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Classic Games (Games)

Frogger Synchronized To Real-Life Traffic 43

Posted by timothy
from the bonus-lives dept.
Cerlyn writes "In order to celebrate 30 years of Frogger, Tyler DeAngelo and his friends created a version of Frogger synchronized to actual vehicles on 5th Avenue in New York City. Unlike a previous (dangerous) attempt at recreating the game, this version fits safely inside of a Frogger arcade cabinet, and pictures and videos of the construction of the game are available as well." (Just scroll down that first link to see the construction details.)
Classic Games (Games)

Prince of Persia Source Code Released On Github 101

Posted by Soulskill
from the going-back-in-time dept.
rbarreira writes "The source code for the original Prince of Persia game has been released on github by its author, Jordan Mechner. This release comes three weeks after Jordan announced the find of a box containing old floppy disks that had been forgotten in the back of a closet for 20+ years. A 'digital archeology' effort was launched to recover the contents of the floppy disks, with the help of Jason Scott from textfiles.com. Some photos from the 'copy party' have also been posted."
Emulation (Games)

Browser Emulation of 1975 Computer Runs First 16-Bit Home Game 40

Posted by timothy
from the circles-within-circles dept.
An anonymous reader writes "Following up on the 2009 story about the first graphics game written for a 16-Bit Home PC, I thought Slashdot readers might be interested in seeing the game in question running in their browsers. The original hardware has been emulated and loaded with the original machine code transcribed from PDF scans. Some brief background here."
Classic Games (Games)

Wing Commander: Darkest Dawn — Fan-Made Goodness Reborn 83

Posted by Soulskill
from the what's-old-is-new dept.
MojoKid writes "Last week marked the launch of Wing Commander Saga: Darkest Dawn, a fan-built companion to Wing Commander III: Heart of the Tiger that's been in the making for the past ten years. It's a real labor of love. Now that the game is available, the question is, how good is it? "The game dropped on Thursday, I started playing Friday, and as of this writing (Sunday afternoon), my weekend chore list is gathering dust on the fridge. I've been too busy cursing my decision to chuck my Microsoft Sidewinder Precision 2 to notice. 'If I'd kept it just one more year I wouldn't have this problem,' I mutter, fingers splayed over the keyboard in a vain attempt to convince my Hellcat to bank like something other than a Centaurian Mud Pig. Wing Commander Saga is a fan-made game that's good enough to be worth paying for. Not only is it better than a lot of schlock companies expect you to pay for, it pays homage to its source material while improving on Wing Commander's classic gameplay and graphics."
Classic Games (Games)

Interplay Ex-CEO Brian Fargo Kickstarts Wasteland II 122

Posted by Soulskill
from the eyeballing-a-new-business-model dept.
New submitter 0111 1110 writes "Attempting to emulate Double Fine's success to fund another currently dead genre of computer game, Brian Fargo of Interplay fame has started a kickstarter project for a sequel to Wasteland, his1988 post-apocalyptic RPG which inspired Fallout. It will be turn-based and party-based, with a top-down perspective and 2D graphics. Fargo has managed to attract many of the original developers, such as Alan Pavlish and Mike Stackpole, as well as Jason Anderson, who was a designer for Fallout, and Mark Morgan, who did the music for Planescape: Torment and both of the original Fallout games. Fargo's goal has been set at $900,000. Anything above that will be used for additional game content. At $1.5 million he will offer an OS X version. An interview with Fargo by Rock, Paper, Shotgun provides some additional insight into what he and his group are planning, as does a video interview with Matt Barton."
Classic Games (Games)

Slashdot Visits the Seattle Pinball Museum (Video) 82

Posted by Roblimo
from the ever-since-I-was-a-young-boy-I-played-the-silver-ball dept.
People who hear about the Seattle Pinball Museum tend to say things like, "Seems like a must-visit destination in Seattle," and, "Why did no one tell me about this place!??!" Timothy Lord, Slashdot Editor and Video Host, agrees. Watch the video to see a huge grin on Timothy's face. And if you ever get to the Seattle Pinball Museum yourself, you'll probably have a smile on your face, too.
Classic Games (Games)

Inventor of the Modern Pinball Machine Dies At 100 89

Posted by timothy
from the he-made-it-to-the-bonus-round dept.
porsche911 writes with this excerpt from the New York Times: "Steve Kordek, who revolutionized the game of pinball in the 1940s by designing what became the standard two-flipper machine found in bars and penny arcades around the world, died on Sunday at a hospice in Park Ridge, Ill. He was 100. ... 'Steve's impact would be comparable to D. W. Griffith moving from silent films through talkies and color and CinemaScope and 3-D with computer-generated graphics,' [pinball historian Roger] Sharpe said. 'He moved through each era seamlessly.'"
Microsoft

Microsoft To Offer Flight For Free This Spring 241

Posted by timothy
from the something-tells-me-wine-won't-suffice dept.
hypnosec writes "Microsoft's Flight Simulator series, which was in dormant state until now, will see a re-launch this spring and that too for free. The name of this series will be simply Flight, and players will have free access to the digital sky with this simulator. In other words, it will be available as a free download; however, the user would need to buy additional content to enhance their experience. The content that can be purchased includes aircraft as well as new environments. Microsoft states that the most amazing part of this game is the user can experience some real life locations like Big Island of Hawaii along with 'region-specific weather patterns, foliage, terrain and landmarks.'" [Video demo here.] I'd like to know where the ESRB finds "crude humor" or "mild violence" in there.
Amiga

World of Commodore 2011 December 3rd In Toronto 142

Posted by samzenpus
from the playing-it-old-school dept.
Leif_Bloomquist writes "The Toronto PET Users Group (TPUG) is pleased to announce the World of Commodore 2011. TPUG would like to invite everyone to join us for a weekend of all things Commodore. There will be information about and displays of a variety of Commodore computers, demonstrations of new hardware and software projects using Commodore equipment, screenings of Commodore related videos, vendors selling the latest hardware and software available for Commodore computers as well as classic hardware, accessories, applications, games and much more."
Classic Games (Games)

Aleph One 1.0 Released 105

Posted by timothy
from the win-one-for-the-forge dept.
First time accepted submitter treellama writes "Nearly 12 year since Bungie released the source code for Marathon 2, the Aleph One team is thrilled to release version 1.0 of the Aleph One game engine. Aleph One is a Free software, cross platform game engine that supports all three original Marathon games with enhancements such as OpenGL and Internet play; as well as numerous third party mods known as 'scenarios.' Easy to install full versions of Marathon, Marathon 2, and Marathon Infinity, now featuring high resolution graphics and modern widescreen HUD support, can be downloaded for free from the project website!"
Classic Games (Games)

First Person Dungeon Crawlers Making a Return 163

Posted by Soulskill
from the what's-old-is-new dept.
jjp9999 writes "Anyone who remembers Eye of the Beholder should be glad to know a group of developers is trying to bring back the first person dungeon crawl genre while holding true to the classic style. Legend of Grimrock is still in its pre-alpha state, but could breathe new life into a genre that many a geek still remembers fondly. The game gives players control of four characters as they try to escape a prison labyrinth. The graphics and lighting are what you'd expect from a modern game, but early videos show it doesn't stray too far from everything that was done right by Eye of the Beholder."
Classic Games (Games)

Syndicate Reboot Coming Next Year 184

Posted by Soulskill
from the what's-old-is-new dept.
Electronic Arts has announced that the popular 1993 cyberpunk game Syndicate is getting a remake. This time, instead of being a tactical action game, it'll be a first-person shooter, and co-op play is planned. The Guardian's games blog sums up what the new Syndicate will need in order to succeed: "The biggest challenge will to replicate Bullfrog's brilliant story-telling and its keen eye for cyberpunk details. The original titles were also fascinating for their amorality – players were neither rewarded nor penalized for gunning down civilians or destroying vast areas of real estate, reflecting the wider themes of urban nihilism and social breakdown. Fans certainly won't be appeased by a vaguely near-future shoot-'em-up with some hackneyed hacking mini-games tossed in for cyber-credentials."
Classic Games (Games)

First NetHack Cross-Variant Summer Tournament 43

Posted by timothy
from the gather-'round dept.
bhaak1 writes "The first — and hopefully annual — NetHack Cross-Variant Summer Tournament called Junethack started last Sunday and runs until the end of August 14th.This tournament features Vanilla NetHack and several of its forks: SporkHack, UnNethack, AceHack and as a special bonus game — never seen on a public server before — NetHack 1.3d, the first version of the game called NetHack, released 1987. There are various achievements to gain, even for those poor souls that can't win this complex and sadistic game. The source code of the tournament management and website software is available for hacking on GitHub if you prefer hacking code to hacking monsters."
Classic Games (Games)

30th Anniversary of Donkey Kong 47

Posted by Soulskill
from the you-are-old dept.
An anonymous reader writes "30 years ago this month, Nintendo released Donkey Kong — an iconic arcade machine that put the company on the video game map and introduced Mario. Technologizer's Benj Edwards celebrated the anniversary by rounding up some of the game's odder sidelights. For instance, it was originally going to be a game about Popeye, Bluto, and Olive Oyl — and among its stranger offshoots was a pocket-sized game in which Donkey Kong and Mario faced off in hockey." Gamasutra has a more detailed article about the game's development.
Movies

Space Invaders: The Movie 244

Posted by timothy
from the they-want-our-unobtanium dept.
rainmouse writes "Hollywood, clearly after witnessing the staggering success and endless critical acclaim of other computer game adaptations with their typically engrossing story line and deep, believable character development, have now apparently picked up the rights to make a film based upon Space Invaders. 'The classic 1980s arcade game from Taito and Midway, which is ranked as the top arcade game of all time by Guinness World Records, is heading to the big screen courtesy of producers Lorenzo di Bonaventura and Odd Lot Entertainment's Gigi Pritzker.'" Please help out by providing appropriate plot-lines and character sketches below.
Classic Games (Games)

Why Classic Video Game Revamps Must Disappoint 129

Posted by Soulskill
from the all-those-extra-bits-are-a-blessing-and-a-curse dept.
An anonymous reader writes "Somehow my brain, so addled by pop-culture and videogames, drew a link between the alteration of the game-play mechanics in a 20-year-old series, and growing up. I want things to be how they were. I want to play the games I played when I was a child, only I want them to be new. Naturally, this just can't happen. Things will never be the way they used to be. Summer days are no longer spent running around outside before collapsing on a sofa to try to beat Labyrinth Zone; instead they're spent in a sweltering office full of morons who watch The Apprentice. Life has changed. Circumstances have changed. Even if the perfect 2D Sonic game were released tomorrow, it still wouldn't feel right, because I'm no longer the person who played those games.'"
Classic Games (Games)

Smithsonian Unveils 'Art of Games' Voting Results 183

Posted by Soulskill
from the toys-for-bob-got-robbed dept.
AndrewGOO9 writes "The Smithsonian American Art Museum, in recognizing that electronic games are a part of our artistic history has now unveiled the 80 games out of a proposed pool of 240 that will be included in The Art of Video Games exhibit running from March 16, 2012 to September 30, 2012. While the winning games (PDF), as voted by gamers and art enthusiasts alike, are all stand-out titles, it goes without saying that this a huge step in the recognition of video games as artisitic masterpieces."
Classic Games (Games)

Roguelikes: the Misnamed Genre 201

Posted by Soulskill
from the addictive-frustration dept.
ZorbaTHut writes "I've been playing a lot of Dungeon Crawl: Stone Soup lately. It's a great example of a roguelike (and open source, too). But I can't stop thinking that perhaps 'roguelike' is the wrong term for the genre. 'Roguelikes aren’t about dungeons. They’re not about text-based graphics, or random artifacts, or permadeath. ... Roguelikes are about using an unpredictable toolkit with complex interactions in order to overcome unpredictable challenges.'"
Classic Games (Games)

Ultima IV — EA Takedowns Precede Official Reboot 194

Posted by Soulskill
from the textbook-evil-empire dept.
Kevin Fishburne writes "According to posts at the Ultima fan site Ultima Aiera, both the browser-based Ultima IV Sega Master System emulation at Master System 8 and the IBM-PC port at Phi Psi Software have received cease and desist letters from Electronic Arts, the current IP holder of the Ultima franchise. The post states that despite the widely held belief that Origin had allowed the Ultima Dragons to distribute Ultima IV freely in 1997, in fact that is no longer the case. It further suggests that the EA takedowns are preceding an upcoming browser-based Ultima IV reboot by Bioware Mythic. Has EA lost an eighth, or are they well within their rights by going DMCA on a 26-year-old game they had no hand in developing?"
Classic Games (Games)

Original GTA Design Docs, Dated March 22nd 1995 74

Posted by Soulskill
from the there-will-be-no-floppy-version dept.
An anonymous reader writes "Mike Dailly, part of the original GTA team at DMA Design, just posted scans of the original design documents for Grand Theft Auto, which were recently unearthed. It makes for interesting reading!" After following the link, hit the "Newer" button to scroll through the "Race'n'Chase" documents in order. It's interesting to see what concepts they felt the need to state explicitly back then. "If a player-controlled car has a serious crash, it will blow up after a short time. Hence, the player must get out of the car and find another one."

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