Design Process Behind the Xbox 360 36
Jason writes "I recently attended a SIGCHI (Special Interest Group for Computer Human Interaction) where the presenters talked through some of the design process and user experience work conducted during the design and development of the Xbox 360. Understanding the user experience isn't just about traditional software any more; Gaming software deserves the same attention to detail graphics software receives."
xbox 360 (Score:2, Interesting)
Re:Video graphics... (Score:3, Interesting)
How do you play something like WoW or EQ2 without a keyboard? I guess it's possible if you don't want to talk much or don't mind a clumsy pointer virtual-keyboard interaction.
Re:Video graphics... (Score:5, Interesting)
Comment removed (Score:3, Interesting)
Re:Video graphics... (Score:2, Interesting)