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XBox (Games)

ITC Judge Calls For US Xbox Import Ban 252

Posted by Soulskill
from the can't-you-boys-just-play-nice dept.
symbolset writes "In the long running dispute between Motorola and Microsoft, Judge David Shaw of the ITC recommended Monday an import ban on Xbox 360 S consoles, as they are found to infringe Motorola's patents (PDF). The judge also ordered Microsoft post a bond of 7 percent of the retail price of all unsold U.S. Xbox inventory. The decision will go to the ITC's board of commissioners, who will either uphold the recommendation or overturn it. 'Microsoft argued that Shaw's exclusion order does not serve the public interest because it would leave consumers of video game consoles with only two options to satisfy their needs: the Sony Playstation and the Nintendo Wii. Shaw rejected that argument, finding that the public interest in enforcing intellectual property rights outweighs any potential economic impact on video game console buyers.'" This follows news last week of Microsoft winning an import ban on Motorola's Android devices.
PlayStation (Games)

Most Game Console Power Draw Comes From Time Spent Idling 249

Posted by timothy
from the sittin'-on-the-dock-of-the-bay dept.
hypnosec writes "Springer Science and Business Media has discovered that during 2010, almost 70 per cent of the overall power draw of the world's consoles was thanks to idling. This total came to over 10.8 TWh of energy, equating to well over a billion dollars in wasted power. The biggest culprit for the trio of main consoles of this generation was the PlayStation 3, with its first edition having an active power draw of 180 watts and an idling draw of 167. As the report states, the Xbox 360 wasn't much better however, with active/idle draws of 172/162w respectively. Both of those consoles have got far better with their hardware revisions, more than halving the idle power consumption, but the Wii has been ahead of the curve the whole time. Its active/idle power draws were as low as 16/11w. The only real difference with the Nintendo console was whether its WC24 was enabled or not. With it on, standby power jumped from 2w to 9w."
The Almighty Buck

Dysfunctional Console Industry Struggles For New Profit Centers 351

Posted by Unknown Lamer
from the play-board-games-instead dept.
MojoKid writes "The rumor mill is still churning out quite a bit of information on new consoles this week, including new data on Nintendo's upcoming Wii U. According to unnamed developers, the Wii U actually isn't as powerful as the Xbox 360 or PS3, despite boasting HD graphics and significantly improved hardware. Meanwhile, the Xbox 720, codenamed Durango, is reportedly targeting the holiday season of 2013 as a launch window. Rumors are floating about of a required always-on internet connection and of locking out the used game market. What this discussion truly highlights is just how dysfunctional the entire console industry is and how skewed its profits are. Profits on hardware sales are so small, game shops can't survive on console sales alone. $60 MSRPs are subsidized by exchange and trade-in programs. Kicking Gamestop in the teeth may occasionally sound like fun, but the idea of killing the used games market doesn't make much sense. If used title values collapse and MSRPs stay the same or rise, the entire industry could hamstring itself in the name of higher profits."
PlayStation (Games)

The Consoles Are Dying, Says Developer 309

Posted by Soulskill
from the they-hide-it-well dept.
hypnosec writes "While you might have often heard that PC gaming is dying — detractors have been claiming this for over a decade — one developer has a different take: that consoles are the ones on the way out. In a 26-minute presentation at GDC — available now as a slideshow with a voice-over — Ben Cousins, who heads mobile/tablet game maker ngmoco, uses statistics of electronic and gaming purchases, along with market shares of developers and publishers from just a few years ago, to come to some surprising conclusions. The old guard, including the three big console manufacturers — Sony, Nintendo and Microsoft — are losing out when compared with the new generation of gaming platform developers: Facebook, Apple and Google. With the new companies, the size of the audience is vastly increased because of their focus on tablets, mobile and browser-based gaming."
Businesses

Can $60 Games Survive? 435

Posted by Soulskill
from the inflation-vs-customer-expectations dept.
donniebaseball23 writes "Game budgets continue to rise with each successive console generation, and with the Wii U launching later this year, the industry is on the cusp of yet another costly transition. Publishers have been regularly charging $60 for games this generation, but that model simply cannot survive, Nexon America CEO Daniel Kim said in an interview. 'I think at some point the console makers have to make a decision about how closed or open they're going to be to the different models that are going to be emerging,' Kim remarked. 'Today it's free-to-play, and I'm convinced that that one is going to continue to flourish and expand into other genres and other categories, but there may be something else completely and entirely different that comes out that again changes the industry.' He cautioned, 'If your mind is just set on keeping the current model of buy a game for $60, play for 40 hours, buy another game for $60, play for 40 hours, that model I think is eventually going to change. It's going to have to change.'"
Medicine

Active Video Games Don't Make Kids Exercise More 304

Posted by samzenpus
from the lazy-is-as-lazy-does dept.
redletterdave writes "Researchers from Baylor College of Medicine in Houston, Texas, designed every kid's dream study: they passed out Wii consoles to 78 kids who didn't already have one, and gave half the kids their choice of active game — such as Wii Sports or Dance Dance Revolution-Hottest Party 3 — and the other half their choice of inactive game, such as Disney Sing-It Pop Hits or Super Mario Galaxy. The research team tracked the youngsters for 13 weeks, testing their physical activity levels with a motion-measuring accelerometer. Participants wore the devices on a belt during four different week-long periods throughout the study, which allowed the research team to determine when they were sedentary or lightly exercising and when they were engaged in moderate-to-vigorous exercise. Accelerometer logs showed that throughout the study period, kids with the active games didn't get any more exercise than those given inactive video games. There was also no difference in minutes spent doing light physical activity or being sedentary during any week the researchers monitored."
PlayStation (Games)

Should Next-Gen Game Consoles Be Upgradeable? 348

Posted by Soulskill
from the downloadable-hardware-unlockers dept.
MojoKid writes "Historically, console add-ons that boosted the performance of the primary unit haven't done well. Any attempt to upgrade a system's core performance risks bifurcating the user base and increases work developers must do to ensure that a game runs smoothly on both original and upgraded systems. The other reason is that a number of games rely on very specific hardware characteristics to ensure proper operation. In a PC, swapping a CPU with 256K of L2 for a chip with 512K of L2 is a non-issue assuming proper platform support. Existing software will automatically take advantage of the additional cache. The Xbox 360, on the other hand, allows programmers to lock specific cache blocks and use them for storing data from particular threads. In that case, expanding the amount of L2 cache risks breaking previous games because it changes the range of available cache addresses. The other side of the upgrade argument is that the Xbox 360 has been upgraded more effectively than any previous console; current high-end versions ship with more than 10x the storage of the original, as well as support for HDMI and integrated WiFi. It would also forestall the decline in comparative image quality between console and PC platforms."
Nintendo

Iwata Confirms Nintendo Network, New Wii U Controller Functions 111

Posted by Soulskill
from the get-us-some-of-those-networks-everyone-likes dept.
New submitter DeanCubed writes "In a Nintendo investor meeting, CEO Satoru Iwata confirmed a new Nintendo Network for the company's 3DS and upcoming Wii U game systems. This includes multiple user accounts per console (not tied to hardware, a first for Nintendo) and digitally distributed retail software releases for their online store. Iwata also noted that the Wii U's tablet controller will feature NFC (Near Field Communication) functionality, allowing the ability to use figurines and cards to input visual data to the console. They are hoping to use this to make micro-transactions for paid DLC easier."
Image

Controlled Quantum Levitation Used To Build Wipeout Track 162 Screenshot-sm

Posted by timothy
from the why-youtube-exists dept.
First time accepted submitter gentryx writes "Researchers at the Japan Institute of Science and Technology have build a miniature Wipeout track (YouTube video) using high temperature superconductors and quantum levitation. Right now this is fundamental research, but in the future large scale transportation systems could be built with technology akin to this. I have a different vision: let Nintendo sell this as an accessory for the Wii U. I'd buy several of these tracks, let the gliders race through the whole house and track them on our TV!" Update: 01/05 22:08 GMT by S : As many readers have pointed out, this is CGI.
Robotics

Remotely Pat Your Pet With Kinect and a Wiimote 53 Screenshot-sm

Posted by samzenpus
from the petting-at-a-distance dept.
MrSeb writes "Taylor Valtrop, an enterprising roboticist with a penchant for kitties, has crafted the mother of all Kinect (and Wiimote!) hacks: The teleoperation of a robot to groom a cat. Using a Nao, a $15,000 robot; a treadmill (for moving the robot forward); a head-mounted display (to see what the robot sees); Kinect (for tracking his movements); and two Wiimotes (to move the robot's hands), Valtrop is able to pat a cat with surprising accuracy and gentleness (except for where he accidentally hits the cat in the face)."
Media

Aging Consoles Find New Life As Video Streamers 255

Posted by Soulskill
from the everybody-needs-a-second-job-these-days dept.
MojoKid writes "Microsoft's Xbox 360 console is six years old. The Nintendo Wii is five years old, and so is the Sony PlayStation 3. All three are due for an overhaul (can you imagine gaming on a PC that's half a decade old, or more?), and while they're still popular gaming platforms, consoles are really starting to shine as streaming media centers. According to market research firm Nielsen, streaming video on game consoles is up over last year. Xbox 360 owners now use their consoles to stream video 14 percent of the time, which is almost as much as PS3 users (15 percent). But it's the Wii that sees the most time as a streaming device, with Wii owners using their consoles to stream video a third of the time."
Nintendo

Nintendo Releases The Legend of Zelda: Skyward Sword 138

Posted by Soulskill
from the break-pots-steal-rupees dept.
mayberry42 writes "Finally, the wait is over — for European fans, anyway. After months (well, over a year) of delays, the latest adventure of Link is finally out. Reviews for the game are consistently favorable. Famitsu magazine has given it a perfect score. IGN says it's 'the greatest Zelda game ever created,' and even the best game for the Wii. Of course, some of you may have already known this, given that it has already been hacked to run on an emulator (and yes, it looks even better in HD). I would love to hear the opinions of you Europeans who've played it. Is it as good as they say?" (Skyward Sword doesn't come out in the U.S. until Sunday, and not until next week for Japan and Australia.) While still complimentary, Giant Bomb's review goes into a bit more depth on the game's shortcomings.
Open Source

Linux 3.1 Released With Support for the OpenRISC CPU 165

Posted by Unknown Lamer
from the hardware-wants-to-be-free-too dept.
diegocg writes "Linux 3.1 has been released. The changes include support for the OpenRISC opensource CPU; performance improvements to the writeback throttling; some speedups in the slab allocator; a new iSCSI implementation; support for NFC chips; bad block management in the generic software RAID layer; a new 'cpupowerutils' utility for power management; filesystem barriers enabled by default in Ext3; Wii Controller support; and [the usual] new drivers and many small improvements."
Input Devices

Nintendo Faces Patent Suit Over the Wii 91

Posted by Soulskill
from the to-the-rocket-docket dept.
An anonymous reader writes "A company named Thinkoptics has filed a patent infringement lawsuit against Nintendo over the motion controller used with the Wii. Apparently they make a similar product named the Wavit Remote, and they've been granted patents describing its operation. 'And they've chosen the setting most likely to yield a win: the U.S. District Court of the Eastern District of Texas. Now, that's not to say that Wavit-maker Thinkoptics will get a win, but this particular court circuit tends to favor the patent holder over all else. The patent in question, U.S. Patent Number 7,796,116, is titled "Electronic equipment for handheld vision based absolute pointing system." Thinkoptics' primary argument in the case is that Nintendo had previous knowledge that the Wii would infringe based on the Trademark Office's rejection of certain claims in Nintendo-filed patents.'"
Japan

How Apple Is Beating Nintendo At Its Own Game 425

Posted by CmdrTaco
from the super-steve-bros dept.
Zothecula writes "In an industry obsessed with polygon counts and frame rates, Nintendo's Wii console and DS handheld were the proverbial knives at a gunfight. They were grossly underpowered compared to the competition, meaning Nintendo could sell them at a profit from day one. Their innovative control methods ensured they still sold like hotcakes. An animated GIF of Nintendo's Shigeru Miyamoto and Satoru Iwata holding a DS that printed money became the go to picture to run alongside quarterly announcements of Nintendo's gargantuan profits. If a disheveled man emerged from a time-traveling DeLorean with tales of a near-future Nintendo struggling to sell its latest handheld, I'd have been more surprised about the Nintendo thing. So what on earth happened?"
Sony

PS3 "Strong Contender" To Overtake Xbox 360 276

Posted by Unknown Lamer
from the atari-jaguar-will-rise-again dept.
donniebaseball23 writes "Xbox 360 has been having an incredible year so far in 2011, but on a global scale Sony's PS3 is still gaining ground. In fact, this year PS3 has outpaced Xbox 360 by 10% worldwide, analysts have pointed out. While the Wii has clearly won the race for this console generation, the battle for second place is neck and neck, and PS3 has a good shot of overtaking Xbox 360. 'As for second place, as far as the hardcore market is concerned, I'd say PS3 is a strong contender for that position,' commented M2 Research analyst Billy Pidgeon."
Nintendo

Nintendo Trying To Win Back Core Gamers With Wii U 223

Posted by Soulskill
from the modern-warfare-yoshi's-revenge dept.
Speaking at a shareholder meeting yesterday, Nintendo president Satoru Iwata discussed the company's goals for the Wii's successor, which aims to pick up the subset of gamers turned off by imprecise motion control. He said, "Wii was not accepted by core gamers because they did not want to abandon their preferred control approach. Additionally, Wii did not use HD because HD cost/performance at the time was low. Wii U makes it easier to use conventional controls. Also, the Wii U controller is not as big or heavy as it looks." Earlier comments from Shigeru Miyamoto indicate the new console will have more to offer in terms of online capabilities, but Nintendo isn't going to focus too heavily on that.
Medicine

High Tech Elder Care May Be Mixed Blessing 96

Posted by Soulskill
from the there's-an-app-for-that dept.
Hugh Pickens writes "Gerontologists say 'aging in place' vastly improves the quality of life for seniors, and is a lot cheaper for society than group homes and institutions. The trick is to do so without jeopardizing the health and safety of older people, which is why 480 people are taking part in pilot programs in Portland, Oregon that outfit homes with technology so elderly people can be monitored for illness or infirmity. With the first wave of baby boomers turning 65 this year, corporations such as Intel see lucrative new business opportunities tending to a generation of people accustomed to doing things their own way. As part of a test, Dorothy Rutherford's two-bedroom condominium has been outfitted with an array of electronic monitoring gear that might eventually find its way to retail shelves. Motion sensors along hallways and ceilings record her gait and walking speed. A monitor on her back door observes when she leaves the house, and another one on the refrigerator keeps tabs on how often she's eating. A special bed laced with sensors can assess breathing patterns, heart rate and general sleep quality, a pill box fitted with electronic switches records when medication is taken, and a Wii video game system has been rejiggered so that players stand on a platform that measures their weight and balance. But there is the downside, as some experts on the aging population worry that making it easier for elderly people to stay in their homes could reduce the incentive for children to visit or could create a false sense that technology can foresee every problem and address every need."

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