World of Queuecraft 304
BondGamer writes "Gamespot has an article discussing the ongoing problems with Blizzard's World of Warcraft. It outlines how the same issues have been plaguing the MMORPG for over a year now with no end in sight. From the article, 'If there's an absolutely excellent game, but no one can get online to play it, is it still excellent?'" Anyone have any hellacious queue stories? Update: 03/01 16:06 GMT by Z : Blizzard also announced today that they've hit 6 Million Subscribers.
Re:Server splits (Score:3, Insightful)
currently playing MxO, so some may argue my "I expect more." comment
Yogi Berra said it best (Score:3, Insightful)
And the alternative is ... ? (Score:3, Insightful)
The alternative to no queues is
A) Let everyone in. I've seen that in other games. It's not pretty. Things don't scale infinitely, and the game server would be unusable. People would then bitch that the game server is unusable.
B) Static cap the server population. They tried that recently. Immediatly there were tons of threads on their forums saying "I can't create a character on world X where my friend is playing! I paid $50 for this game, blah, blah blah".
Personally, I rarely see a queue, and I've been playing WoW for a year on the same server which has been "full" for some time. About the worst I see is about 30 minutes, and I simply alt-tab and read the news for a few or maybe do a quick chore around the house my wife had been nagging me to do
- Roach
Re:Ridiculous (Score:3, Insightful)
Why new servers? (Score:4, Insightful)
Some people want to play on low-pop servers. These people don't have much of a problem. Some people want to play on high-pop servers. So they go start a character on a high-pop server, raising the population higher in doing so and drawing the queue up even farther. Several people want to play on medium-pop servers to get the best of both worlds, but you can only have so many people join a med-pop server before it become high-pop, and by that point the server's reputation gets to the point that even more people want to join in. Basically, population gain works exponentially - the bigger you are, the faster it gets worse.
More servers just isn't going to cut it, not unless you can convince people on larger servers to cull themselves into new servers with smaller populations. There are plenty of servers out there that don't have queue lines, but queues just aren't enough justification for people to reroll. Ideally, Blizzard would set limits on population to cut off before queues become a problem in the first place. But then you run the risk of pissing off people who want to play on the same server as their friend does. There is no justice in this matter.
Re:And the alternative is ... ? (Score:2, Insightful)
Buy enough servers that you can deliver the service you've sold. Don't sell it to n + 1 people if your servers can only take n people.
Build the server program so that several physical servers can divide a single world between themselves; preferably some kind of dynamic system where a full enough area is divided into two sub-areas, and they are then divided again if needed, and so on, and two empty enough bordering areas are recombined back to a single area, all invisibly behind the scenes. This way you only need to add enough iron to handle the total load and load-balancing takes care of itself.
In any case, if it is impossible to deliver the service to the current userbase, then perhaps they shouldn't have sold it to so many people. It smells like fraud when you take the money and then say "sorry, I can't deliver the stuff right now, there's too many people who've bought it".
Re:And the alternative is ... ? (Score:2, Insightful)
First, your complaint (like most of them) seems to be based on an assumption that they are not working as hard as they can to improve things, and that they simply sit around all day sipping tea. I, personally, do not see this as being the case.
What I see is a company that had growth far exceeding their business plan and are now playing catchup. IT things don't happen overnight, and like most companies and people, they are not perfect.
As for "fraud"
- Roach
Gamespot, Blizzard, and credibility (Score:4, Insightful)
So, uhm. I think I am uninclined to believe that Gamespot's either competent or reliable, and I don't think I trust them to fairly evaluate the situation.
Yeah, the queues are bad. Simplistic analysis of how much money Blizzard ought to have doesn't tell us what resources they really have. Furthermore, it's not obvious which of the many proposed "solutions" would work. More servers? Lag is a question of bandwidth, so more servers might not help. Let more people log in? More overloads and crashes. There are many possible options, but I'm not sure they'd help a whole lot. Furthermore, if the database servers are shared, it's pretty hard to grow database servers effectively; you can't just throw more hardware at it.
I dunno. I'm okay with things pretty much as is; ongoing attempts to optimize the back-end database may matter more. So maybe we should let the people who built WoW run it, rather than some people at gamespot who haven't done anything of the sort?