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Education Software

Interactive Learning Fails Reading Test 299

motivator_bob writes to tell us the Sydney Morning Herald is reporting that the latest craze of interactive computer software is actually hurting the education level rather than helping it. From the article: "Parents have also bought into the enthusiasm for technology, spending millions on educational computer games for their young. However, research published in the journal Education 3 to 13 has found that pupils who use interactive programs cannot remember stories they have just read because they are distracted by cartoons and sound effects."
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Interactive Learning Fails Reading Test

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  • by Anonymous Coward on Monday January 09, 2006 @08:37PM (#14432221)
    aka laziness.
  • Re:So what? (Score:3, Insightful)

    by Linegod ( 9952 ) <pasnak AT warpedsystems DOT sk DOT ca> on Monday January 09, 2006 @08:41PM (#14432239) Homepage Journal
    What do you think the odds are that your kids know what they're singing? If your answer isn't 'slim to fucking none', look up the lyrics to any song you think you know, then try answering again.

  • by Toby The Economist ( 811138 ) on Monday January 09, 2006 @08:42PM (#14432243)
    Education requires focus and concentration.

    Entertainment amuses and distracts.

    Education is not and cannot be entertainment.

    It's a dangerous fad, I think ultimately brought on by the entertainment power of TV; children can be so involved in TV it's hard to get them to focus on education, so the idea arrives that if the TV can be used for education...

    However, entertainment is fundamentally antagonistic to education.

    Everything education is, entertainment is not.

    Neil Postman wrote about this in "Amusing Ourselves to Death", a book which inspired Roger Waters epochial album, "Amused to Death"; a recommended read and a recommended listen.

  • by keilinw ( 663210 ) * on Monday January 09, 2006 @08:44PM (#14432256) Homepage Journal
    For the most part I believe the studies that were just published. I have tried many computer based classes and I did find myself distracted by the "media supplements" and "interactive" links, etc. On the other hand, I think that book learning also has its flaws.

    Classical education theory suggests that people can be categorized by visual, aural, touch, smell, etc learning capacities. I found that a careful combination of each of the senses works for me.

    Irrespective, I think that interactive learning is better than no learning ;)

    And finally, "studies" are oftentimes slanted in favor of those who are funding the research. That is, if the sponsors don't like the result they simply choose not to publish. Matt Wong
  • Creative Juices (Score:2, Insightful)

    by oc-beta ( 941915 ) on Monday January 09, 2006 @08:46PM (#14432265)
    I think that part of learning is creating the connections between synapses (of course) I believe that happens mostly when doing creative thinking. Like using your imagination. Imagination is like working out on a treadmill. When it is time to run, you are well equiped.
  • A couple of points (Score:5, Insightful)

    by BertieBaggio ( 944287 ) <bob@@@manics...eu> on Monday January 09, 2006 @08:48PM (#14432277) Homepage
    From TFA, emphasis mine:

    The other half used an interactive program which, in addition to telling the story, encourages pupils to click the computer mouse on page illustrations, triggering almost 300 animations and sound effects.

    Only two-thirds of the pop-up cartoons were relevant to the storyline.

    -----

    Firstly and seriously, of course children will be distracted by animations and sound effects. Knowing this, and if they are irrelevent, why did the writers of the software put them there? Why not add some animations that explained part of the story? Fair enough no kid's book should read like a tech manual (and vice versa), but putting in distractions will distract the reader - child or otherwise.

    Secondly and less seriously... they're surprised 'only' two thirds of the popups are relevent? Put the kids on the net instead of using that software and we'll see how many 'relevent' popups they get.

    Actually, that might not be such a good idea...

  • by Anonymous Coward on Monday January 09, 2006 @08:48PM (#14432279)
    Let it work itself out on your kids. I'll give mine a good book and personal attention.
  • by 246o1 ( 914193 ) on Monday January 09, 2006 @08:51PM (#14432298)
    The human mind, while extremely adaptable, has some limitations that your rhetorical style overlooks. When you say that "the human mind" will adapt, what you are really saying is that human minds are able to deal with this level of distraction right now.

    There is no time for evolution to help the human mind adapt, we're basically stuck at this point in evolution. There's a limit to what our hunter/gatherer/tinkerer primate brains can handle and still work efficiently, and that we can't pass our progress on to our children genetically to help them get past that limit.

    I'd be inclined to argue that we, doing more at one time with our minds than people a century ago, are very likely functioning less efficiently in many ways, though the progress of technological tools to aid us has more than made up the difference, so far.
  • by Rahga ( 13479 ) on Monday January 09, 2006 @08:51PM (#14432301) Journal
    These researchers can blame the bells and whistles all they want, but I doubt they tested the interactive books against a real control... If you give a 5 year old a copy of Curious George, be prepared to watch them struggle at the rate of 30 seconds per page, or 5 to 10 minutes for a whole book, reading and figuring out each word. By the end of the ordeal, they plot of the story and details wont matter to them. What matters is that they've read every word, and the monkey somehow managed to rescue his banana.
  • by Elwood P Dowd ( 16933 ) <judgmentalist@gmail.com> on Monday January 09, 2006 @08:52PM (#14432309) Journal
    You have completely misunderstood the point of the article. They are not discussing the utility of computers in teaching general subjects. They are discussing the utility of computers in teaching reading.

    Not "book learning". Literacy.

    In summary, learn to fucking read.
  • by G4from128k ( 686170 ) on Monday January 09, 2006 @08:55PM (#14432319)
    I'd also fault spelling and grammar checkers in the continuing decline of proper language skills/skill's. Too/to/two many people play loose/lose with their/there/they're word processor's/processors checking facilities. If the text passes the checker, then they're/there/their convinced it's/its fine.

    I'm no speeling or grammar fiend but even I am horrified by the basic language errors that now appear in supposedly edited works (e.g., the New York Times and in books). Some people claim the trend is due to e-mail/IM, but I'd argue that a well trained person doesn't make such basic mistakes even on a fast first draft.
  • Lab rats (Score:4, Insightful)

    by msbsod ( 574856 ) on Monday January 09, 2006 @08:56PM (#14432322)
    I have seen similar experiments like the reported one in Great Britain. In the US (university) students are pushed through labs where they are suppose to learn things like physics. Those labs come with special computer programs to train the students. Before the lab begins, the students have to complete an online test. Then they conduct a few simple experiments. In the final last step they are suppose to use the computer and compare their experimental results with theoretical calculations. For example, they take a little vehicle on a ramp and measure the distance as a function of time. Then they are suppose to fit the data. The computer programs offer various functions with generic variable names. The students try them all and sometimes find the right formula. So, they pass. But, most students give the wrong answer when asked which variable in the formula represents the acceleration. They learn nothing. They quit without any idea about physics, units, and never have to do an error calculation. At some universities things went really bad: TA's are told be the professor that the students by definition do not give a "wrong" answer. Instead, students should simply discuss their results and it does not matter what their results are. I have seen it. The students are becoming the lab rats of instructors who want to find the perfect teaching method. Somehow I am wondering how the students pass the test before the lab, and what they do later in their life. What I do know is that not every faculty member is happy with the situation. But, these are new "learning techniques", funded with a lot of money. Everybody better shut up, as long as the money flows.
  • by johncadengo ( 940343 ) on Monday January 09, 2006 @08:56PM (#14432326) Homepage
    In the future I'm sure our children will be able to learn calculus while playing video games, chatting on their mobile communicators, and picking out their wardrobe for the following week.

    What will be so different about our children and ourselves? I mean, are we going to genetically engineer them to be geniuses from day one or something? Because as far as I can tell, children receive genes from their parents and are pretty similar in intelligence (there is a correlation, although not 100%). So, what you're saying is that we're going to make an evolutionary jump in the next generation that will allow our children to learn what less than 20% of the world learns today, but in even more difficult conditions (playing video games)?

    I'm just wondering, because I can't seem to understand what will be so different from now and then that will allow what you say to come true.
  • Does Zork count? (Score:5, Insightful)

    by PIPBoy3000 ( 619296 ) on Monday January 09, 2006 @08:58PM (#14432329)
    When I was a kid, educational software like Zork really helped, typing and spelling especially. Plus I learned never to go into a dark room lest I be eaten by a grue.
  • Ugh, I knew it. (Score:3, Insightful)

    by d34thm0nk3y ( 653414 ) on Monday January 09, 2006 @09:00PM (#14432344)
    Only two-thirds of the pop-up cartoons were relevant to the storyline.

    A day after the exercise, children were asked to recall the story and the characters in it. The findings showed that 90 per cent of the group that used the first program had good or excellent recall of the story.

    This figure dropped to 30 per cent with the children who had used the interactive program.


    Hmm, one program had 2/3 superfluous material and their story retention dropped by 2/3. What a coincidence.
  • by jp25666 ( 620034 ) on Monday January 09, 2006 @09:01PM (#14432350)
    I can't speak for everyone, but I find education quite entertaining. There are times where I'll be reading Wikipedia for hours, engrossed in all the stuff there is to read about.
  • by jgardn ( 539054 ) <jgardn@alumni.washington.edu> on Monday January 09, 2006 @09:05PM (#14432363) Homepage Journal
    Let's just all sit around all day imagining stuff. Like let's imagine that we know how to read and write and do arithmetic. That way, when we actually have to do it, we'll be ready!

    We can just imagine up computer manuals. Or better yet, let's just pretend we are computer experts who know how to write software to fly airplanes! Then we can imagine that the software passes the FAA certification process. And we can imagine that that plane just didn't fall out of the sky, killing hundreds of the passengers on board because the pilots were imagining they were really pilots when that was the first time they stepped inside a cockpit!

    Isn't imagination wonderful? We'll just imagine all of life's problems away because we can, and because, you know, Disney said it works!
  • by Kelson ( 129150 ) * on Monday January 09, 2006 @09:07PM (#14432371) Homepage Journal
    OK, so their test programs implemented interactivity badly. Therefore, interactivity is bad.

    Of course, given that people often judge video games, comics, genre fiction, etc. only by their worst examples, why should anyone be surprised by this conclusion?
  • Ah. I read Amusing Ourselves To Death for summer reading this past summer. It was indeed a good look at what newer, more "glitzy" forms of media have done to the basic ways we communicate information. One example was television news: In "olden times," you would get your news from a local newspaper, and it tended to be things relevant to you personally, or to people you knew around the neighborhood. But now that we have satellite links and the ability to basically broadcast video to everyone's houses from anywhere in the world, news has become much less personal. It sounds ironic, but Postman said that, basically, habitually seeing news from other places that doesn't affect us, makes us want our news in little "packages" that have no relation to the real world. We want to hear what's going on in the world, not just the much smaller set of things that is actually important to us.

    I've gotta say, I find most educational games ridiculous as education. I see no problem with educational games as a type of entertainment, but to replace "real" classroom education with crap like that is just asking for trouble. I have no trouble with people bringing lots of technology in the classroom, as long as its use is warranted and based in reality, not marketing. I can see a type of application that, instead of replacing a teacher's teaching, simply assists with small things. Something that spots and tells students about little careless mistakes in math problems (but requires them to fix them), something that functions as a dictionary for foreign language classes, and possibly something of a grammar reference... basically an electronic reference and person-hovering-over-your-shoulder-helping, not an electronic textbook and teacher.

  • Phony test (Score:5, Insightful)

    by chriss ( 26574 ) <chriss@memomo.net> on Monday January 09, 2006 @09:23PM (#14432464) Homepage

    Man, do I hate those studies. What the hell were they measuring? Two groups of six years old listening to a story while the text ist displayed on a computer screen.

    Group A
    Will only have the posibility to listen to the story while the currently read line is highlightened on the screen.
    Group B
    Will additionaly be encouraged to click on illustrations, triggering almost 300 animations and sound effects. 100 of these have nothing to do with the story whatsoever

    When asked about the story, 90% of group A will remember it correctly, but only 30% of group B. So what is the conclusion? Maybe that distractions, especially those that are not related to what you are currently doing will harm your concentration and therefore you will remember not as well as if you were left alone? No, the conclusion is:

    Interactive learning fails reading test

    WTF?

    • Maybe I would have bought it if they did not add 33% of noise to the experiment.
    • Maybe I would have bought it if the animations were designed to give an insight into the story. (Were they? They don't say. Animations and sound effects may be "Hit the monkey, win an iPod" flash banners displayed because the story is about a monkey).
    • Maybe I would have bought it if they had tested for some positive reaction to the added interactive component (Were the children that did not follow the linear story able to tell the story in a nonlinear context? Could they seperate the single elements of the story more easily? Did anybody care to check?)

    I don't claim that it is impossible that interactive learning is the wrong educational tool for six years old. I don't believe it, but I just can't prove it. But I'm annoyed by all these stupid studies making statements based on unprecise conditions, which will not allow to deduce verifyable conclusions, but will be picked up by the press (and slashdot) nonetheless.

    They're just like those studies that claim over and over again that playing counterstrike will turn kids into brutal killers. Proven wrong again and again, but nobody cares.

    Chriss

    --
    memomo.net - free online language training [memomo.net]

  • Re:I'll say (Score:5, Insightful)

    by Mr. Roadkill ( 731328 ) on Monday January 09, 2006 @09:25PM (#14432477)

    I tried this out when I was a OOH SHINY!

    You're missing the fundamental point of the article, which is OOH SHINY!

    Sorry, the point of the article is "We've got to sell papers by scaring you, and this is going to get your attention for the thirty seconds we've conditioned you to spend on a newspaper article that can't possibly do justice to the topic at hand."

    On a serious note, ration access to the things. "Interactive" is not necessarily a good thing. You thought TV was bad for attention spans? You thought old-style video games were bad? Heh... use the right things at the right time, and in the right proportions. The problem is, many parents who wouldn't dream of letting their kids veg out in front of the television simply substitute one electronic babysitter for another.

    Read to your kids, encourage them to read, let them play interactive titles like the Broderbund stuff assessed, and let them watch TV and DVDs. They all complement each other.

    Reading to kids exposes them to material they wouldn't be able to access themselves because of the reading level required, but which they may well be able to understand - kids can generally listen and speak several years ahead of their reading level, and if they gain knowledge that there's all this interesting stuff in books and see adults reading they'll get interested in gaining the skills needed to read it themselves.

    Interactive stuff makes for good reading-drills - it gets their attention and gets them practicing the skill, and they don't even know that they're doing it. Just don't expect them to be able to absorb a whole story in a single sitting. They're just not designed that way. They're frequently either non-linear, or have an overall linear progression that allows diversions along the way - that's deliberate, and is meant to enhance the long-term playability and make it easier to get the kids to repeat the practice reading exercises hidden as sets of directions or comments on objects or people. They're good for picking up related facts, but picking a narrative out of them could be difficult because the reader/player partially directs how things unfold rather than passively following a narrative that already exists. If they're related to other dead-tree materials, like the Little Monster title is, it could be a good way to get an interest in the related books too.

    TV, videos and DVDs also allow some complex ideas to be presented if done right, and can encourage imagination and thought. I'm not talking about reruns of Magilla Gorilla... I think we all know what kind of crap has been on television... but there is a lot of stuff out there that can stretch the imagination, get kids thinking about moral and behavioural issues at an early age etc. Care Bears, good targetted kids sci-fi of the kind that our national broadcaster seems to show from time to time, kiddy documentary-style series and the like can help provide an interest in what's right and wrong and an interest in people and the world. We don't sit around reading the bible and Pears Cyclopedia to the family by gaslight any more, so the old "do unto others" and "things are interesting out there" messages aren't quite so common in everyday family activities these days - education is in some ways all about programming your kids to be the best people they can be, and their flexible and absorbent little minds will be shaped by what you expose them to, so look at this as an opportunity to expose them to new, interesting and challenging material rather than a way to keep them out of your hair while you watch the news.

    As for purely entertaining interactive titles, like video games, they're not necessarily bad either. Reasoning, imagination, memory skills, attention to detail, cause-and-effect and the like are all things that their gameplay can rely on. They're all important life skills too.

    Just because kids couldn't remember what they saw in the program the previous day is no reason to assume the technology is evil

  • by Anonymous Coward on Monday January 09, 2006 @09:46PM (#14432580)
    Education is not and cannot be entertainment.

    Not really true, but there does have to be some existing level of interest. Then it ceases to be education and becomes a "hobby". Everybody here has at least one thing they're knowledgeable of the trivial minutiae pertaining to it, but they still find it fun: Computer programming, model rocketry, Fantasy Football Leagues, Monty Python movies... whatever.

    The problem is that we never thought these things were fun in the way that what you're calling "entertainment" is fun. People take the backwards approach of taking something that's educational and trying to make it fun, rather than vice versa. And that doesn't work for beans.
  • by chriss ( 26574 ) <chriss@memomo.net> on Monday January 09, 2006 @09:51PM (#14432602) Homepage

    When I was a kid, educational software like Zork really helped, typing and spelling especially.

    Yes, it does. And it is a good example for how educational software should be:

    • You played, because you wanted.
    • The learning happened because you needed the knowledge for yourself, so learning made sense.
    • The situation required you to think how to apply your knowledge in the "real world" of Zork.
    • There was an instant reward.
    • You could start and stop the learning process at any time.
    • It was fun.

    For me it was "Wishbringer" and "Hitchhikers guide to the galaxy". Since my first language is German, it was even more usefull, since I usually had no opportunity to really try my English communication skills in my natural habitat. SimTalk is way more efficient than NoTalk.

    Chriss

    --
    memomo.net - free online language training [memomo.net]

  • by guaigean ( 867316 ) on Monday January 09, 2006 @09:59PM (#14432632)
    I don't know if the parent was a troll or not, but it does reach a very important point. At this stage of technology and instant gratification, many parents simply think it's easier to plop their kids down in front of a box (tv, computer, etc) and hope that it will give them the education that the kid needs. This way parents still have time for their own lives. The problem is that without true interaction there is a serious inability for children to learn. A computer can only answer questions which it has been programmed to answer, and children will inevitably ask that which a computer cannot answer. I'm no parent, so I open myself up willingly to the onslaught of "You don't have kids so you shouldn't speak", but I do know that a lot of my friends in the Nintendo generation (me) would be a lot better off had their parents sat down and taught them interactively rather than dosing them up with Ritalin and leaving the tv/computer/video game to the teaching.
  • Finally (Score:5, Insightful)

    by Mr. Freeman ( 933986 ) on Monday January 09, 2006 @10:01PM (#14432637)
    It's about time that people noticed this. Ever since the first "leapfrog" system came out, education has taken a backseat to marketing.

    Parents are willing to spend an arm and a leg "for their child's education", but would be appalled at buying that child an equally-priced "toy".

    It seems that all any company has to do anymore is design something that has more than a few words and numbers in it, call it a "learning device" or "educational system" and it sells like you wouldn't believe.

    The newest leapfrog toy, "the fly", seems like a really useful invention again passed of as an educational device without any real educational content.
    It can mimic a $5 pocket calculator, a $3 pocket dictionary, and a $0.50 pen all while taking up way too much space and being much to loud/obnoxious/distracting.

    The potential of this technology is immensely great, but of course, what does that matter if it won't sell and make the company lots and lots of money? Best to strip it down, paint it bright colors, have it make noise, and say it helps kids learn.
  • I think that typing programs are ok, and I love anything that encourages creativity. The problems I have with AR are:

    1. The fact that the computer really isn't neccessary for reading.

    2. The way my school was using it (and spending TONS of money on it).

    Although, I do have to say that typing programs are not as effective as instant messengers and things like that (as long as the kids aren't saying stuff like "LoL" constantly).

  • by Trip Ericson ( 864747 ) on Monday January 09, 2006 @10:18PM (#14432686) Homepage
    Ah yes, the system that destroyed reading for me.

    I recall it fondly, ever since they started requiring it in 6th grade, I've hated reading. I'm now a junior in high school.

    The system was so broken. 11th grade level nonfiction books were virtually worthless, and since that's what I liked to read, I was not allowed to read them anymore. I had to read a bunch of crappy fiction books instead. And even then they'd ask stupid questions that were way too specific that nobody in their right mind could remember. And of course, reading a book that didn't have the AR sticker on it was FORBIDDEN! How DARE you read a non-AR book!

    AR is an example of technology that's NOT right. I was taught to read stuff that was of value and to enjoy those things. Fiction was not one of those things. So then they made sure to break non-fiction for me too. Thank goodness we have Accelerated Reader!
  • by Donniedarkness ( 895066 ) <Donniedarkness@g ... BSDcom minus bsd> on Monday January 09, 2006 @10:22PM (#14432702) Homepage
    Do you happen to be from tiny Decatur, Tn? Your experience is very similiar to mine.

    Another thing that I hate is the fact that other kids are forbidden to read books that are ABOVE their level. I can understand not letting them read ones that are below, but ABOVE?

    And even after we reached our required 5 books, we STILL weren't allowed to read non-AR books. I feel your pain, brother.

    Fortunately, I still love to read.

  • Re:I'll say (Score:4, Insightful)

    by Saven Marek ( 739395 ) on Monday January 09, 2006 @10:25PM (#14432713)
    > At that company, competing "edutainment" programs were dismissed as inferior,
    > and this study proves that the "entertainment" portion just distracts kids away
    > from the education part of the activity.

    The problem I think is parents dont dismiss those ones as inferior because they hold the attention of kids more and the kids sit there agog at the pretty lights and the pictures and the animations and it distracts them and acts just like the television as a babysitter. And so the kids end up dumb and can't read and the parents end up getting time to themselves and a way out of having to actually 'parent' the kids.

    people like that should have their kids forcibly removed and the parents sent to prison. its unethical.
  • Re:I'll say (Score:5, Insightful)

    by Thangodin ( 177516 ) <elentar AT sympatico DOT ca> on Monday January 09, 2006 @10:32PM (#14432738) Homepage
    If you want your kids to read, make reading a comfort activity. Snuggle up with the kids and read to them and with them. Get them to associate books with contentment, and with love, and they'll be readers all their lives. They will learn to read because they want to. If they never feel that desire, they'll never bother to make the effort, and their reading skills will be poor.

    What's missing in all of these educational products is a human being. This is why I don't believe that video games have any more than a marginal effect on behaviour; they simply don't have the emotional influence of another human being, especially of a parent. In order for any of these things to have a deeply significant impact, the child would have to be starved of human contact, and the damage caused by this would probably outweigh all other influences combined.
  • by the eric conspiracy ( 20178 ) on Monday January 09, 2006 @10:45PM (#14432806)
    I really agree with this synthesis. Computers per se can't teach you the most critical skills - including reading, writing or mathematics. The interaction with a teacher is so much more richer than with any machine yet devised. Socrates is still right, the best school is a log with the student on one end and the teacher on the other.

    A computer can alleviate some of the drudgery in education, but it cannot replace or even significantly augment the teacher. We are impovershing our children if we think otherwise.

  • Hear, Hear! (Score:1, Insightful)

    by sycodon ( 149926 ) on Monday January 09, 2006 @11:22PM (#14432969)
    I am also in the educational software industry. I have found there is a disturbing tendency among some educators to abandon the kids in the lab with what amounts to little more than cartoons.

    Good educational software has three important parts. First, the content, which should be clear, concise, grade/age appropriate and interesting, not entertaining. Second, a method of assessing the students progress in the lesson plan. Third and most important, a real live person attending to the students as they use this tool.

    Educational software is a tool that leverages the educator, not replaces them.
  • Re:I'll say (Score:2, Insightful)

    by bmgoau ( 801508 ) on Monday January 09, 2006 @11:38PM (#14433044) Homepage
    The next generation of educational computer programs to include AI and the ability to love.

    But seriously, i strongly agree with the parent poster, for the better part of modern history we have been reading, and part of that is to do with our love for the activity. Part of that love comes from shareing our experience with others and more often then not escaping into world where we can be enlightened, held in suspence, or gain knowlege. The other part of reading, which has been removed by this volly of educational software is our own ability to interpret the story.

    I remeber reading the Lord of the Rings the first time many many years ago, to find myself imagining rich landscapes and environments when my mind could play out the story. When a computer program does the interpretation for, of all people, a child there is a loss of that connection.
  • by Anonymous Coward on Monday January 09, 2006 @11:59PM (#14433150)
    ... I surely would have never read Anna Karina in middle school. (It had the highest point value of any of the books on the list.)

    I'm having serious trouble trying to figure whether your comment is funny or sad. And the fact that the value of a book can be reduced to a mere number does not help.
  • by adrianmonk ( 890071 ) on Tuesday January 10, 2006 @12:04AM (#14433174)
    I really agree with this synthesis. Computers per se can't teach you the most critical skills - including reading, writing or mathematics. The interaction with a teacher is so much more richer than with any machine yet devised.

    I would have to mostly disagree. Even though I think computers in education are the most wasteful, overhyped thing in decades, I think a properly made computer program probably could teach you to read. And I know you can learn math from a computer: in college, I took M311 (Linear Algebra and Matrix Theory) by correspondence, and I did just fine in it and got an "A", despite not being that great at math (for example, I failed second-semester calculus the first 4 times I took it).

    In fact, that Linear Algebra experience taught me just how superfluous the teacher can be. I just had a book and a guide that told me what to read and what problems to work, and I did fine. I had the same experience with the other correspondence course I took, which was US History. All I did was read the book and mail in an essay for each chapter to be graded. I got an A in that too, and I still remember what the prof wrote on one of my essays: "I have rarely seen this kind of insight from an undergraduate."

    Now, this might all have more to do with my learning style than anything. But the point is that I was able to learn just fine without ever even meeting the teacher and just reading a book. Obviously, any content you can put in a book, you can put on a computer, so you should be able to learn anything from a computer that you can learn from a book. Of course, that does require that the software isn't so brain-damaged that it detracts from learning.

  • by be-fan ( 61476 ) on Tuesday January 10, 2006 @02:41AM (#14433742)
    Now, I am not saying that reading well is not a good thing, but that is all reading has on TV.

    While the rest of your comments are well-taken, this one is a bit erroneous. Reading and watching TV exercise very different parts of the brain. Reading is an exercise in symbolic cognition, a faculty of the brain that underlies logical thought. The ability to reason symbolically is one of the fundamental aspects of higher human thought, and it is something that watching TV does not help develop.
  • by hansreiser ( 6963 ) on Tuesday January 10, 2006 @04:13AM (#14433987) Homepage
    In any discussion of whether a new medium of expression is a good thing, never pay any attention to the disparaging remarks of anyone who is old enough that the medium is new to them. It does not matter how they dress it up as a study, they are too old to be unprejudiced.

    If you don't agree, read about the furors over dime store novels, talking movies, or, greatest horror of horrors, the dramas that Plato complained of.

    I don't do instant messaging, but at least I have the wisdom to know that it is because I am old and not because I am wise.

    Hmm. Ok, I will go login to gaim, out of shame at being so old, it just doesn't excite me though....

    Hans
  • Re:Hear, Hear! (Score:3, Insightful)

    by cgenman ( 325138 ) on Tuesday January 10, 2006 @05:07AM (#14434177) Homepage
    Educational software seems to be about the least educational software one can get... roughly the equivalent of afternoon children's programming on network television.

    Genuinely educational software is only accidentally so. Microsoft Word probably exposes more educational possibilities than anything in the reader rabbit series. Your friendly GCC compiler (or even javascript) is far better at teaching math and logic than that stupid frog. And Photoshop / Maya 3D will give kids a far deeper understanding of images than any "art appreciation" flash tripe.

    If you want really educational software, check out how well Gran Turismo players understand what the parts of a car are and how they interact with eachother. Or Sim City players understand budgeting issues and compromises. Or the abstraction skills of people who create their own web pages.

    Educational software is a failure. It takes a superficial view of education, opting instead for flashy lights and animations. However, that doesn't mean that all software is a failure at educating people.

  • by Anonymous Coward on Tuesday January 10, 2006 @05:11AM (#14434191)
    What is failing is the Look-Say method [accelerate...vement.com], which, in substituting word-shape for sounding-out of letters, effectively reduces us back to heiroglyphics where there were thousands of symbols to learn instead of twenty-six or so.

    Animating the pictures may increase distraction, but that's to be expected when the basic method is fundamentally hostile to human cognition.
  • by Buckler ( 732071 ) on Tuesday January 10, 2006 @11:05AM (#14435639)
    As someone who's spent many years working with kids in educational settings, my own experience tells me that these kinds of interctive learning software are junk. Any program that claims to "make learning fun" will immediately be seen for what they are by the average seven-year-old. Those who are slow learners will quickly be frustrated by having the progress of the "game" be blocked by a sudden spelling or math problem that's difficult to figure out, while more adept students will have to wonder what the monster's motivation is for handing out schoolwork. Instead of trying to disguise learning as a game, I think one should use the opposite approach of taking something that's intrinsically fun, then figuring out what one can learn from it; this is the approach that the best science educators have taken for years.

  • Re:I'll say (Score:3, Insightful)

    by Just Some Guy ( 3352 ) <kirk+slashdot@strauser.com> on Tuesday January 10, 2006 @11:07AM (#14435657) Homepage Journal
    The problem I think is parents dont dismiss those ones as inferior because they hold the attention of kids more and the kids sit there agog at the pretty lights and the pictures and the animations and it distracts them and acts just like the television as a babysitter.

    And another way of looking at it:

    Parents have been told for years, nearly decades, that computers make their kids smarter. Open the newspaper and see the local school district asking to raise taxes to buy new computers. Read about teachers unions demanding budget increases because there aren't enough computers in the classroom. Find out about Negroponte's push to send cheap computers to poor countries so their kids can learn. The issues may be more complex than that, but the overwhelming message is that kids have to have computers if they want to keep up.

    So, Joe Sixpack goes out and buys Writer Raccoon for little Johnny because, hey, he needs to learn with the computer, right? Fortunately, he knows he made the right choice, because Johnny can click-and-drool for hours at a time. What exactly did Joe do wrong? He did what the school boards, the teachers unions, and MIT Media Labs told him he needed to do, and he found educational software that his kid is really into.

    I'm not saying it's OK to park your kids in front of the family Dell for days on end, but I can certainly see why a lot of people think that's what they're supposed to be doing.

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