Blender Is GPL 385
Posted
by
timothy
from the boom-boom-boom dept.
from the boom-boom-boom dept.
BartV writes with a low-key snippet from the new blender.org: ""Today, Sunday oct 13, 2002, we've launched the Blender sources as GNU GPL to the Internet. Blender has become Free Software forever!" This should be a case study for other companies with software no longer profitable as payware; read some of our previous postings about Blender to follow the story from idea to release.
CVS instructions (Score:5, Informative)
"
Annonymous cvs is open now! Use the following setting to get your copy!
1 (t)csh assumed
setenv CVSROOT
2 cvs login
password: anonymous
3 cvs co blender
"
Best of luck actually getting the source however..
And the community forums are here: http://www.elysiun.com/ viewforum.php
Something I hope to see soon (Score:5, Informative)
The site is http://www.quelsolaar.com/ with 2 projects based on blender (I think, but they might not be) at http://www.quelsolaar.com/loqairou/screens.html and http://www.quelsolaar.com/quelsolaar/screens.html (a 3rd project lacks screenshots, but is a new experimental interface for blender, it says)
Some really cool stuff, coming real soon.
Re:Bang! (Score:5, Informative)
It was. I checked it this morning. Imagine, being slashdotted without assistance from slashdot.org ! The horrors! What [other] force in the universe is capable of such obliterative power?
Re:FYI... (Score:5, Informative)
Just so you know, any GUI that needs people to "get used to it" is bad design and doesn't take into consideration human factors and usability.
Not really. It's only bad design if your goal is to make the program as easy to learn as possible. In the case of Blender, it means that it's a UI optimized so that those who know it can work as fast as possible. Those optimizations may be inconsistent with optimizations that allow somebody to learn it as fast as possible.
The ideal UI would do both. Given where Blender comes from, the "skilled user efficiency" optimizations were far more important. I suspect there will be a lot of resistance to decreasing the efficiency of the UI to skilled users in the name of improving it for newcomers. If the latter can be done without sacrificing the former, then that will be welcome.
-Rob
Re:CVS instructions (Score:1, Informative)
$ export CVSROOT=:pserver:anonymous@217.77.141.135:/cvs
$ cvs login
password anonymous
$ cvs co blender
Ray tracer? (Score:3, Informative)
Make a 90% transparent glass object. Make it cast a shadow on a surface. Notice the shadow is as dark as it would have been if the object was 100% opaque.
With a ray tracer, on the other hand, the shadow's darkness would depend on the transparency of the object casting the shadow (as in real life).
Another solution, of course, would be to have Blender export POV-Ray scenes.
Other than this, I'd say Blender *rocks*, the interface is great, once you get the hang of it.. just a couple of evenings playing around, and it should pretty much feel fine. Remember, just because the interface is different, it doesn't have to be crap (yes, steeper learning curve blah blah).
Re:Bizarre!!! (Score:4, Informative)
Blessed are the sourcemakers.
ftp://dl.xs4all.nl/pub/mirror/blender/blender-s
Re:Ray tracer? (Score:3, Informative)
As far as I know (which isn't much, sorry), 2.23 didn't have anything to do with raytracing. If you ask my honest opinion, Blender really needs support for external renderers (Renderman?) - the rendering engine is not always that logical, and (precisely hand-tuned!) environment maps, (nicely arranged!) shadow-only spotlights and (painstakingly manually tuned!) radiosity meshes don't quite cut it...
I agree with you, raytracing would rule. I can't even remember how long I have wanted that...
I did have some random success with the export scripts (to export to Renderman and PoV-Ray), but the colors didn't work in the old scripts and new scripts just bombed.
Hope future will bring help in this respect...
Just some quick info... (Score:2, Informative)
Re:BL is BS! (Score:5, Informative)
As I understood it, the code can be used in two forms: 1) Use it under the terms of GPL, in which case if you distribute a modified version, code must be included, or 2) negotiate the license to distribute only the binaries with the Foundation, and pay them to fund the development (and I expect this payment is not that light!).
I fail to see how this "stifles a major part of the GPL". The Blender Foundation releases all of their code under this dual license - People donate them money to do their job and release code under these terms. This license does allow others to take this code and modify it, and choose to either pay up, or be a nice citizen and contribute the code.
And yes, this dual license thing was mentioned a couple of times in past. Loudly. Were you not listening?
Re:CVS instructions (Score:5, Informative)
cvs -d
cvs -z3 -d
- Andreas
Extra mirror (Score:2, Informative)
Re:FYI... (Score:5, Informative)
Re:BL is BS! (Score:3, Informative)
Ton spoke with RMS about this addition to the GPL and Stallman gave it his OK.
Blender foundation has alwys had as one of it's goals to become a viable business again. I imagine that there will be a commercial blender fork someday.
Re:Something I hope to see soon (Score:3, Informative)