Sid Meier's New Games 54
Next Generation has an article discussing some of the newly announced titles Sid Meier introduced during his Walk of Game Induction Ceremony. From the article: "Following a time of kabobs and schmoozing, the projector flipped on, the movies began to roll, and the assembly of journalists and industry insiders was introduced to a trio of new Firaxis products (one down from the advertised four): the modern-day remake Sid Meier's Railroads; the CivIV expansion Warlords; and the major new curiosity of the evening, CivCity ROME."
Civilization 5... Not! (Score:3, Insightful)
CivCity Rome? (Score:4, Insightful)
Re:Sid who? (Score:4, Insightful)
I don't think its fair to give NO credit to sid meier - he designed civ1, which civ2 heavily borrows from. Civ2 added many features, but the same basic underlying game is the same. This is true for a lot of the other turn based strategy games since civilization...
Civilization (Score:3, Insightful)
I started playing with civ2.....played a lot of civ3 and now have been playing a bunch of civ4. What I like about the game...and what is rare in a computer game is that each game you play will be unique, there's so many different variables and so many ways to win.
For example, civ2 (as I recall) focused on aquiring land, technology and military. Civ3 came along and added culture and diplomacy to the mix....and civ4 added religion and really did a good job refining everything that was added in 3 and making it less tedious at times. All of these represent ways to win; you can focus on one and ignore the others, but it's often at your peril.
It's a complex game and one that I keep coming back to.
-Chris