these years now that feel like the golden age of online gaming will be the dark ages of games as historians of the future try to recreate what online play was like now for many titles.
While I agree with your premise, you overlook the fact that many of us in the "first gen" of gamers already view this as a "dark age". Personally, I have a fairly impressive game library, spanning a dozen platforms and worth probably tens of thousands of dollars (at original retail price*) worth of games. And I basically
I don't think its the dark ages. The gaming world has just been redefined and left us old timers out. From my view, the average game is now an interactive movie. The old school definition of "fun" has long ago died. Its all about graphics and "showing" a story or a cool suit or a cool weapon design. In some ways its just playing dress up with dolls, or action figures, but now they call them "video games" and the accessories are DLCs.
Gone are the complex paper,rock,scissor strategies or couch coops and
Just have the Library of Congress step in and ask to have a copy of every game and its backend supporting software for the archives. Have a game assignement number for tracking like a book. We have an institution, it just needs a storage and process upgrade.
Fun fact, but in some countries it is actually 100% legal to reverce engineer and patch a game to restore it's functionality to original level in case the game was legally obtained and for research purposes. So whoever ESA is, they can go and cry a corner, while other countries enjoy the functionality lost to US. Also, their arguments reek of manure - reverse engineering should be made legal (as any type of research) and "hacking, closely asosiated to piracy" - that's a gem, how about we ban ESA, RIAA, MPAA
I don't understand why the European Space Agency would be involved in this.
While I agree with your premise, you overlook the fact that many of us in the "first gen" of gamers already view this as a "dark age". Personally, I have a fairly impressive game library, spanning a dozen platforms and worth probably tens of thousands of dollars (at original retail price*) worth of games. And I basically
I don't think its the dark ages. The gaming world has just been redefined and left us old timers out. From my view, the average game is now an interactive movie. The old school definition of "fun" has long ago died. Its all about graphics and "showing" a story or a cool suit or a cool weapon design. In some ways its just playing dress up with dolls, or action figures, but now they call them "video games" and the accessories are DLCs.
Gone are the complex paper,rock,scissor strategies or couch coops and
Fun fact, but in some countries it is actually 100% legal to reverce engineer and patch a game to restore it's functionality to original level in case the game was legally obtained and for research purposes. So whoever ESA is, they can go and cry a corner, while other countries enjoy the functionality lost to US. Also, their arguments reek of manure - reverse engineering should be made legal (as any type of research) and "hacking, closely asosiated to piracy" - that's a gem, how about we ban ESA, RIAA, MPAA