PC Games Giant Rouses From Slumber 164
An anonymous reader writes "The Rocky Mountain news has a piece up looking at the revival of PC gaming." From the article: "'PC gaming used to take up the entire store,' said Ken Levine, president and creative director for Irrational Games. 'Now PC gaming get's a tiny little shelf. Literally you have a fraction of the shelf space.' So which is it for the future of PC gaming? Is it a dinosaur marching toward the tar pits or a sleeping giant ready to wake and reclaim its past glory? The industry's top advocates say there are plenty of problems keeping PC gaming down - but just as much potential that portend its inevitable rebirth."
"Shelf space" is obsolete (Score:5, Interesting)
Part of the Problem (Score:3, Interesting)
Also, most of the video games come in fairly large packaging with just a CD. Even the manuals are now in PDF format on the CD. Give me a break. I wanna hold it in my hand and read it.
Third. Most games only make like 50 cents to a couple bucks profit per game, when stuff like stuffed animals (fry's electronics sells them in the same area) make probably 800%-1000% profit. Not much incentive to give shelf space to a product that doesn't make you that much money in the first place.
Fraction of the shelf in what store? (Score:3, Interesting)
I suppose all of that would change if the PC Games would distribute in consistently smaller packages.
Re:Is Piracy really the #1 problem? (Score:4, Interesting)
1/2 of an EB? What? (Score:2, Interesting)
Re:PC - Console - PC (Score:3, Interesting)
But there is also a long-term gradual slide towards the death of gaming. The slide is caused by, ironically, technological advance.
Each game must look better than the previous one, and that means more detailed 3D models. 3D models are slow and difficult to make, and the time needed goes up exponentially as the details increase. This means that each game takes longer than its predecessor to make. Of course, the producer could hire more people to work on the game; but either way, the labor needed and thus the costs to produce a game go up, up and away.
While the cost of making the game goes up, the price that the market will bear stays roughly the same. The size of the market is also quite limited. Therefore, there's a limit to how much money you can get from a game, while the price of making it grows without limit. Sooner or later the price of making a game hits the maximum possible return, and at that point, the game industry - not just PC game industry, but the whole industry - dies.
The only way out that I can see is to get a lot better tools for 3D editing. No, the current tools are not good; they are utterly horrible. The most important tool in most 3D editors is the ability to move individual vertexes or otherwise modify them. Contrast this to 2D tools: would you think it reasonable that you'd need to enter each pixels color values numerically - in hexadecimal ?-)
Until such a time that you can simply let the 3D program generate the base mesh from drawn images, or use some other similar data enrance method, the cost of making (and animating) the 3D models will remain an anchor trying to pull every game project under the waves. And of course a good 3D program would also help independent movie projects tremendously.