Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×

Sid Meier's New Games 54

Next Generation has an article discussing some of the newly announced titles Sid Meier introduced during his Walk of Game Induction Ceremony. From the article: "Following a time of kabobs and schmoozing, the projector flipped on, the movies began to roll, and the assembly of journalists and industry insiders was introduced to a trio of new Firaxis products (one down from the advertised four): the modern-day remake Sid Meier's Railroads; the CivIV expansion Warlords; and the major new curiosity of the evening, CivCity ROME."
This discussion has been archived. No new comments can be posted.

Sid Meier's New Games

Comments Filter:
  • by __aaclcg7560 ( 824291 ) on Saturday March 18, 2006 @06:37PM (#14949633)
    You would think after all these years he would get tired of recycling and improving the same old material year after year. Or maybe he doesn't have any great new ideas and is afraid of falling flat on his face?
  • CivCity Rome? (Score:4, Insightful)

    by FooAtWFU ( 699187 ) on Saturday March 18, 2006 @06:49PM (#14949694) Homepage
    Hey, sounds like he's taking a page from an old Impressions Games franchise [heavengames.com]... hmm.
    • He is, however, that's not all.

      He's teaming up with Firefly Worlds, the guys that made the Stronghold series -- those games are awesome. Basically, on the crew for CivCity: Rome they have people who worked on Pharaoh and Cleopatra, hence the Ceasar 3 connection.

      I can only suspect that the game will be a mixture of Stronghold, Civilization and Ceasar. As for Firefly... they are going into fantasy making Stronghold: Legends, with dragons and what not...
      • Wasn't there rumors on a forced merging of firaxis with top-pop?

        Thinking of "CivCity" this could be a really nice excuse to steal as much gameplay concepts as possible from the tropico games, because they are really great games to steal from.
        • Could you explain what you have in mind? What sorts of ideas do you think should be borrowed/stolen/liberated from tropico games? Do I have to play certain particular games to know what you mean? If so, which ones?
          • > Do I have to play certain particular games to know what you mean? If so, which ones?

            That one's easy: Tropico and Tropico 2.

            Got Tropico 2 (that's about pirate economy in the carribean) for 2.99 one or two months ago, good fun. Technically very similar to the first Tropico (you're a Fidel Castro like dictator over a few hundred "sims") but a completely inversed economy.
  • by kutuz_off ( 159540 ) on Saturday March 18, 2006 @06:59PM (#14949743)
    I'm surprised they are not updating Colonization. It's as if the game is shelved and abandoned for good.
  • Sid who? (Score:5, Informative)

    by Anonymous Coward on Saturday March 18, 2006 @07:04PM (#14949758)
    I was shocked and annoyed recently to discover that Sid Meier didn't actually design many of the games that bear his name. Civilization 2, probably the single most popular one, was actually designed by Brian Reynolds, as was Alpha Centauri. Reynolds now has his own company, Big Huge Games, makers of the only RTS to approach the depth and awesomeness of Civilization: Rise of Nations.
    • Civilization 4 felt really sluggish and cumbersome after Rise of Nations. Can't wait for the next game in the series, Rise of Legends.
      • Can't wait for the next game in the series, Rise of Legends

        I just looked at the official site, and I'm feeling slightly disappointed. Instead of following the realistic AoE vein, like Rise of Nations, it seems to be something like the son of Warcraft III and Total Annihilation. Personally I'm more into the realistic stuff than the futuristic-medieval fantasy (btw, why do they always have to mix futurism and medieval type shit?)

    • Re:Sid who? (Score:4, Insightful)

      by rm999 ( 775449 ) on Saturday March 18, 2006 @08:28PM (#14950141)
      "Civilization 2, probably the single most popular one, was actually designed by Brian Reynolds"

      I don't think its fair to give NO credit to sid meier - he designed civ1, which civ2 heavily borrows from. Civ2 added many features, but the same basic underlying game is the same. This is true for a lot of the other turn based strategy games since civilization...
    • Re:Sid who? (Score:3, Funny)

      by AoT ( 107216 )
      I was shocked and annoyed when recently I discovered that DaVinci did not actually paint many of the painting which bear his name.
    • Pity he sold out to Microsoft. I'll probably never get to play his games.
    • What was so great about Rise of Nations? I tried the demo and found it a bit clunky... hard to manage, especially battles. What does it have that's better than the Age of Empires trilogy or other RTSes? I might give it another try.
      • Re:Sid who? (Score:2, Interesting)

        by QuantumPion ( 805098 )
        What was so great about Rise of Nations? I tried the demo and found it a bit clunky... hard to manage, especially battles. What does it have that's better than the Age of Empires trilogy or other RTSes? I might give it another try.

        I was a long time veteran of RoN. In my opinion, it was THE best real time strategy game of all time. The eason was the innovative way the game mechanics are designed. Everything is made in order to get you to utilize strategy and macromanagement as opposed to micromanagement.

    • Submarine warefare on the Atari ST circa 1986, brilliant
  • I hope... (Score:3, Interesting)

    by MaestroSartori ( 146297 ) on Saturday March 18, 2006 @08:08PM (#14950046) Homepage
    ...this time it gets a decent amount of QA before release. Civ IV felt very rushed, and wasn't even playable on my machine until after the first patch. Looking forward to the railroad game though, I always like those :D
  • Railroad Tycoon (Score:3, Interesting)

    by NoMaster ( 142776 ) on Sunday March 19, 2006 @12:40AM (#14950825) Homepage Journal
    Cool! As fate would have it, I've just spent the last day playing the original Railroad Tycoon under Petit Dosbox [web.jet.es] on my Mac!

    (It's a little choppy on my 800MHz G4 though - gameplay is OK, but the sound clicks about once every 10 seconds. Still totally playable. And I'd forgotten about the $32 million 'bug'...)

  • I've been playing a fair bit of the recent Windows remake of Pirates, it's actually quite nifty. However, the relative quickness with which it hit the discount bin makes it seem like it didn't do too well in stores. Anyone have any hard data?
  • How about taking requests from the people who have been buying your games? Please do an update of Gettysburg! Antietam was a vast improvement, but there is still much more that could be done. How about using the same 3d engine as in Pirates and CivIV? One of my major complaints with Gettysburg was the terrain and elevation. And toss in a map editor this time.

    Oh, and since the plug got pulled on that dinosaur game [apolyton.net], how about open sourcing the code?

  • Civilization (Score:3, Insightful)

    by shoemakc ( 448730 ) on Sunday March 19, 2006 @01:27PM (#14952452) Homepage
    In general, I like how the civ games have progressed over the year and disagree strongly that it's just been tacking better graphics and cut scenes on the same old game.

    I started playing with civ2.....played a lot of civ3 and now have been playing a bunch of civ4. What I like about the game...and what is rare in a computer game is that each game you play will be unique, there's so many different variables and so many ways to win.

    For example, civ2 (as I recall) focused on aquiring land, technology and military. Civ3 came along and added culture and diplomacy to the mix....and civ4 added religion and really did a good job refining everything that was added in 3 and making it less tedious at times. All of these represent ways to win; you can focus on one and ignore the others, but it's often at your peril.

    It's a complex game and one that I keep coming back to.

    -Chris

    • A problem i see with the 3 and 4 of the series is how little space it gives you to turn around a botched game - you usually know wether you win or not by the time you reach the middle ages.

      In the original civilization (which had a number of conceptual bugs that allowed for a few completely failsafe strategies) the most interesting games where those in which you would greatly fall behind the other empires but still somehow managed to gain the upper hand again by strategically sacrificing half your cities (o
      • The "alliance catastrophies" part was definatly fun. Although not so much when you weren't the one gaming the system ;) ... What bothered me about civ3 diplomacy was how much the culture specific aspects played into the decision making of the AI. Lasting peace with war-like nations was highly unlikely except, so it seemed, when the AI thought it couldn't even stand up to one of your units. The "extortion game" from weak cultures got old real fast. "give us the Republic or ELSE" just doesn't go over too well
    • Civilization is a good series, and I like the direction they've taken it with Civ 4. One thing that really annoys me about the game, however, is the winning conditions, especially the space race. You can play really well, and still loose because some nutter finishes the umpteenth space module/life support/etc. system before you do. Launching a space probe shouldn't be a win condition, IMHO. I know it's been there since Civ 1 (which I played for months on my Amiga 500), but it's time to let it go, I think.
  • From the article:

    "Fresh from his indoctrination ceremony..."

    Perhaps they meant "induction." Or maybe it's a slip that reveals the REAL powers at work behind the so-called "video games industry." Fnord!

"Protozoa are small, and bacteria are small, but viruses are smaller than the both put together."

Working...