Bioware Developing an MMOG 75
Gamasutra reports that Canadian developer Bioware has opened a studio in Austin, Texas. The new studio will be the base of operations for development of an as yet unnamed MMORPG. From the article: "Joining the Austin team as lead designer is James Ohlen, BioWare's creative director, whose previous credits include lead or co-lead design roles on Star Wars: Knights of the Old Republic, Neverwinter Nights, Baldur's Gate and Baldur's Gate II. Also leading the BioWare Austin team are MMO veterans Richard Vogel and Gordon Walton." That's some serious firepower. Can't wait to hear what that's about.
Maybe. (Score:5, Informative)
As much as I'd love to see it come out, I just know that if it does, it's going to suck days or weeks of my time that could be spent more productively.
Re:design fundamentals (Score:1, Informative)
Yea, I can't think of any content that has been created by users that has been worthwhile or even popular. Of course, that's because I haven't played a video game in 25 years so I don't know of things like Counter-Strike or countless other popular mods or user generated maps, textures, sounds, models, and so on. Yup, none of that user generated content has ever been more popular or of higher quality than the original "professional" produced content.
Seriously, where have you been?! Half-Life sold well for at least 4 years mainly due to the draw of its user created content. Not only has the idea come to fruition, it's already succeeded.
Re:Don't know what to make of this... (Score:3, Informative)
I'm guessing they'll use the setting from Dragon Age [wikipedia.org] or Mass Effect [wikipedia.org]. IMO it's a good thing that they're dropping D&D, I mean it's a great RPG and all, but there is only so much you can do within it's limits.
Re:I'll never switch... (Score:3, Informative)