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Second Life Upgrade Adds XML-RPC, Partner Bonding 19

Posted by simoniker
from the further-down-rabbithole dept.
jstrauser writes "According to an email reprinted on the official boards, Linden Labs has released version 1.4 of its PC 'virtual world' MMO, Second Life. It includes many new features, among the most notable is support for XML-RPC. Taken from the email: 'XML-RPC allows data and commands to be sent back and forth between disparate systems over the internet... Some applications for XML-RPC include faster in-world blogging, the ability to send newsfeeds into Second Life and the capacity for store owners to manage their inventory remotely.' Will we ever need to leave the game to use functions like email and web browsing anymore?" Also mentioned in the Second Life update is: "The ability to upload custom animations, to stream music to your parcel... [plus] those of you with Second Life partners can now express your affection for all to see in your profile." We recently covered Second Life in relation to the development freeze for former rival, There Inc.
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Second Life Upgrade Adds XML-RPC, Partner Bonding

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  • Second Life Addict (Score:3, Interesting)

    by Michael.Forman (169981) * on Tuesday June 15, 2004 @08:13PM (#9436832) Homepage Journal

    I signed up for a Second Life (SL) account and now I'm hooked. In addition to the gestures and RPC that's been added in version 1.4, there's an existing feature that readers of Slashdot might be equally interested in. Objects in SL can be animated, manipulated, and enhanced with scripts that have similar syntax to C, Java, and perl.

    Having coded perl [michael-forman.com] for years, I was impressed when I read up on their scripting language [secondlife.com]. C, Java, and perl purists should get an account just to celebrate the absence of VB.

    Michael. [michael-forman.com]

How often I found where I should be going only by setting out for somewhere else. -- R. Buckminster Fuller

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