Gamers Gain Political Voice 181
GameDailyBiz has a rundown on the just-announced Videogame Voters Network. The network has been established by the ESA with the intent of organizing gamers into a political force. Will Wright: "Computer and video games represent one of the most important new media developments of this generation. Unlike many other forms of entertainment they offer players the opportunity to explore, be creative, learn through interaction and express themselves to others. It is vitally important that we protect and nurture this new art form so that it can reach its full potential. Like most new forms of artistic expression that have come before (music, novels, movies), the primary critics of video games are the people that do not play them."
Re:Captain Obvious (Score:5, Informative)
Playing a game doesn't.
Re:This won't make a difference (Score:3, Informative)
No, the first three started in Fort Sumter (and would not have been ratified without armed occupation), and the last one started in the states (by the time Congress did it's "me too!" amendment proposal, you could count the number of states that did not grant women sufferage on one hand, if that).
Of course, voting is one thing, ballot access is something completely different: all suffrage in the United States means is getting to participate in the Hobson's choice of rich white male Republican vs. rich white male Democrat.
If anything, the examples you cite do little more than show the almost complete ineptitude of the federal legislature to do the right thing. They require somebody else to lead by example, and then, maybe a decade or three later, they'll follow suit. And in the meantime (and often afterwards, such as with the 13th, 14th and 15th Amendments you cited) they're more often than not an obstacle rather than a facilitator.
Re:Not a threat to gaming (Score:1, Informative)