Journal SphericalCrusher's Journal: Friend Fighter
Friend Fighter, my text-based game that I am programming in Python, has been going great. I'm just that that point where I don't really know where to go with it though. Just recently, I added a currency system. So now, I have three basic variables that stays with you at all times.
Attack Points - Decreases everytime you select a move to fight; increases everytime you win a battle.
Travel Points - Decreases everytime you travel from one area to another; increases when you purchase more, or win certain kinds of tournaments/fights/etc
Currency - Decreases once you purchase things; increases once you sell items.
I don't really know what I want to do with it once I finish it off in Python. I was thinking of going back with some C++, but I'm not too sure how flexible those two languages are together. I've read up on some Jython, and saw how flexible the two would be together, but I don't really know that much Java, and plus, it's not open source. Maybe Sun will take IBM's advice in the future though...
As far as the game is concerned; I'm planning to take it beyond the text-based level in the future with some OpenGL programming. I'm just going to have to spend a lot of time getting that skill down though. Hopefully the game will turn out good in the long run. And besides, it's open-source; so I'm sure the rest of the world can lend a little help here and there...
Attack Points - Decreases everytime you select a move to fight; increases everytime you win a battle.
Travel Points - Decreases everytime you travel from one area to another; increases when you purchase more, or win certain kinds of tournaments/fights/etc
Currency - Decreases once you purchase things; increases once you sell items.
I don't really know what I want to do with it once I finish it off in Python. I was thinking of going back with some C++, but I'm not too sure how flexible those two languages are together. I've read up on some Jython, and saw how flexible the two would be together, but I don't really know that much Java, and plus, it's not open source. Maybe Sun will take IBM's advice in the future though...
As far as the game is concerned; I'm planning to take it beyond the text-based level in the future with some OpenGL programming. I'm just going to have to spend a lot of time getting that skill down though. Hopefully the game will turn out good in the long run. And besides, it's open-source; so I'm sure the rest of the world can lend a little help here and there...
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