08:55AM (#15025344)
    |Heck... Why don't you encourage a person with an MMOG addiction to meet more
    |players like him at game conventions (like dragon con or penny arcade con) so
    | that maybe he can meet other people that also have the same problem and he
    |can go "Geez.. That guy is really addicted to that game... Oh wait..."

    One might call it "the circle of life"...where everybody compares themselves to everybody else all the time. With everyone trying to be better than their neighbour, the whole world looks like an M.C. Escher staircase, everyone trying to be one step higher than the guy next to them, ad infinitum.

    Better to get some role models in real life and use them to guide you forwards. The most common role models (Jesus, Muhammad, Buddha) and all wise people treat real-life with its endless struggle for cars, mortgages and food to eat, as nothing more than a massive "game" too, and look down equally on all of them (describing them as deserving Hell) on people who merely played the game and got nothing else out of it.

    The only way to benefit from life is to train yourself to be a better person, by learning from what life throws at you and doing good to others and gaining "points" for doing the right thing.

    The way to deal with the world, according to religion, is to not give too much importance( ie dont make it the most important thing in your life) to it.

    The world is more distracting and takes more out of you than any multiplayer game does. The rules are simple, so just play the game a little bit and take what you need from it, get a balanced perspective and show yourself for what you want to be, and move on.

    googling religion and "world" or "material world" should give lots of tips on how religion talks about seeing through the video-game aspect of life in the world (or samsara, as the Buddhists call it.) Life and its rules can be studied, played and won-at as straightforwardly as any video game can.

  • by Valdrax ( 32670 ) on Thursday March 30, 2006 @09:28AM (#15025472)
    Maybe they will lose their jobs, marriages, and friends, but if they're still happy, why does it matter? Isn't it better to be unemployed, alone and happy than rich, married, and depressed?

    It matters because that contentment is temporary. Ten years later, when they've failed out of college and can't get anything other than a dead end job due to no qualifications and a string of firings due to not showing up at work, their future is going to look incredibly miserable. I have little sympathy for people who ruined their lives by having only looked at their immediate happiness instead of their long-term happiness and success.

    Money won't make you happy, but poverty will make you miserable. People who can be happy while alone and penniless are rare in this world, and they're never people who are so wrapped up in some material trapping (like a game or booze or drugs) that they can't function in the real world.

    Interventions always make the people involved angry and upset, but it's worth it to keep someone you care about from ruining their lives.

    Quite honestly, having a chance to play a game, interact with people all over the world, roleplay, and gank the hell out of a bunch of noobs is a LOT more important to me...

    I already didn't like you for suggesting that people be left to rot for their short-term happiness, but you're also a griefer who gets off on making the game miserable for new players too? What a prick.
  • My experience (Score:3, Insightful)

    by Scarblac ( 122480 ) <slashdot@gerlich.nl> on Thursday March 30, 2006 @10:47AM (#15025909) Homepage

    My history is something like this: enter university, do great. Find out about MUDs. Stop studying. Mistake: lie to parents about study results. Play MUD for three years, while the RL problems and the lies pile up. Stop playing. Finally confess to parents a year later. Spend next three years in a bad depression. Find a good psychologist. Spend next three years rebuilding some self confidence. Eventually, actually find a job and actually finish study. End result: 10 years mostly lost to MUD.

    Could anyone have helped, early on? No way, I ignored those people. Besides, all my friends played too, and we were having tremendous fun (really! and it's where I learned how to code well). When not thinking about real life, and the pile of two years worth of mail I didn't dare to open.

    If he's like me, he's feeling guilty about missing work and escaping from the guilt by playing more WoW. It's a death spiral. Almost everybody eventually gets out, but it can take years.

    But, there is still hope. Are you people (his RL friends) also friends with him in game, ie on Teamspeak together? Then step 1 is to stop playing. All of you. He won't stop to visit you and see you playing; nor can you send him back to a RL where his friends aren't available much because they're playing a game he can't play. And if you don't quit, you'll just be talking about the game when he's around... So stop playing yourself, first. It's only a game to you, right? So that shouldn't be a problem.

    Second, be very blunt to him. He needs to quit. At this point, he may choose to ignore you and avoid you from here on. If so, it's out of your hands.

    Third, give him a good alternative - fun in real life. I prefer getting board games, booze and a bunch of people around a table regularly. Some girls too (mostly to improve the atmosphere, mixed company is more fun). Or do some outdoors stuff, or whatever... I volunteered for a student bar. Just make it seem worthwhile for him to give up his in game social relations.

    And hey, at least it's not heroin. It's slightly cheaper and usually doesn't leave him dead at the end of the ride. It could be worse...

  • by Anonymous Coward on Thursday March 30, 2006 @11:05AM (#15026011)
    My father is absolutely obsessed with golf, and hits the course or driving range several times a week for hours on end. He will typically spend most of the weekend at the golf course. He also often reads golfing magazines and watches golf on TV. Sometimes he and his friends will even leave work early, or skip work entirely to play golf together.

    He's spend hundreds of thousands of dollars visiting different golf courses, buying golf equipment, golfing related artwork and posters, and of course the high country club membership fees.

    Even so, nobody has recommended intervention for him, despite the fact that he spends what some may consider an unhealthy amount of time playing golf. Could it be that it is merely socially acceptable to play golf? When he and his friends skip work to play golf, they often call it a team building exercise and expense it. When he first started golfing heavily, the rewards came at a fast pace. He went from shooting something like 120 to under 100 very quickly. Getting his scores down to 80 took a bit longer. Since then, making small improvements to his game take much longer than that. Sounds sort of like an MMO....

    Am I suggesting my father needs to quit playing golf? Hell no. It is a hobby he has enjoyed for years.

    Some people are obsessive about their favorite sports teams, some people spend a lot of time with fantasy football leages, golf, tennis, etc. Some people prefer EQ or WoW. However, MMOs aren't as socially accepted, so we see a bunch of sensationalist stories about some idiot who decided to play for two weeks straight and then died of exhaustion, or who lost his job because he decided to skip work repeatedly in preference of video games. People have do this crap with other hobbies, and they just get written off as idiots by society.
  • Physical Health (Score:2, Insightful)

    by chivo243 ( 808298 ) on Thursday March 30, 2006 @11:30AM (#15026181)
    First off, if it impacts his physical health, then make him aware of that. Don't beat a dead horse, though. If he is healthy (like any geek really is, asthma, algeries etc) then let it alone for a while. Your concern for a friend is noble as all hell, but in the end, it's his choice. I have lost friends to all kinds of addictions--alcohol, drugs, gambling, sex/porn. Some made a comeback and came around and didn't let it win. Others are still on the path to destruction and can't stop. It will suck if they die, but who am I to dictate the quality of life to another? In the end people are always evolving, growing, or not... but I have found that friendships have a time and a place, in some cases time runs out... In the end you are a good person for caring.

    Also, IMHO, no one should get any points for replying to this topic. I came with nothing, and will be happy to leave with it.
  • Solution (Score:1, Insightful)

    by Anonymous Coward on Thursday March 30, 2006 @11:37AM (#15026262)
    Once upon a time as a lad in high school I was addicted to dungeons and dragons. My life revolved around it, I skipped school to go play it and I spent many of my waking moments writing new characters. Then I got a girl friend. Life changed forever. Get your friend a girl that appreciates nerds, they exist I swear.
  • by Anonymous Custard ( 587661 ) on Thursday March 30, 2006 @11:52AM (#15026373) Homepage Journal
    I agree that when you're truly obsessed with the game and it takes all your time, you may be hesitant to admit that you've been wasting your life. When you start calling in sick to work to spend more time playing WoW, you have a problem.

    But it is entirely possible to play WoW, stop, look back, and think "Well, that was a fun way to spend my leisure time, what's next?" It doesn't always involve regret. Though I've since quit, I had fun in SWG and, aside from the grinding, I don't think my time was wasted - it was leisure time as well spent as watching TV or reading sci-fi novels. Maybe not as well spent as if I had been exercising, but we all have our indulgences :)

    If you can play WoW responsibly, then it's just like instant messaging with friends, except you also have an avatar, and the chat room provides activities in which your avatars can interact and accomplish goals.

    Like drinking alcohol, the key is to play MMORPG's responsibly, and also make it a social thing - the primary reason non-alcoholics go to bars is to be social, not to be drunk. Being drunk is just a way some people feel more free to be social. That's why they say you shouldn't drink alone, because then it's about the alcohol and you, not about socializing. Being drunk often makes people feel silly and comfortable with each other.

    Likewise, becoming a powerful mage or sneaky rogue is a way people can feel more social, too. The tiniest kid can go become this big warrior, and stand between a dragon and his friends to protect them. Everyone can get together to work toward common accomplishments, and chat and laugh with each other all the while.
  • video game != life (Score:2, Insightful)

    by snevine ( 264453 ) on Thursday March 30, 2006 @12:02PM (#15026459) Homepage
    Some of these comments are making me sick! I can't begin to comprehend how someone can rationally justify a game becoming a core part of someones life.

    A video game is a pastime or even simply entertainment. Neither of these validate the compulsion, the addiction.

    Sure, your not addicted. Then try stopping for a few weeks. What's that, you can but you don't want to? Do it anyways. If you can't, your an addict, plain and simple.

    Now the other aspect of socializing is part of human nature. I'll admit though, I'm personally very anti-social. But I try my best and press on. I was bed ridden for weeks because of panic and anxiety disorder, so I do know completely the pain of social situations. Sure, I still have problems, but the difference between my problems and yours? I admit they exist and I make people aware of them. When friends around me know about my problems, they're much more willing to help me battle my demons.

    The sad thing is, the ball is already in your court. Many of you have friends and family already noticing things and are willing to help. It takes a strong person to accept that help.

    I've seen friends have to give up on loved ones because of gaming addictions. A close friend right now is battling with his wifes addiction to WoW...
  • by Anonymous Coward on Thursday March 30, 2006 @12:37PM (#15026774)
    All kidding around aside, there's something to be said for this. My best friend was hooked on WoW, to the point where it was obvious to all and sundry that if he fell asleep at this desk one more time, our boss was going to have to fire him.

    So another buddy and I bought WoW, and now the three of us play together in convenient, bite-sized chunks. Thus, instead of staying up until 4am every night running some raid with a bunch of strangers, the three of us generally roll together for a couple of hours twice a week. It's turned the obsession into a social action, not an addiction.

    Now, of course, I have to resist the temptation to stay up until 4am etc...
  • by GWBasic ( 900357 ) <{moc.uaednorwerdna} {ta} {todhsals}> on Thursday March 30, 2006 @01:38PM (#15027371) Homepage
    When I was in college, someone in my fraternity managed to get the school's IT department to block Evercrack's port for our fraternity house's network. (Back then we recieved high-speed internet from our school.)

    Needless to say, when the port was turned back on, the Evercrack addictions came back in full force.

    Personally, from seeing where the Evercrack addicts ended up after they quit, I think the addiction is really a symptom of problems that only trained medical professionals can help.

    Perhaps the best thing you can do for your friend is guide him to a professional. (And accidentally cut his cable connection an hour before each appointment!)

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