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FFXII Scores Max In Famitsu 101

Posted by Zonk
from the that's-a-spicy-meatball dept.
Famitsu, the premiere Japanese videogame magazine, evidently really likes Final Fantasy XII. From the Insert Credit post: "Meanwhile, Final Fantasy XII has scored a perfect score of 40 -- all four reviewers scoring it 10 out of 10 -- from Japanese gaming bible Famitsu. It joins the club of five perfect-scoring games, one of which is a fighting game with a sequel that's better (Soul Calibur), two of which are Zelda games (Ocarina of Time and Wind Waker), and two of which (Nintendogs and Vagrant Story) didn't even make it onto Famitsu readers' top 100 list."
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FFXII Scores Max In Famitsu

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  • by Walkiry (698192) on Wednesday March 08, 2006 @11:31AM (#14875889) Homepage
    How does it score at the real important list? [project-apollo.net]
  • now if they'll just actually release the game we might have something to really talk about...
  • Dupe (Score:4, Funny)

    by theNOTO (682519) on Wednesday March 08, 2006 @11:32AM (#14875907) Homepage
    Japanese...really likes Final Fantasy
    The dupes are getting out of hand, this is the 12th one.
  • What I've played so far of the finished version (burn the demo disc) is shockingly good.

    Well, that's good news for everyone who felt a bit down after trying the demo (that would be most people from what I've heard). Instead of inspiring desire, it seemed to suck the energy out of the room. Maybe a Potion would have helped us feel better.

    Anyone know if Famitsu is plagued by accusations of buying out like other gaming magazines? I loved Wind Waker, but I still wouldn't give it 10/10.
    • It's fairly common knowledge that the formula for computing Famitsu game scores includes such factors as "what score the publisher wants" and "how much the publisher has recently paid us", each with fairly high coefficients.
      • by Anonymous Coward
        Common knowledge amongst people who like to make shit up in their heads, maybe.

        The whole reason anybody cares about Famitsu scores in the first place is because their reviews are famously accurate and impartial. They have a six-person review team (high and low score are thrown out, meaning a game that gets a 40 was rated 10/10 by at least 5 of those 6 reviewers) that are very highly regarded by the Japanese gaming public. The Japanese press isn't immune from payola, but Famitsu? You're treading on thin i
    • The demo was certainly pretty and all, and the summons were most impressive, but I too was somewhat disappointed. I didn't like that two of the three party members were on 'auto-pilot' (and yes, I know that you can turn that off), and I didn't really like the fact that actions are repeated over and over in combat until you specify a different action. It's almost like they wanted to eliminate any remaining difficulty in a series that has gotten progressively easier over the past few years.

      Having said th
      • My only though on the battle system was "Now I don't even have to hold the X button down like in FFX-2, why am I even in the room?" Unless they totally revamped it I'm not touching this POS with a 10 foot pole.
    • Yeah, I played "Ocarina of Time" and "Wind Waker" pretty much back to back, and found "Wind Waker" to be a major disappointment.

      With the leap in console generation, I was expecting some kind of gameplay innovation... but it turned out "Wind Waker" was just "Ocarina" with cel shading and a boat. And the boat was kinda dull after the first half hour or so.
      • Yep, two things marred Wind Waker for me, the first was the general tediousness of the boating, it would take ages to get anywhere and I literally gave up when I discovered I had to go hunting all over the map for Triforce pieces. The other problem was that they cut two dungeons out of the game (the East and West dungeons) which was really annoying as the dungeons they did include were excellent.

        Of course it seems with Twilight Princess they're determined not to make the same mistakes again, so hopefully th
  • by Anonymous Coward
    Wait, is this the same Famitsu that recently polled its readers about their favorite games [slashdot.org], where the top 10 list included four Final Fantasy games and three DragonQuest games? The list that included every single Final Fantasy game except for FFXI?

    Yeah, that really sounds like unbiased reporting there. Gee, a magazine that apparently has a hard-on for Square-Enix games rated the latest Square-Enix game perfect. That's almost as surprising as the Official PlayStation Magazine saying that the PlayStation p
    • by Anonymous Coward
      Famitsu is a Japanese publication. The Japanese have a collective hard-on for console RPGs. Square and Enix have historically been the top two console RPG makers in the business.

      "Biased reporting" has very little to do with it.
    • Final Fantasy games rock, you can't call them biased because they review awesome games.
    • Um, you may have missed it, but Dragon Quest and Final Fantasy are pretty big here, and even bigger in Japan. If you started your own magazine called "I'm Not Biased Weekly" and polled hundreds of Japanese gamers, your poll would look a lot like the Famitsuu one. Does that make you a suckup bad journalist? I don't think so, you're just reporting poll data. In fact, the difference in reader ratings ("OMG FF and DQ!1!") and editor ratings ("In our opinion only six games ever have lived up to the hype") sh
    • Ever consider that two series of games, one on it's 12th iteration, the other on it's 8th, with Final Fantasy having Two movies, over 10 spin off games, an anime series, and so on, may actually be good?

      If it was as much trash as you evidently think everyone else thinks, how has it lasted this long? It's not just Famitsu, I've yet to see any publication call an FF game shite.
    • In other news, gormet magazine reviewing best restraunts to get beef at picks only steak places and no fast food burger joints in an obvious show of elitist bias.

      Wake us up when some relatively unbiased gormet restraunt reviews rate eating establishments.
  • by mgblst (80109) on Wednesday March 08, 2006 @11:51AM (#14876115) Homepage
    ...rather than that bad blog->

    http://www.ff12.com/ [ff12.com]

    Or a more intersting site:

    http://www.ffxii.net/ [ffxii.net]
  • by Anonymous Coward on Wednesday March 08, 2006 @11:51AM (#14876117)
    After all, this is the first FF to score this high in famitsu.
    Previous famitsu scores:
    FF: 8.25
    FFII: 8.25
    FFIII: 9
    FFIV: 9
    FFV: 8.5
    FFVI: 9.25
    FFVII: 39/40
    FFVIII: 38/40
    FFIX: 38/40
    FFX: 38/40
    FFX-2: 34/40
    FFXI: 36/40
    • hahahhaha
      FFVIII: 38/40

      hahahhahah

      oh my god, that game was the worst of the series, with the draw system being possibly one of the worst game mechanics ever to grace a JRPG.
    • I like being able to look at past reviews, since it gives me a feel for where the magazine is at. It's akin to the San Diego Union Tribune's movie reviewer. If he pans a movie, it's either really horrible (like he says) or really good. If he positively rates a movie, you shouldn't see it unless it's one of those gimme A ratings, like a Finding Nemo or whatnot.

      FF1 was a great game. I wish it had a little more content, but damn, it was impressive for a NES title.
      FFVII was crap. Nonlinear, shoehorned, crap. I
  • by Yosho (135835) on Wednesday March 08, 2006 @11:55AM (#14876155) Homepage
    It joins the club of five perfect-scoring games, one of which is a fighting game with a sequel that's better (Soul Calibur)

    Sure, if by "better" you mean "has a worse computer AI and more gimmicks." Not to say that SC2 is a bad game, but you'll find that there are many people out there that prefer the original as a technical fighter. Not to mention, of course, that reviewers are supposed to review games in the context of their competition -- the original SC blew everything in its generation and before it out of the water, but by the time SC2 came around, the rest of the genre had improved enough that it was a much closer competition.

    Bear in mind that the above is only my opinion (which is really the whole point of reviews).
    • I do agree. Not to get off topic (which isn't really since it was mentioned in the article), but SC was a great game from what I played. Dreamcast-only killed it's sales and rep for most gamers, but I found it refreshing among a sea of tourney fighters. And am i the only one that sees the author as a bit of a troll? Comments are for opinions, not stories.
      • And am i the only one that sees the author as a bit of a troll? Comments are for opinions, not stories.

        It's some dude's blog. He has every right to post comments on it - it's his blog! Slashdot, on the other hand, should know better than to post opinion as a factual story, but if you've been around here long enough, you'll know that Slashdot doesn't bother to actually check links... (Check out this article [slashdot.org] where the link to the "New York Times" actually went to Hooters until they editted the story...

      • Yeah, the author does seem to have some gripes with Famitsu and it's readership (or perhaps just Japanese game players in general?) not agreeing to his own personal tastes. Stuff like ... if you look at this list of Famitsu readers' top 100 games of all time, you'll notice Final Fantasy X at #1, and Final Fantasy VI sitting just beneath Final Fantasy IX, which is rather shocking.

        And the his bit about Soul Calibur.
    • I used to think SC2 wasnt particularly better. Then I went back and played SC1 its just not as fluid a game to play. (Maybe thats just because I use Ivy.) Plus after finishing SC1 on its hardest setting with every character SC2 proved somewhat more difficult to do the same. (Oh also note that the Japanese and American versions appear to differ in speed.)

      That said you make a good point that when SC came out it was simply the best fighter around and arguably the SC series still are the best fighters around. (
      • Well, I'm sure that which characters you prefer does have something to do with it -- for example, I'm a Siegfried player, so I was rather disappointed that SC2 didn't have him at all. ;-) (yeah, Nightmare is similar, but not close enough for me to like him)

        As you said, SC2 is harder, but that's because the computer AI is worse. It relies on reaction times that no human could hope to replicate. I think the characters are also not balanced as well; in SC1, Cervantes was arguably better than everybody else,
    • I've always considered SC2 to actually be SC1.5. Cleaned up the graphics, cleaned up the audio, added some gimmicks, but it was far from being as much of an impact on gaming as SC was. That was a very large improvement over the previous installments, Soul Blade/SoulEdge.
  • by Tridus (79566) on Wednesday March 08, 2006 @12:00PM (#14876213) Homepage
    I'm playing Dragon Quest 8 right now (fun game), and it came with a demo of FF12.

    "Yech" is about the only word I can come up with for it. If that demo is an accurate representation of the final game, I want to know just how big a bribe it took to get the rating these reviewers gave it.
    • Just out of curiousity, what didn't you like?

      It's a pretty large leap from the traditional interface (and possible scenario setup), which might irk some people. But, it is that sort of thing that is refreshing to others. Personally, I enjoyed it quite immensely, but then again I also very much enjoyed the archeypes for the system (presumably a variation of the FFT/A scenario system and a battle system akin to FFXI's).
      • Personally, I hated it because it was boring. There was almost no interaction when fighting a monster. You simply ran your characters over to the monster and they seemed to kill it by themselves.
        • OK .. I didnt like it either.. was too much like FFXI which other than looking really nice left a really bad taste in my mouth. But lets just go over what you said.

          "There was almost no interaction when fighting a monster. You simply ran your characters over to the monster and they seemed to kill it by themselves."

          This is Final Fantasy we are talking about here, there really isnt much interaction with monsters aside from selecting what you want your little guy do and then watching the animation.

          There is a tu
          • I liked the interation in FFX. It was strictly turn based, but you could see your turn order coming up and develop some tactics based on when the monster would attack. It made boss battles fun at least. In this demo there were no tactics at all. I beat the boss with only about 5 button presses to give my healer a tonic. And a lot of waiting.

            I played both scenarios in the demo, I don't remember a big difference between them in terms of controls.
        • Personally, I hated it because it was boring. There was almost no interaction when fighting a monster. You simply ran your characters over to the monster and they seemed to kill it by themselves.

          What the heck is with you people who do this? I honestly never even thought of trying this until I read people online griping about it. I guess it just takes a certain mentality to actively try to not have fun with a game.
      • Well thats the thing, its not like FF10 where I can point to something in particular that I hate. FF12 was just completely underwhelming, I found myself sitting there going "... thats it?" and being bored. If the goal of the demo is to make the game seem interesting, it failed spectacularily on me.

        Maybe the demo that comes with Dragon Quest is just badly designed and the actual game is better
      • It's a pretty large leap from the traditional interface (and possible scenario setup), which might irk some people. But, it is that sort of thing that is refreshing to others. Personally, I enjoyed it quite immensely, but then again I also very much enjoyed the archeypes for the system (presumably a variation of the FFT/A scenario system and a battle system akin to FFXI's).

        Change can be a good thing, but for the first 10 iterations of the game they managed to change a _lot_ of stuff while still keping it

    • I liked the demo. Yeah, it was incredibly easy, but when have you seen a demo that was remotely challenging? I like the changes they made to the battle system; there's only so much they could do with turn based/ATB stuff, so I'm glad they're being creative.
      • I liked the demo. Yeah, it was incredibly easy, but when have you seen a demo that was remotely challenging?

        Plenty of times - usually with games that I wound up buying once they were released... I remember plenty of old PC games were the demo was essentially just a limited section of the full game. You weren't playing some easy-mode version of the game, you were playing the actual game - it just ended far earlier than the real game did. I bought Ascendancy, Abuse, and Total Annihilation after playing d

        • I played the Xenogears demo, and you have like 10 times and many hitpoints as you do at the beginning of the real game, and you have a full party instead of just your main character. I think Sqaure is afraid that if people die in their demos they won't buy the game. I see your point about not having the status screen, and it does make me kinda worried that it won't have a status screen (they changed everything else), but I did think the battles were fun.

          Sky Pirates don't bother me, and it's cool to see
          • I played the Xenogears demo, and you have like 10 times and many hitpoints as you do at the beginning of the real game, and you have a full party instead of just your main character.

            I hate demos like that, because they give you no feel for the game at all. Kind of like the FFXII demo, which is probably why it was so disappointing. After playing through it I have absolutely no idea what FFXII will actually play like. If the demo isn't going to give you a taste of the actual game, there's really no point

            • >>I waited on that one, and finally got it hoping that it would explain WTF happened to Tidus at the end of FFX. But, supposedly it doesn't,

              Tidus was kinda like an Aeon in X, in the sense that he was a creation of the fayth. At the end of X, they killed the Aeons, releasing the fayth from their duties (no, I don't know why they didn't have to kill Tidus too) causing Tidus and all the other aeons to be gone "forever" (no, I don't understand what the thing with Tidus and Jecht and Auron was at the end
  • Final Fantasy XII will certainly be a decent game. However, based on what I've read of the story it looks like it will be just as contrived as all the other Final Fantasy games, and probably Japanese RPGs in general.

    I realize the game is catered to a market where anyone over 18 is considered old, but still, I wish they'd stop making such feminine lead characters. At least stop making them all look like 14 year olds. These guys look like they spend more time doing their hair than training for battle. It look
    • by Anonymous Coward
      I realize the game is catered to a market where anyone over 18 is considered old, but still, I wish they'd stop making such feminine lead characters. At least stop making them all look like 14 year olds. These guys look like they spend more time doing their hair than training for battle. It looks like they've cast pop stars to play the lead roles.

      You mean like Gackt [mahamari.com]?

    • I realize the game is catered to a market where anyone over 18 is considered old, but still, I wish they'd stop making such feminine lead characters.

      What Westerners perceive as feminine the Japanese perceive as attractive. Most women prefer tall and slim men here in Japan. Weight rooms are far and few here. It`s pretty much a free-for-all too, with regards to men`s fasion. Pink frilly shirt? Tight pants? Winnie the Pooh hanging off your bag? It`s all good, no one will challenge your masculinity.

      In short, u

    • I wish they'd stop making such feminine lead characters. At least stop making them all look like 14 year olds. These guys look like they spend more time doing their hair than training for battle. It looks like they've cast pop stars to play the lead roles.

      The Japanese have a very different attitude about what makes an attractive man. They have long favored androgynous, effiminate males known as bishounen (Japanese for "pretty boys"). It might surprise you to know that the more "masculine" hero types with
  • The whole thing reeks of payola. You can always find something in a game that could have been done better. I've never seen the perfect game yet so I feel a 40 is, as yet, unattainable. My opinion of course, free of charge - worth less.
  • I've been a fan of the series for a long time. Untill 10 part 2. bleh.

    Also, 11 was online only. Bleh.

    The 12 demo had a somewhat confusing battle system (do i try to dodge attacks? etc.)

    Since the original creator of Final Fantasy left after 10, (Nobuo Uematsu left too) and i've disliked every release since they both left, I don't have high hopes for 12.
  • Famitsu Weekly scores are a pretty worthless benchmark of how good or bad a game is. Just like American publications, Famitsu is 99% hype - in fact, in recent years Famitsu has been known for handing out some of the most absurdly high reviews of any game magazine - for example, giving a score of 8/10 to Shadow the Hedgehog, which was panned by almost every other game critic on earth.
    • The way to read Famitsu Ratings is to look at them on a scale of 5 not 10, and then subtract 5

      7/10 becomes 2/5
      8/10 becomes 3/5

      Once you do this thier scores seem more in line with reality.

      Or on the 40 scale. make it out of 20 and subtract 20.

  • by voice_of_all_reason (926702) on Wednesday March 08, 2006 @01:43PM (#14877234)
    Here's to more bathing-suit hot spring cutscenes. //is asking for tentacles too much?
  • Even the Census Department [census.gov] likes FF12, and they've been liking it since at least 1999.
  • It's not every day a game gets a perfect score from Famitsu. Ocarina of Time and Wind Waker display the sort of polish that defines a "Perfect Game". I suddenly have hope for this game.

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