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Second Life Upgrade Adds XML-RPC, Partner Bonding 19

Posted by simoniker
from the further-down-rabbithole dept.
jstrauser writes "According to an email reprinted on the official boards, Linden Labs has released version 1.4 of its PC 'virtual world' MMO, Second Life. It includes many new features, among the most notable is support for XML-RPC. Taken from the email: 'XML-RPC allows data and commands to be sent back and forth between disparate systems over the internet... Some applications for XML-RPC include faster in-world blogging, the ability to send newsfeeds into Second Life and the capacity for store owners to manage their inventory remotely.' Will we ever need to leave the game to use functions like email and web browsing anymore?" Also mentioned in the Second Life update is: "The ability to upload custom animations, to stream music to your parcel... [plus] those of you with Second Life partners can now express your affection for all to see in your profile." We recently covered Second Life in relation to the development freeze for former rival, There Inc.
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Second Life Upgrade Adds XML-RPC, Partner Bonding

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  • Re:Windows, anyone? (Score:5, Informative)

    by Carnildo (712617) on Tuesday June 15, 2004 @05:23PM (#9435760) Homepage Journal
    No.

    XML-RPC as in "A way to remotely call code on another computer, using XML over HTTP as the transport medium".

    Windows just happens to have a buggy, braindead implementation of the RPC concept, which is why Windows RPC services keep getting wormed.

    The reason XML-RPC has been added to SecondLife is to allow users to offload heavy data processing or persistent data storage tasks to computers better able to handle it than the SecondLife servers. For example, if you're developing a video game in SecondLife, you might want to use XML-RPC to store a copy of the high-scores list on a remote server, so you can view it on a web page somewhere.
  • Re:Linux Version? (Score:4, Informative)

    by Carnildo (712617) on Tuesday June 15, 2004 @05:54PM (#9436095) Homepage Journal
    SecondLife works fairly well under WineX. If you drop by the forums, there's a thread about running on Linux, with a link to a pre-compiled copy of WineX, and instructions on how to modify the WineX source to run SL.

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