More Classic Games To Hit Xbox Live 89
Several classic Midway games are slated to arrive on the Xbox Live arcade service sometime this year. The Gamespot article mentions Defender and Paperboy among the titles on the block. From the article: "'We've been generally surprised by the response rate...the paid downloads are more than we expected,' Midway CEO David Zucker told GameSpot. 'It's not going to change our economic success overnight, but it's a nice little business on the side, and we're glad that people are happy with the product.' Midway's chief executive also expressed interest in doing similar projects with the PlayStation 3 and Revolution, should they provide that functionality."
I wonder... (Score:2, Interesting)
If so, what was the point of buying a 360 in the first place? Kind of a sign that gameplay > graphics. Developers take note!
Re:New ones. (Score:2, Interesting)
Re:Who the hell would buy these? (Score:3, Interesting)
Kids could care less about classic gaming until they have a chance to see it first hand ala Xbox live or some other way. That's why these games are becoming popular and people are paying for games that can be found for free. I'm both sad and happy at the same time that these "next-gen" systems are all falling back on classic gaming to make money.
Midway classics vs. Mame (Score:3, Interesting)
1. These are ports of arcade games. They have timers/dead man switches on almsot everything as arcade games were intended to get you in & out of there fast. Some of these countdown timers are thankfully disabled(a few racing games on compilation 3).
2.The controls work right. I could NEVER get the controls to work right on certain games in MAME. Mind you, if I got APB to work right, the game would still suck horribly. I have a thrustmaster 2 for my PC, which is just like a PS2 controller + 2 buttons. For some reason, the right analog stick in MAME stuffs a z-rotation in there for dual-analog stick games(like Assault). Maybe I need a driver freshen.
3. You cannot access cheat codes, unlike MAME. That's 1 point for MAME.
4. I have more controllers for my PS2 than I do my PC(all keyboards aside). If I get a multitap, it's easily 3-4 player Gauntlet on the big screen. 1 point for the consoles.
5. Yes, the endless searchin' for uncorrupted ROMs for mame to get the games to work right. Then when a new version comes out, you sometimes have to get revised roms. 1 point for consoles.
Now if players could hook up over xbox live/whatever to play co-op or competitive on arcade games, oh man would that be fun.
I hope Midway continues to release more arcade ports for the PS2. The 3rd compilation didn't have many games, and you found out just how bad Race Drivin' was with the controls & physics. The load times between races in Rush: the rock were awful. They have plenty more atari coin-op games to port over. Sure beats out the Sega compilation.