Game Development in Second Life for 2004 14
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by
Zonk
from the not-this-life,-but-the-next dept.
from the not-this-life,-but-the-next dept.
Wagner James Au writes "Two shooters, two puzzles, one survival-horror, a *Uru Live* recreation, and a theme park featuring sword fights and cannon duels-- some of the highlights from "Gaming the System", a compilation of 2004's New World Notes entries on the state of game development in Second Life, the world-building MMO I cover as an embedded journalist."
Ahhh. (Score:3, Interesting)