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Come the Revolution 165

Posted by Zonk
from the up-against-the-wall dept.
GamesIndustry.biz has a piece looking at what game developers think will be required to ensure that Nintendo's Revolution doesn't go the way of the GameCube. From the article: "While this mutual exploitation between indies and Nintendo may grant the GameCube some stay of execution, the Kyoto giant's next home console will require a very different approach to marketing. Solid details about the Revolution remain sparse, yet Nintendo has stated it hopes to attract a different audience to the one being aggressively chased by Microsoft and Sony. This is the console that will support a back catalogue of twenty years' worth of Nintendo games, as well as new titles utilising the intriguing new controller."
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Come the Revolution

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  • Go where? (Score:5, Insightful)

    by Locdonan (804414) on Monday March 06, 2006 @03:30PM (#14860510) Homepage Journal
    to ensure that Nintendo's Revolution doesn't go the way of the GameCube.

    You mean, make a profit from the start, build a good base of great games, and offer a wide range of stellar games? They make money, have a good base of people, and offer the best multiplayer on 1 system without falling short. Games are smooth are intriguing. I have no intention of buying a $400-500 system.

    My money is going to Nintendo, espically for castlavania, Smash Bros, Mario, Zelda, Golf, Baseball, and all the party games. Rock on Nintendo.
  • Agree (Score:4, Insightful)

    by w.p.richardson (218394) on Monday March 06, 2006 @03:31PM (#14860532) Homepage
    My kids love the gamecube, and I can lord it over them as a not so veiled threat.

    It's alive and kicking at my house. I do not plan to replace it anytime soon. We get a game maybe 2x per year. The games are fun for everyone to play, same as the older nintendo games.

  • by xswl0931 (562013) on Monday March 06, 2006 @03:40PM (#14860626)
    Just because you continue to play old games on it, doesn't mean it isn't dead as a platform. There isn't much of anything being developed for the Gamecube at this time. Mine's been sitting the closet for over a year now. I'll probably bring it out to play the next Zelda, but that's about it. Double Dash came out 11/03 Mario Tennis came out 11/04 Mario Party 4 came out 10/02 Super Smash Bros came out 12/01 Saying the Gamecube is still alive is like saying the Atari 2600 is alive if I was still playing Adventure on it
  • by Manmademan (952354) on Monday March 06, 2006 @03:56PM (#14860824)
    you and your roomies are part of the problem. People who buy the cube tend to do so to pick up nintendo 1st party titles and ignore everything else, leading 3rd party developers to abandon the platform, or only give it token support. Right now there's a serious gap between the release of good software on the cube...5-6 months or more for "A" list titles. That's good if you want to play super smash brothers melee ad nauseum, but bad if you're craving something new.
  • by Frag-A-Muffin (5490) on Monday March 06, 2006 @04:12PM (#14861011) Homepage
    ... required to ensure that Nintendo's Revolution doesn't go the way of the GameCube ...

    ummm what would that be? out selling the xbox 360? :) In japan anyways :)

    I'm not even joking or pulling numbers out of my arse or anything, just look here [dsfanboy.com] and see for yourself. The GameCube is outselling the xbox360 in Japan.
  • So is... (Score:2, Insightful)

    by FluffyWithTeeth (890188) on Monday March 06, 2006 @04:22PM (#14861137)
    Dude, dead ferrets are outselling the Xbox in Japan. That's not even live ferrets! Well, the ferret trade is reasonably steady, actually. But nonetheless...

    I had a point somewhere...

    Well.. uh.. the GPX2 is probably outselling the Xbox as well..

  • Nostalgia alert (Score:4, Insightful)

    by Manmademan (952354) on Monday March 06, 2006 @04:37PM (#14861321)

    Gaming is just as expensive now as it's ever been. The atari 2600 launched at $3-400 in the seventies. SNES carts like FFIII, Chrono Trigger, and The Seventh Saga (which SUCKED) made their debut at 74.99 and STAYED there. The concept of "greatest hits" titles didn't show up until the psx era...the $19.99 game is a VERY new thing, relatively speaking.

    In regards to your "flash cart" idea..it's not bad but it's already being done one better. Xbox live arcade has good classic and independent games available for only a couple of bucks. You don't even need the hard drive, you can use the memory card. Nintendo is making their classic library available to download to the built in flash RAM on the Revolution. (prices haven't been announced but come on now, we're talking 15 year old ROM images here.)

    combine this with a booming used games market and you have nothing to complain about. There's a good case to be made that 2006 is a cheapass gamer's wet dream.

  • by CastrTroy (595695) on Monday March 06, 2006 @05:02PM (#14861565) Homepage
    The smoke filled house part probably did it for you.
  • Re:Go where? (Score:5, Insightful)

    by MaineCoon (12585) on Monday March 06, 2006 @05:04PM (#14861591) Homepage
    Those numbers, if correct, are somewhat interesting when you consider the competition each console was up against:

    NES - practically no competition. 60 million units
    SNES - competition was the Genesis, which did somewhat weakly. 49 million units, still not bad.
    N64 - up against the PSX. 32 million units is still pretty strong sales considering what it was up against
    GameCube - 21 million. Up against the PS2 and Xbox.

    While using the 60 million as a baseline for future sales is bad metrics, it puts things into perspective when you consider the competition each iteration of Nintendo hardware was up against. The N64 sells half as many units as the NES, but unlike the NES has strong competition to go against. GameCube has 2 strong consoles to compete against, and sells 1/3 as many units.
  • by lpangelrob (714473) on Monday March 06, 2006 @05:05PM (#14861596)
    You know, that was a pretty good article. We could use more of those every day. Something that doesn't give the same old "The Revolution will rule!" or "OMG the controller!" takes.

    That said, I can kind of see the marketing problems that Nintendo will have to overcome, but I don't think it'll be that bad. One TV, one Revolution hooked up to the Internet, one or two controllers. Demo three launch games that make the most use of the fact that the controller is the way it is (I dunno, Pilotwings, Zelda and Super Duper Duck Hunt come to mind) and demo 10 downloadable games from past generations. Then stick a sign next to it saying you can play all 2,000 Nintendo games... ever.

    Then make it look pretty. Can't be that hard, but you are relying on the open-mindedness of the consumer to this whole concept. Alternatively, open up Nintendo Stores, a la the Apple Store concept of three (or so) years ago... (keeping in mind that Sony [sonystyle.com] has already done it, to less effect)

  • My take on it (Score:5, Insightful)

    by danpsmith (922127) on Monday March 06, 2006 @05:11PM (#14861664)

    What's funny is I bought an N64 years ago, and I was pretty thoroughly disatisfied with the quality of the games for my age group. At the time I guess I was really into violent games and what have you. I loved Goldeneye and Zelda and Mario 64 but the rest just seemed too kiddish for me. I also didn't like how staying with cartridges seemed to chase out some third parties.

    Now I'm a bit older, and as I play most new games I'm starting to realize they are striving for graphics over gameplay, and that the control design isn't even on their mind anymore. A FPS controlled with both thumbs at the same time isn't my idea of fun or interesting design. Consoles have come to be FPS machines as much as computers, except with mouselook it's easier to control. And the day I buy a mouse and keyboard for a console game is the day I stop playing console games.

    Nintendo, doesn't seem to be focused on gearing things to adults. Which, at times can make you feel like a stupid man playing a kid's game. However, at least they try to innovate. Sony was more than happy to have everyone controlling 3d games using a d-pad until the N64 came out. Some of the best strategies for controlling 3d on a console were developed by Nintendo.

    And now, I find myself looking at a market gone haywire. I skipped the xbox, PS2, and gamecube generation of consoles because I felt I had been burned so badly on having to buy both N64 and playstation to get my fix. And now, the price of consoles has gone up to an exorbant amount and every console maker seems intent on making a living room computer instead of a gaming system that would be fun to play with friends. But I already have a computer. I don't want to spend 500 bucks on something that plays FPS already played better on my computer. I want a console that will be fun, innovative, with games that look and feel different from the last 5 years of gaming. In short, I want a change from this MS/Sony norm, I want revolution.

    While the other console makers are busy putting in every last doodad, into what will still simply be a game console to the public, and charging 5000 bucks for it. Nintendo slides in with a unique design, promises innovation and a developer platform for 1000, console at 150, you have to love that.

    After all these years I'm thinking of doing what I thought I would never do again. I'm thinking of going back to the land from which classic console games came...Go revolution!

  • by Kuukai (865890) on Monday March 06, 2006 @06:15PM (#14862220) Journal
    The Dreamcast still has new games coming out for it. You tellin' me it's not dead?
  • by AK__64 (740022) on Monday March 06, 2006 @06:56PM (#14862551)
    Incorrect, sorry. Check out 1up.com, the 10th game on their hottest games of the now list is for the GCN. Get deeper in the section and you'll find lots more preiews and release dates. Maybe not on the same scale as the PS2, but still not bad for an older system.
  • Re:My take on it (Score:5, Insightful)

    by G-funk (22712) <josh@gfunk007.com> on Monday March 06, 2006 @07:24PM (#14862734) Homepage Journal
    Nintendo is interested in selling games to adults. And kids. And girls.

    The only people who are worried about only playing "mature adult games" are 17 year old boys. Now the 17 year old boy market isn't going to disappear, as there'll always be more of them. But they're all going to grow up, and some of them are even going to get married and have kids. Then they'll be shopping for games one day at the age of 25, and realise "Madden 2008" and "Super dethkill 7" are kinda... boring. And they'll pick up a Revolution. Nintendo will make a profit on every one sold, Joe six-pack will get games he can play with his family, and he'll have an extra $200 to spend on beer / his kids / buying his missus the $50 present once a year on valentine's day for a little play.

    Sony and Microsoft will continue to "have the most successful consoles", and be super-1337, and losing money hand-over-fist. Who cares?

    I'll be at home playing Zelda.
  • Re:Go where? (Score:3, Insightful)

    by Darth (29071) on Monday March 06, 2006 @08:41PM (#14863205) Homepage
    The problem is that the market wasnt static during that time. The market grew dramatically. And while the market's size was increasing, Nintendo's userbase was shrinking. They not only failed grow their segment of the market, their installed base was eaten away by their competitors.

    I'm not going to sound the death knell for Nintendo, but when your installed base decreases while your potential market increases, there's no way to make that look positive.

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