A Whirlwind of Game Design 19
conq writes "BusinessWeek has a feature on the videogames design students were able to create in 24 hours. From conception to completion. The games are quite basic but it is fascinating what they are able to come up with in so little time. From the article: 'The teams' challenge was to collectively create a mobile-game masterpiece using a "mystery ingredient" -- random verbs and nouns -- to guide design.'"
The problem with doing this on mobiles (Score:3, Interesting)
The problem with making games for mobile phones and then distributing them publicly is thus: