Forgot your password?

typodupeerror

Game Development in Second Life for 2004 14

Posted by Zonk
from the not-this-life,-but-the-next dept.
Wagner James Au writes "Two shooters, two puzzles, one survival-horror, a *Uru Live* recreation, and a theme park featuring sword fights and cannon duels-- some of the highlights from "Gaming the System", a compilation of 2004's New World Notes entries on the state of game development in Second Life, the world-building MMO I cover as an embedded journalist."
This discussion has been archived. No new comments can be posted.

Game Development in Second Life for 2004

Comments Filter:
  • Ahhh. (Score:3, Interesting)

    by Apiakun (589521) <tikora AT gmail DOT com> on Sunday December 26, 2004 @05:12AM (#11184037)
    Strangely enough, I first heard about Second Life through my mom (I'm 29 years old). She spends about as much time building things in second life as I do trying to level up in other games. I got her into BBSing when I was 13, and she hasn't looked back from the online world since.

"Plastic gun. Ingenious. More coffee, please." -- The Phantom comics

Working...