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Miyamoto Talks Revolution and Zelda 51

1up reports that Shigeru Miyamoto has, almost offhandedly, confirmed that the upcoming Zelda title will utilize the Revolution's wand functionality. From the article: "When asked about Twilight Princess' progress, Miyamoto said everything coming along well, and that 'because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller.' Whoa, whoa, whoa. Stop the train. We already knew Twilight Princess would be playable on GameCube, but it's mighty odd for Miyamoto to simply announce such a feature on a whim - but apparently he has. Not only that, but Miyamoto made sure to underscore that 'almost everything' about Revolution will be revealed at E3 in May."
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Miyamoto Talks Revolution and Zelda

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  • Old news? (Score:3, Informative)

    by Sappharad ( 893163 ) on Wednesday March 15, 2006 @04:33PM (#14927090)
    It's been known since late last year.

    Although I could've sworn it was mentioned here on slashdot, I can't find it.
    But a quick search turned up this article from December:
    http://www.4colorrebellion.com/archives/2005/12/22 /play-twlight-princess-with-revolution-controller/ [4colorrebellion.com]

  • There's a lot of speculation on whether the last secrets for the Revo will be.

    Some people say it's a microphone port, although that would be retarded as microphones already work on a GCN with mario party and whatnot.
    Others predict a projector system, to display your games on a wall. Hmm. The fanboi in me says if one company can pull this off without looking like crap, it would be them, but I'm not convinced.
    Yet another few think we will see the VR helmet do its appearance.

    I say all of these speculations are
  • by RyoShin ( 610051 ) <<tukaro> <at> <gmail.com>> on Wednesday March 15, 2006 @04:36PM (#14927127) Homepage Journal
    Not only that, but Miyamoto made sure to underscore that 'almost everything' about Revolution will be revealed at E3 in May.

    I think this makes me more curious than anything else. Considering that the Revolution is supposed to be released this year (and, since TP has a fall release, and we are now certain that it will use the Revolution controls, we can be fairly sure that the Revolution also has a fall release date), I'm not quite sure what would be so important that they'd keep it under wraps until near release time.

    E3 is such a large event in the gaming world that it's used as a "step up" in creating pre-release hype as a release approaches. Keeping back details could hinder this, unless they're planning a super huge revealing a month or two before the Rev hits streets. So what would they keep back? We already know there's "one major surprise" still in store (as if the controller itself wasn't enough), so what else lurks behind the shadows?

    Or are they going to keep the actual hardware specs to themselves? We already know that it will only be between three and five times as powerful as the Gamecube, while the 360 and PS3 are supposedly much more than that from their own predecessors. Perhaps Nintendo is worried that having gaming reporters compare hard static numbers might dwindle the hype? But that doesn't seem like Nintendo.

    So what else could there be? (Hopefully, not the return of the Virtual Boy.)

    Also, on TP having Rev capabilities: YES!
    • by Anonymous Coward
      I think this makes me more curious than anything else. Considering that the Revolution is supposed to be released this year (and, since TP has a fall release, and we are now certain that it will use the Revolution controls, we can be fairly sure that the Revolution also has a fall release date), I'm not quite sure what would be so important that they'd keep it under wraps until near release time.

      You're forgetting: E3 is an American event, Nintendo is a Japanese company.

      Could it be that they're waiting for t
    • Price? I am not sure if E3 is the place where price comes out, but to me, that seems like the logical detail to be omitted. I would think that price would come closer to launch.
    • by Anonymous Coward
      You don't remember the E3 prior to the release of the Gamecube do you?

      Essentially Microsoft went to the event with a large portion of the details about the XBox known (including details about Halo and several other launch games), Sony went with tons of information about upcomming games on their (already relased) platform, and Nintendo went with nothing known about their system except that it was named Gamecube and had some cool tech demos at Spaceworld (nearly a year before E3). What happed was, because eve
  • 'because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller.'

    Is it just the way I'm reading this, or does Miyamoto-san's statement here sort-of imply that *all* GCN games will be able to use the new controller in some way? He seems to be saying it in an "of course it will" kind of way. Perhaps it will be similar to the XBOX 360s backward compatibility stuff, where you have to download the files to be able to play the old

    • Re:All Games? (Score:5, Insightful)

      by Chris Burke ( 6130 ) on Wednesday March 15, 2006 @05:01PM (#14927384) Homepage
      Is it just the way I'm reading this, or does Miyamoto-san's statement here sort-of imply that *all* GCN games will be able to use the new controller in some way?

      Well, with little more than speculation to go on, I'd say it's quite possible that they designed the Revolution controller such that it could easily work in place of the Gamecube controller, at least for Gamecube games. With the motion-sensor and analog-stick nunchuck setup, this may not be unreasonable if they just calibrate the motion sensor correctly.

      Now, since apparently you will be able to use a Gamecube controller with the Revolution, it isn't completely clear that he really meant that all GC games would be useable with the Rev controller. It may just be Twilight Princess -- which if my first paragraph is incorrect would make sense to further tie together sales of TP and the Rev console. Since I can't get at the actual interview without signing up for the "VIP lounge" of Nintendo Europe, I don't know what the wider context was or whether the original statement was even made in English.
    • Re:All Games? (Score:5, Insightful)

      by shoptroll ( 544006 ) on Wednesday March 15, 2006 @05:02PM (#14927395)
      I think he's saying that Twilight Princess is being developed with the ability to use the Rev. controller. Which is interesting because this is the second time a rumor on the internet was repeatedly denied and then later confirmed (DS Redesign/Lite anyone?) in recent months.

      I'm not surprised by this. Nintendo is notorious for having games near the end of the life cycle of one system having some extra functionality coded in for the newer systems. A lot of early Game Boy Color games did this, the two Zelda Ages games for GBA had an extra store that only appeared if you were using a GBA, and let's not forget the Super Game Boy peripheral for the SNES that enhanced the sound on some games (Kirby's Dream Land 2, Donkey Kong) or unlocked extra stuff (Space Invaders for true Arcade rendition, or Wario Blast for up to 4 players on one cart).

      I think it would be cool if they had little patches you could download to play GCN games with the Revolution controller, although I don't know how well that will work with some since you are going to end up sacrificing many of the buttons on the GCN controller in the switchover. However, certain games could and should definitely have the option to convert. Since Metroid Prime 2 was adapted to use the controller as part of their e3 tech demos, I have no doubts that and the first game would be high on the list of conversions.
      • It has been stated before that the Wand slips down into some Wavebird like controller. Because of this, it's safe to assume that the Wavebird like control (via the wand) retains some of the motion sensor capabilities.

        Thinking along those lines, it's possible that the Twilight Princess uses a regular GC controller, but when played on a Revolution with the controller/wavebird configuration the control reacts to players motions.
    • Exactly, didn't you see the video with the girl playing classic mario brothers with the wand. At the time they just said it was staged hype, and it was, but its definatly possible. Not that I'd really want to play Mario Brothers like that.. ouch..
    • You're right about the wording, but my guess is that there was a little something lost (or inappropriately gained) in the translation. Making a config file for every GC game, or even just every Nintendo GC game to work with the wand is certainly a little too much to expect.

      Hopefully there will be a way to configure the Revo controller so you can use it for GC (and N64, SNES) games in a limited way. We know you can turn it sideways to make it just like a NES controller. But it would be cool if they allowe
  • Did i and several thousand other people call it or what? :)

    And i doubt this was decided or announced "on a whim," i'm sure they've been planning to make Twilight Princess the pseudo-launch game for the Revolution for quite awhile now. And when was this interview? Sony just made a big announcement about the PS3, and now Miyamoto makes a bigish anouncement about Zelda/Revolution, coincidence?

  • by xxxJonBoyxxx ( 565205 ) on Wednesday March 15, 2006 @04:51PM (#14927285)
    I think most Zelda fans are already quite proficient at wielding their wands, thank you very much.
  • by Walkiry ( 698192 ) on Wednesday March 15, 2006 @05:13PM (#14927499) Homepage
    "No! Twilight Princess will be a Gamecube game! Honest! We're still developing for it, we're not doing anything for the Revolution with it! The delay is to make sure it's ready and nothing about releasing when the Revolution hits the shelves! Look at the monkey!! Look at the monkey dance!!"

    Shocking news I tells ya.
    • This wouldn't be the first time Nintendo put "forward compatable" features into a game. The Zelda: Oracle games for the GBC had content that could only be unlocked on a GBA. Then there are the GBA game carts that interact with DS games...

      Don't get your panties in a wad, Twilight Princess will be published for the GameCube, there will just be some bonus content if you put it into a Revolution.
  • I was wondering about this today. Why couldn't Nintendo add support for the Revolution controller to older games? Imagine playing Luigi's Mansion or Pikmin with the Revolution's controller. Assuming that they're not going to be able to sell downloadable versions of their Gamecube games, maybe they could sell downloadable upgrades to older Gamecube games. "For a small fee, download this patch and play Metal Gear Solid the way it was intended!" Perhaps these comments seem inconsequential to Miyamoto becau
  • Would anyone be kind enough to tell me what the previous "secrets" were to make is so there is only one left? Thanks!
    • 1. Duck down on the silver platform on level 3 of the first world for a few seconds, then sprint behind the level's end-screen.

      2. Fly above the door towards the end of the mid-level key castle in the first world.

      3. Use the first whistle to get to the Warp Zone, then use the second whistle while you're at the Warp Zone world map to get straight to the eighth world.
    • The controler was a closely gaurded secret for quite a while.

      I believe the back catalog of games was as well, and that's still something for which little is known about.
  • I don't see how this really matters at all. There are two possibilities. Either they will make it so it requires the shell to play, and there are some mini-games or whatnot that use the Rev controller. This seems most likely, as it means that you don't have to go out and buy a gamecube controller to go with our Revolution just to play TP. The other method would be to have the game totaly restructured so that it takes full advantage of the Revmote, but then you've made two totally separate play experienc

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