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Will Wright, PS3, Keynotes at GDC 30

Posted by Zonk
from the gonna-be-a-heck-of-a-time dept.
Gamespot has the word that the Game Developer's Conference has added two more keynotes to the slate of events. Sims developer Will Wright will be speaking, talking next-gen game design on Thursday. On Wednesday we have a keynote from Sony's Phil Harrison, where he'll address developer's questions about the PS3. That sounds nice.
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Will Wright, PS3, Keynotes at GDC

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  • Am I the only one who was excited about this article just by the site of the name "Will Write". I remember the days of my youth that I wasted (enjoyed) reading the most awesome video game manual *evar*--Sim City for the SNES.

    Ahh. The Good ol' days...
  • or at least, with Nintendo's Satoru Iwata, we should expect to here about something other than Nintendogs: Roaming Wild and Animal Crossing: The Path To World Domination.

    Personally, I always enjoy Will Wright. Something about the name just inspires confidence and trust. Yeah, Will, that's a good name ...
  • Spore? (Score:3, Interesting)

    by trigonalmayhem (938527) on Thursday February 16, 2006 @07:35PM (#14737960)
    I do hope Wil gives some new info (and maybe even a release date?) for Spore. I'm so looking forward to it.
    • I'm so looking forward to [an EA title].

      I thought that the current groupthink was "EA bad".

      • I thought that the current groupthink was "EA bad".
        It is, but the groupthink of "Will Wright is awsome" is a stronger emotion. The fact that Spore is from WW is enough for us to mentally blank the fact that EA has its fingers in the pie.
      • Yeah, and the current groupthink is also "MPAA bad", but that didn't stop everyone from seeing Episode 3...

        This, my dear lad, is called not sticking to one's convictions. Or, more concisely, hypocrisy.

  • by FusionDragon2099 (799857) <fusiondragon2099@gmail.com> on Thursday February 16, 2006 @07:58PM (#14738111)
    Will, I remember back in the late eighties/early nineties you made some of the most indepth yet open-ended games ever. I remember Simearth had various options to modify the conditions on a planet, and you could choose to use as many or as little as you wanted. Most of the games Maxis made then weren't blockbusters, but they were good games.

    Today? The bulk of your work in the last five years has been a virtual dollhouse that has a new expansion pack released for it every six months. The only non-"The Sims" games Maxis has put out in recent history are a few Simcity sequels, and they were notoriously buggy. The quality of your software has gone down, and I fear that the Maxis I knew is dead, replaced by some hollow shell.

    Part of the blame falls on EA for taking away your creative control, but remember that it was the Maxis's choice to be bought out. You had a say in the choice. Will Wright, you are a sellout.
    • Have you checked out Spore [wikipedia.org]? It is one of the most anticipated/innovative game that will come out in the future made by Will Wright.
    • Whine all you want, Will Wright's rich, and you're just a loser with nothing better to do than talk shit about people on the web.
    • Will, I remember back in the late eighties/early nineties you made some of the most indepth yet open-ended games ever....Today? The bulk of your work in the last five years has been a virtual dollhouse...

      That "virtual dollhouse" happens to be one of the most in depth yet open-ended games ever. The fact that it's also extremely popular and profitable doesn't make it any less of a brilliant game, as some people seem to think.

      As for the quality of the software being in decline, that's an engineering problem
    • He is if your definition of a sellout is somebody who has made a product that sells to a mainstream audience. I'm not a big fan of virtual dollhouses myself but The Sims was an amazing bit of game design.

      As far as making in-depth, open-ended games, his future product, Spore (see the other post answering you), makes SimEarth look like a cute little Flash game. I'll also bet he would of had a hard time convincing anybody to back such a huge project if he hadn't "sold out" and made such a popular game for th

    • "At that point, it was clear from the business point of view that I didn't really think we can survive on our own," Wright said. But part of that decision meant laying off about 40 percent of his roughly 240 employees. "That was by far the hardest part, knowing that we were going to let go of so many people," Wright said. "But the reality was that we would have had to let go of everybody had we not done the acquisition. It was just a matter of time." And so it was announced in June 1997 that Maxis would be

  • i'll give you my frist born child for a remake of sim copter. my faveorite game of all time. I'm the CEO of McDonnell Douglas.

If you hype something and it succeeds, you're a genius -- it wasn't a hype. If you hype it and it fails, then it was just a hype. -- Neil Bogart

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