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Games

Journal Crazieeman's Journal: Game moment nostalgia, Part 1 - Quake 3 Fortress 3

Name: Quake 3 Fortress

Base game: Quake 3

Platform: PC

Time frame: Roughly mid-2000 to mid-2002

Here was a game I simply stumbled across and took an instant liking to. I absolutely loved the original QuakeWorld Team Fortress, and moved on to play Half Life's TFC. Counterstrike was always a fun inbetween, but it was still in relative infancy.

Q3F was built on the already fast-paced Q3 engine. The mod sported improved physics and effects design. It was fast paced and fun, with great character, weapons, and map design. I would play for hours on end with this game, preferably on the only 64 player server in existance. At its peak, there were some 200-250 servers, usually about 40-20 players in number per server, a few locked ones here and there, but that was about it.

I liked the game because of the pace, and I like games with large numbers. The 64 player server appealed to me because I watched how people would strategize, even under cramped quarters. Sure, grenade spam would get frustrating from time to time, but captures were still run. It still took skill to even infiltrate some bases. Spies had great times poking around for a loner. Usually some engineer (like me) looking for a way to get to some higher ledge.

I commonly took the engineer position. I loved building and maintining that sentry gun and watching it mow through people. Keeping it repaired and stocked was always a full time job in a base under attack, and amazingly an important defense tool. But what made Q3F's engineer truly fun was the fact the engine was set up to allow construction almost anywhere. If you blew yourself up onto a light, or a tiny ledge, and there was a pixel of room to build on, by God you could. I tried to figure out a way to get to a hard to reach but defensive place, usually a light fixture. Blow myself up there with grenades, build the gun, and constantly maintain it. To watch people run in and get gunned down from the ceiling was great. Many times they could not find it for two or three kills, and afterward, they would have a hard time killing it before it killed them. The rocket armed soldiers had the best chance, most attempted to kill them with grenades, but they never did enough damage. I would just repair them.

Once in a while I would snipe, I had the ping for it, usually was great with the sniper, but many times the position is limited and already packed. Of course, people whine that this is 'noob' (sniper took most 'noob' hits) or that is 'noob' but everything always takes skill. Over the course of play, I had heard every playable position declared 'noob' somehow.

The death of Q3F began a few months before version 2 was released. As people played, many developed this self-appointed elitist type of mentality. Everyone was worse than they were. They caused them to lose. Grenade spamming was bad. Large servers were bad (except that large servers were always packed). 'Noob' became the popular accusation. One by one, the elitists complained enough to get servers locked. The 64 player was shut down and split to locked servers. About 150 were locked down. You needed to be 'special' to get into these. The only remaining open ones had rediculous 16-20 player limits. Without the action, people began to leave. The public server numbers diminished. Soon followed by the locked servers as people got bored and left due to the low player limits. Since nobody else was invited in, the numbers continued to wane. Now there are about 20-25 servers, 3/4 of which continue to be locked. The open ones have low player limits, and Railbait is the only one with people in it. Five or less. It was kind of depressing to watch it decline. I loved the game. I loved the action. But the self-appointed elitist "hardcore" decided to start making up their own 'rules' and the game promptly died.

Sort of how the liberal minority keeps making all the rules, huh?
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Game moment nostalgia, Part 1 - Quake 3 Fortress

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  • I too spent countless hours of my life playing Q3F. Half of them were as the beloved engineer. It is too bad there is hardly a US server left to play on. Even with ver 2.3 coming out soon [q3f.com] I still don't think Q3F will ever recover. Some of the best times I had were on a mirror damage server at quake.snoot.org. Hardly no spam, and people that knew how to aim :) Well, thanks for the Q3F nostalgia, maybe somehow it will make a comeback with the new release, or if we get lucky somebody will implement another
  • I must be getting old. The last time I was playing multiplayer 1st person shooters Quake 3 was going to come out in a few months and Unreal was still the game to play. Of course, I also remember when StarTropics and Dr. Mario for the NES we're brand new. Damn, I feel old.
    • Hey, don't feel old. I explained in a previous journal that this is an ongoing thing to write about game memories. Will include C64, Atari 2600, 800, and other stuff from the past too. Its just easier to recollect some present stuff =)

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