Second Life Recognizes IP Of User-Created Objects 190
Thanks to TerraNova for pointing to a Yahoo press release revealing that "online world" Second Life now recognizes the ownership of in-world content made by subscribers. According to the press release, "The revised TOS allows subscribers to retain full intellectual property protection for the digital content they create, including characters, clothing, scripts, textures, objects and designs." As well as this, "Second Life has committed to exploring technologies to make it easy for creators to license their content under Creative Commons licenses", but, while these CC licenses are still being discussed, questions about the just-implemented IP issues are addressed at an official FAQ page on the Second Life site.
so you mean... (Score:-1, Funny)
Have these people lost their fucking minds? It's a game for jebuz sake.
Tom
Does it really matter? (Score:2, Funny)
Sounds like a nightmare for derivative works (Score:2, Funny)
I hate to spoil the party... (Score:2, Funny)
A second life... (Score:3, Funny)
Re:Wow... (Score:3, Funny)
I love Slashdot. I never have to use my own voice, I just wait for others to insert words into my mouth for me. I also like it, because you never have to really understand what the poster was trying to say. You just take the worst-possible interpretation, and run with it!
I mean, since I'm not towing the intellectual-property-is-bad-la-la-la-I'm-not-list ening! line, I must be a corporate goon, trolling Slashdot in between suing children and eating toddlers.
My game: "Real Life" (Score:3, Funny)
SimPatent announcement (Score:4, Funny)
November 14, Redmond, Washington - ipRus Inc. has just released the next generation computer game, SimPatent(R)(TM)(SM). It is a massively distributed multiplayer sinulation environment which allows gamers worldwide to participate in the fun world of intellectual property. Previously reserved only for high class CEOs and high payed lawyers (and an occasional 12-year old), this new simulation allows anybody to wield the power of intelectual control to crush their opponents. Cheating is not only allowed, but encouraged as a way to help out those players who are not very good. If an opponent is stronger than you, you may within the game reduce him to nothing by using our patented simulated legal system. Plans are already underway for enhancements, including a legislative system that can be manipulated by players to alter the game rules in their favor. ipRus's game servers are to go online in early December 2003, however the company is already accepting player applications, requiring only the exchange of personal information and email addresses.
Re:My game: "Real Life" (Score:4, Funny)
Followed by this sig:
Geek Girls Naked! [ccbill.com]
No further comment needed
Re:License it under the GPL (Score:3, Funny)
Re:My game: "Real Life" (Score:3, Funny)
When you get sick of your house and want to make it bigger, you can do it in 5 seconds by stretching it. You can lift your entire house up in the air if you feel like it, or even put a vehicle script in it and drive it around, and of course you can also just put it into your pocket and take it with you while you teleport to the other side of the world.
Oh, and in real life, when you're $1500 in the hole, you will probably not be able to get out of debt by teaching 3 classes or holding 3 parties or any sort of event.
Re:WHAT??? (Score:2, Funny)
Has been for a few years now. All of the loose hipster chicks all define themselves as "geeks" now.