Cut Down In Their Prime 88
Gamecloud has a piece looking at some worthy games that never made it to market for one reason or another. The one that hurts the most for me is Microsoft's canceled, but intriguing, Norse MMOG Mythica. From the article: "Date of Cancellation: February 2004. Microsoft Games Studios decided to get into the MMORG genre with this fantasy themed game that was announced with much fanfare in April 2003. This game, with a Norse mythology theme, was going to have more of a single player experience than most MMO games. However, less than a year later Microsoft decided to shut down development of Mythica with the team all laid off as well."
Apparently their "prime" was after conception? (Score:5, Insightful)
The litany of reasons for the cancelled games:
That's almost all financial troubles and projections -- "Our studio is strapped for cash and can't follow through," or "We don't think there's a market." Aside from the Sims title, the absence of "We got halfway there and decided it just didn't work that well" from the list is conspicuous.
Another indication of how much like movie producing the games industry has become. Indies strapped for cash that can't follow through, big studios making projections about market space...
What makes these games so special? (Score:5, Insightful)
So quite seriously, what is it that makes these games special?
Re:I had been looking forward to the B5 game. (Score:3, Insightful)
Re:I had been looking forward to the B5 game. (Score:2, Insightful)
Cut down in its prime (Score:3, Insightful)
In terms of space sims, both Freespace 1 and 2 are each easily near the best, if not the best, in the genre. I was disappointed when a Freespace 3 didn't materialize. I guess space sims just aren't that popular.